ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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Actually you might both be right, as there is a launcher in-between which selects the client version you will be playing. Game is p2p so it needs to talk to other game clients. For all intents and purposes this could be a new game, only talking to legacy systems in a language they can understand - so backwards compatible. But, being a rewrite, doesn't have VR support. Makes perfect sense. They will sell it as DLC so maybe it shares user account code, assets and so forth, but the engine could be completely different and we will be none the wiser.
I think it could have VR support, it just likely that its a lot more involved then what we have currently to get it to work well. Hopefully, they will release a VR update later.
 
It's not trolling. I just want people to stop with the silly histrionics.
OK, last try to have a reasonable discussion about this. Let's assume for a moment Odyssey is incompatible with HOTAS at launch, because of the FPS mechanics. Everyone will be using M+KB from now on to fly and go on foot. But HOTAS of course will remain compatible with Horizons, you can still play using your hotas there.

Would you say HOTAS support was removed from Elite: Dangerous Odyssey or "it was never there in the first place"? You aren't technically wrong, you know, in a most lawyer-ish kind of way.
 
No, VR has not been removed from Odyssey. It can't be removed from something that never had it in the first place. It's not being implemented in Odyssey, which I'm upset about, but they are not removing it.

It doesn't matter if the base game or horizons already had it. Odyssey is a new unreleased expansion, which will not have VR. No if VR was going from horizons, then yes, that would be removing VR.

Meh, semantics. Granted, we don't know yet how exactly things will turn out (and neither does Frontier at the moment I think). But maybe there will indeed be no VR in Odyssey, even in space.

Given that Odyssey is not a completely new game, but an update to Elite, I think it's reasonable to assume they branched off Odyssey from a certain Horizons build at some point in the past. In that case they literally would have removed VR support. You know, semantically speaking. ;)
 
OK, last try to have a reasonable discussion about this. Let's assume for a moment Odyssey is incompatible with HOTAS at launch, because of the FPS mechanics. Everyone will be using M+KB from now on to fly and go on foot. But HOTAS of course will remain compatible with Horizons, you can still play using your hotas there.

Would you say HOTAS support was removed from Elite: Dangerous Odyssey or "it was never there in the first place"? You aren't technically wrong, you know, in a most lawyer-ish kind of way.

IIRC I used the same analogy earlier to establish the point Max is making. LEP aside I just wouldn't buy it if there were no hotas support for the rest of the game in Odyssey.

However what may be the case (and it has yet to be established) is that VR support will continue to work for existing flying & SRV stuff even in Odyssey, but not for walking about, and that the transition would make it awkward for VR users so FDev are effectively saying 'assume the worst'. Certainly they could clarify or reiterate.

I'd love it if full earth-likes arrived in Odyssey & I'm pretty disappointed that having waited what feels like a very long time for 100+ devs to produce what looks to be a very mundane add-on that is only special in the eyes of the community because of FDev's secrecy. Maybe that will be included as a pleasant surprise too, but they haven't mentioned it in case they can't pull it off.
 
However what may be the case (and it has yet to be established) is that VR support will continue to work for existing flying & SRV stuff even in Odyssey, but not for walking about, and that the transition would make it awkward for VR users so FDev are saying 'assume the worst'.
Well the CM told us otherwise and we're kicking stink up about it. "VR won't be compatible with Odyssey at launch" is what they said, and then added "It will remain compatible with Horizons and Base", further reinforcing the fact that there will be no VR in Odyssey in my opinion. Takes a lot of goodwill to translate that to "only fps bits won't be VR-compatible but you will still be able to fly in VR", sadly.
 
OK, last try to have a reasonable discussion about this. Let's assume for a moment Odyssey is incompatible with HOTAS at launch, because of the FPS mechanics. Everyone will be using M+KB from now on to fly and go on foot. But HOTAS of course will remain compatible with Horizons, you can still play using your hotas there.

Would you say HOTAS support was removed from Elite: Dangerous Odyssey or "it was never there in the first place"? You aren't technically wrong, you know, in a most lawyer-ish kind of way.
It was never there in the first place so it's not taken away, and it not being correct in a lawyer kind of way, it's just they way it is. There is nothing stopping people from using the Hotas/VR in the base game and horizons.
 
Meh, semantics. Granted, we don't know yet how exactly things will turn out (and neither does Frontier at the moment I think). But maybe there will indeed be no VR in Odyssey, even in space.

Given that Odyssey is not a completely new game, but an update to Elite, I think it's reasonable to assume they branched off Odyssey from a certain Horizons build at some point in the past. In that case they literally would have removed VR support. You know, semantically speaking. ;)
That's completely irrelevant as we can still play the base game and horizons in VR so we're technically not loosing anything that we have had.
 
Well the CM told us otherwise and we're kicking stink up about it. "VR won't be compatible with Odyssey at launch" is what they said, and then added "It will remain compatible with Horizons and Base", further reinforcing the fact that there will be no VR in Odyssey in my opinion. Takes a lot of goodwill to translate that to "only fps bits won't be VR-compatible but you will still be able to fly in VR", sadly.

We are describing the same thing :)
 
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However what may be the case (and it has yet to be established) is that VR support will continue to work for existing flying & SRV stuff even in Odyssey, but not for walking about, and that the transition would make it awkward for VR users so FDev are effectively saying 'assume the worst'. Certainly they could clarify or reiterate.

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It has been established and it won't.

The question was asked (by Alec Turner) will we be able to fly under blue skies in VR.

This was the direct response to the question:

And this is the statement that still stands as a result:
"for launch, means Odyssey will not be VR-compatible."

So while they say they have heard the feedback FD's current position is no VR at all in Odyssey.
For that to change we'd need a clear statement from FD saying otherwise, blue sky thinking (see what I did there ...) is wasted.
 
You are aware that it's about 13h singleplayer campaign?
You bring up a good point with HL Alyx. It is referenced and praised quite heavily as an excellent example of how to implement FPS VR gameplay. However, Valve had a well defined, and narrow scope in which to create an excellent VR experience. I imagine trying to make the experience great for FPS in a sandbox game like ED must be quite challenging.
 
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Really? I have a friend who plays ED in VR For the ship bits, but comes out to pancake for the SRV as 15 minutes of that makes him want to vomit. This is despite trying all the options in settings. Guess some people never get VR wings.
A minority of people get sea sick: Get rid of boats.
A minority of people have allergies: Ban cats. Ban flowers.

A minority of people play VR, the majority of which don't get motion sickness:

Odyssey...
 
Anyway, since Fallout 4 VR appears to qualify as a good VR game by your standards, I guess the numbers won't look much different for ED. Which would explain the recent lack of enthusiasm for VR on FDev's side, wouldn't it?
Made For Vr.PNG
 
A minority of people get sea sick: Get rid of boats.
A minority of people have allergies: Ban cats. Ban flowers.

A minority of people play VR, the majority of which don't get motion sickness:

Odyssey...
Where did I say VR should be removed? Get a grip! People who get seasick can fly! People who have allergies can take medication for their symptoms. People who get motion sickness in VR can play in pancake. Although comparing suffering with allergies to VR motion sickness is a very tenuous analogy on your part. Avoiding allergens is very different to coming out of VR to play a part of the game. Never the less motion sickness is an issue for some particularly in FPS.
 
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