That isnt true thoughWait. Are you saying the ship rolls around your head rather than the centre of the ship?
That isnt true thoughWait. Are you saying the ship rolls around your head rather than the centre of the ship?
Yes, and that not all. Imagine driving down a road. You know how the lines on the driver side are closer than the ones on the passenger side when your centered in the lane? Visualize how they move as you drive, then compare it with how the dust moves past your ship in the game. It's also WRONG. This is why I dislike off center cockpits. They break my immersion every time I move.Wait. Are you saying the ship rolls around your head rather than the centre of the ship?
Yeah. No, you're wrong.Yes, and that not all. Imagine driving down a road. You know how the lines on the driver side are closer than the ones on the passenger side when your centered in the lane? Visualize how they move as you drive, then compare it with how the dust moves past your ship in the game. It's also WRONG. This is why I dislike off center cockpits. They break my immersion every time I move.
It is. Try it in any ship with an off center cockpit. They used the same centered on face movement animations in all ships regardless of seat location. It's why you're never going to see a far right or left cockpit like the one the millennium falcon has.That isnt true though
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Yeah. No, you're wrong.
The position is correct, you're just thinking its wrong based on the fixed position, it's deceptive. Play in VR and everything is the same, but moving your head or standing up you can see it's correct.
I shouldn't need a new video every single existing video of a ship with an off center cockpit showcases this issue. That said, it's possible this issue is fixed in VR, but since I don't have a VR headset I'll never know.But if you have a video showing the perspective being wrong I'd love to see it, I'm happy to be proven wrong.
I've no idea what this means. Are you talking about the lead-in to (for example) roll where the cockpit lags your head movement?It is. Try it in any ship with an off center cockpit. They used the same centered on face movement animations in all ships regardless of seat location. It's why you're never going to see a far right or left cockpit like the one the millennium falcon has.
It's not fixed, its exactly the same. The position, the movement, all the same. The difference is the camera shake efffect and head shake/lead in to movement, it's not in VR as you're controlling your head rather than just the ship movement.I shouldn't need a new video every single existing video of a ship with an off center cockpit showcases this issue. That said, it's possible this issue is fixed in VR, but since I don't have a VR headset I'll never know.
If you don't see it then that's great, but it still bugs me.
Yes, and that not all. Imagine driving down a road. You know how the lines on the driver side are closer than the ones on the passenger side when your centered in the lane? Visualize how they move as you drive, then compare it with how the dust moves past your ship in the game. It's also WRONG. This is why I dislike off center cockpits. They break my immersion every time I move.
I doubt that im doing anything but waste my time right now. As surely many players have spoken up to this over the years but i have to try....
The fer de lance is unquestionably one of the most beautiful ships in the game both inside and out. Its cockpit interior in my opinion would easily rival even the imperial ships. And yet we have an off center design..... whyyyyyy? their is no point to this. This is a straight up starfighter. not a fleet ship. if someone was to assist or be part of the 'crew', their seat shouldnt be sharing the front and forcing both pilot and crew member to have an off center seating in the worst fashion in all of ED.... have the other seat off center and to the back like the Krait line and other ships have done. that works perfectly. in fact, its bridge in the farther back area would be perfectly suited to this if you simply had the seat direclty behind in the back or to the side as if to monitor the side panels and look very good! In fact in many modern day large aircraft, the engineer would have his own seat to the side in the cockpit to monitor every and all engine details. which, in a ship of this high performance caliber, it would make sense to have a crew member seated there watching engine vitals as the pilot pushes the ship to its limits in combat. but seriously, if we have to have a "copilot" setup... just have them directly behind. not squished together side by side... the bridge has more than enough room behind it and is even elevated already so its practically begging for that much more efficient design. how often (if at all), do you see players jumping into a fer de lance with another player as a crew member anyway? you cant launch fighters, you dont have much practical use carrying an SCV garage in this thing (assuming one can drive it while one pilots the ship to begin with). so really. whats the point of a 2nd crew member anyway?
Please frontier... this ship is beautiful and its experience in flying it shouldnt be getting tarnished by a stupidly awkward and pointless off center design. it works ok for ships like the cobra and the python. but NOT this ship.... Again, i doubt you guys would fix it and change it given how long its been like this but I have to try as this is what the forums is for... to hear what your community wants and make changes right? Please prove me wrong about wasting my time. I want to see that you care enough to change this. it really is maddening. especially ships like the anaconda and the type 9, among many other MUCH LARGER ships, dont have to deal with this and get a perfectly centered PIC cockpit position like they deserve while the FDL doesnt....
You must be blind then. When it snows the snow in front of you works like the dust, sure, but the stuff on the passenger side is simply missing from the dust in game. There should be more dust over that way then on the right when off center.The space dusk works in the same way as driving into heavy snow, it doesn't matter where you sit. I never saw snow off centered and I usually sit on one side in my car. Your street lines example is just wrong.
Perhaps a picture can better explain the issue than my words. I'm linking to Imgur ( Source: https://imgur.com/l4JDc4RI've no idea what this means. Are you talking about the lead-in to (for example) roll where the cockpit lags your head movement?
No, it isnt. I exclusively flew an FDL for maybe 3 months. It is not centered on your head.It is. Try it in any ship with an off center cockpit. They used the same centered on face movement animations in all ships regardless of seat location. It's why you're never going to see a far right or left cockpit like the one the millennium falcon has.
This is a pretty shameful post, OP.sometimes a game company shouldnt be thinking about trying to make money for every single improvement to a game and just needs to do it because its whats best for the game and for the players playing it. small things like this can make the biggest impact. You're probly right in that its never going to happen. but I'm going to keep trying on this anyways and keep bugging them till they do. And if enough of us bug them about it, they just might. As the old saying goes, "the squeaky wheel gets greased"
.... its not a pleasure yaght... the dolphin is a pleasure yaht. the orca is a pleasure yacht. the baluga liner is a pleasure yaht. the cutter and clipper can be be called a pleasure yaht. the FDL is literally purpose built for combat. its focus of utilities, weapons, speed and maneuverability in exchange for lack of internals and jump range shouldve made it clear already of what its designed for.
In case you need more confirmation of this, here's the direct description from the game itself...
The Fer-de-Lance is a heavy combat ship manufactured by Zorgon Peterson. With four medium and one huge hardpoint, the ship is a veritable powerhouse, able to mount a challenge even to the Anaconda and Federal Corvette. If the vessel has a drawback it is that it is highly speciailised - consumers are advised that the Fer-de-Lance Is unsuited to activities other than combat.
— In-Game Description
It literally starts off emphasizing its a heavy combat ship. even emphasizing that its purpouse built soley for it alone. so lets get this irrelavant discussion to the current topic straight right now.... It is not a pleasure yaht. Please dont derail the main topic and keep it to the main poste.
Elite Dangerous said:The Fer-de-Lance is another classic design that has now been in production for two centuries. The ship became famous for its popularity with top business executives and wealthy bounty hunters, being a fast, well armed vessel, with luxurious accommodation and high quality components fitted as standard. Early models were built by Zorgon Peterson, but more recently, limited numbers have been upgraded by Saud Kruger in a rare collaboration, resulting in even more lavish creations, without spoiling the original design and specification requirements.
1984 Elite said:A Zorgon Petterson Group (Zee Pee Gee) designed vessel favored by well- heeled bounty hunter and freewheeling business corporations. A sophisticated craft, capable of both limited trading, combat, and leisure function. The spacious hull is mainly given over to sophisticated weaponry, defences and navigation equipment at the expense of cargo capacity. Cabin accommodation is large and luxurious with extensive Owndirt Inc. recycling facilities, encouraging extended live-in periods (useful whilst pursuing a quarry). Fuel scoop is a standard fitting, ensuring complete self-sufficiency.
Having tested in VR, it works correctly and the same as 2d, the pilots seat in the ship and the HUD are aiming at the central rotation point of the ship off into the horizon (or infinity. Or the skybox). In effect you are looking slightly inward at a point on the horizon, the same point where if you were sitting in the middle you'd be looking at. I can show it in VR.The issue is most apparent with rolls, in this picture I marked in red the actual center of rotation of the ship in game and in green approximately where it should be. If the ship rolled properly the pilot's point of view would move in an arc around the green circle. Instead the ship moves in an arc around the center of rotation on the pilots point of view.
That's showing the fact the pilot and the hud point towards the point on the horizon (sort of) that is the rotational point of the ship. The pilot isnt facing parallel to it.Here's a video that showcases the rotation being around the player not the center of mass of the ship.
Source: https://youtu.be/EBxH6nQDBgM