Ignoring or harming PvP in game design is contributing to ganking

While one does not "have to" to assume anything, after a few such encounters, one may be wise to assume the worst.
If you mean to assume being "ganked" if no comms are transmitted: I agree.
I just think that it's important to differ ganking from griefing (whichis, understandably so, againstthe TOS).
 

Robert Maynard

Volunteer Moderator
All of which are easily solvable- I sorted them out several times over and I'd expect a dev like FD to have done it too.
I'm not convinced that changes to the block feature or menu exit are as simple as they may seem - given that Frontier have their reasons for both including them and their continued existence in the game, noting the strengthening and ease of use improvements to the block feature over time. Such changes may be technically simple - however I'd expect that that's not the only consideration.
Lets hope something actually constructive rather than half thought out appears.
We'll see.
 

Robert Maynard

Volunteer Moderator
I just think that it's important to differ ganking from griefing (whichis, understandably so, againstthe TOS).
From the perspective of the target there's no discernible difference. Anything that the attacker communicates can be assumed to be misleading or inaccurate.
 
From the perspective of the target there's no discernible difference. Anything that the attacker communicates can be assumed to be misleading or inaccurate.
Well, I try to be positive most of the time, so I will always assume that an attacker will try to harm my commander, not me personally.
 
You can assume whatever you want, as long as it doesn't affect gameplay. If you have to opt-in to an encounter after having already clicked 'Open', something is seriously wrong.
I don't ask for permission, but if you just show up out of nowhere while I'm just trucking my empty ship to the nearest port after three months in the black scanning rocks and hit the interdict button, I AM going to assume that you're an acne - ridden basement dwelling murder hobo, and I AM going to respond accordingly.

If that hurts your feelings, then so be it. I follow the same rule in real life. If it quacks like a duck....
 
I'm not convinced that changes to the block feature or menu exit are as simple as they may seem - given that Frontier have their reasons for both including them and their continued existence in the game, noting the strengthening and ease of use improvements to the block feature over time. Such changes may be technically simple - however I'd expect that that's not the only consideration.

Blocking is easy, since with a pledge flag you have all the data you need- what you have to do then is ensure messages and language can be blocked. Plus you also have the report tool still.

Menu exit is similarly easy- you could do it multiple ways in Powerplay, the easiest being the counter is reset on weapon strikes, or that ungraceful exits result in losing merits.

Pad blocking (and ensuring each power has a similar number of landing pads) can be fixed by using megaships for Powerplay HQs, or that player FCs can also drop merits in a capital.
 
Roleplay is taking on the role of another. I would expect most pirates, assassins, revengers, hell almost anyone engaged in any kind of violence against anyone else, without the protection of a nation-state or similar entity to back them up, who wanted to maximize their chances of success and avoid being punished, to keep their damn mouth shut.

One of the many reasons why I've never even considered playing a piracy focused CMDR is that all of our characters wear permanent name tags. Were I actually role-playing a pirate, I'd be trying to get away with the goods without anyone knowing who my character was. I'm not at all inclined to play a fool who undoes himself in the exposition, a fop who prattles on while his livelyhood makes their escape, or even someone who equivocates on the nature of their business and motivations enough to even consider leaving witnesses alive.

The overwhelming majority of the time I see people mention role-play in these scenarios it's from people wanting everyone else to role play a complete moron for their own personal advantage, rather than see others behave in any contextually plausible manner.

From the perspective of the target there's no discernible difference. Anything that the attacker communicates can be assumed to be misleading or inaccurate.

The target's perspective shouldn't matter, at least as far as how the game, or those enforcing it's rules, are concerned.

My CMDR always assumes the worst, and acts accordingly. An interdiction is an attack and the goals of an attacker are to do as much harm as possible. Without prior knowledge to the contrary, nothing they could possibly say would alter the fight or flight response that was initiated the moment I noticed them.

As a player I assume the best though...that these are other players of a game we mutually enjoy who are having their CMDRs act in a manner they feel is entertaining and that they are going to follow the letter and spirit of the rules. Honestly, I am rarely disappointed by 'gankers' or pirates in this regard and very few encounters cause me to suspect that someone is attacking me, the player....unless their communications imply otherwise. The ones that remain silent would have to do something overtly against the rules for me to think them a 'griefer'.
 
I don't ask for permission, but if you just show up out of nowhere while I'm just trucking my empty ship to the nearest port after three months in the black scanning rocks and hit the interdict button, I AM going to assume that you're an acne - ridden basement dwelling murder hobo, and I AM going to respond accordingly.

If that hurts your feelings, then so be it. I follow the same rule in real life. If it quacks like a duck....
Let's be fair here. How many times have you actually been interdicted or even seen a player in a backwater system?

Or do you in reality mean fly to Shinrarta with months worth of data? Because that's just stupid.
 

Robert Maynard

Volunteer Moderator
Blocking is easy, since with a pledge flag you have all the data you need- what you have to do then is ensure messages and language can be blocked. Plus you also have the report tool still.

Menu exit is similarly easy- you could do it multiple ways in Powerplay, the easiest being the counter is reset on weapon strikes, or that ungraceful exits result in losing merits.

Pad blocking (and ensuring each power has a similar number of landing pads) can be fixed by using megaships for Powerplay HQs, or that player FCs can also drop merits in a capital.
As I said: "Such changes may be technically simple - however I'd expect that that's not the only consideration. "
 
You don't "have to" assume anything. You could also assume that the player has technical problems for example. To give you an example: A former squadmate couldn't text due to some kinde of firewall problems for a while.
I doubt that a former squad mate would hit interdict on me while I was cruising into a station in my AspX after weeks in the black unless he was REALLY happy to see me. But hey, that's how I roll. Always assume the worst until the opposite has been proven.
 
As I said: "Such changes may be technically simple - however I'd expect that that's not the only consideration. "

If they were serious about Open Powerplay (or parts of it) then there is no other way around it.

My guess is that whatever they intended to change was pushed to the back during the latter Beyond clusterfunk- chronologically the Powerplay forum experience was at the same time as the abortive FC chat.
 
I doubt that a former squad mate would hit interdict on me while I was cruising into a station in my AspX after weeks in the black unless he was REALLY happy to see me. But hey, that's how I roll. Always assume the worst until the opposite has been proven.
"My" former squadmate might have hit interdict when he'd met you though. Side note: in our squadron we intedict each other quite regularly :love:
 
Let's be fair here. How many times have you actually been interdicted or even seen a player in a backwater system?

Out in the black? Never. But I do have to come back at some point, no? Wouldn't make much sense to be an explorer otherwise.
Or do you in reality mean fly to Shinrarta with months worth of data? Because that's just stupid.

Shinra? Heck no. I know it's filthy with sexually inadequate tweens who got the game on sale. It's my home system, after all, but why would it matter? Just what, exactly, is the point of murder hoboing and explorer coming back with an empty cargo hold and a paper ship (mine isn't, by the way)?

Money? You can't steal exploration data. PP? Can you even affect that with that kind of data? If so, I don't know it, but that's quite possible. BSG? See the above.

So... the thrill of blowing up a ship in an uneven fight to the point where it isn't even a fight just so you can, what, enjoy a pathological jolt of pleasure having ruined somebody's day for no reason at all? I don't think for a second that you would do that, but if somebody were to interdict me in a situation like that without even uttering a word, what kind of idiot would I be to hope for the best?
 
"My" former squadmate might have hit interdict when he'd met you though. Side note: in our squadron we intedict each other quite regularly :love:

And if he'd been my former squadmate I would, probably, after the first few moment of confusion, have recognized his callsign and we'd both have had a good laugh about it :)
 
What is the difference? I am an egg.
🥚
What's an egg? :)

A griefer is someone who sistematically tries to ruin the game for another player by whatever means possible, and could be banned by fdev as it is against the TOS. Ganking is the term normally reserved for one-off atacks on random (usually weaker) players without a roleplay justification, and therefore usually with no comms beforehand.
 
it quacks like a duck....

It sounds like you'd mistake it for a train from the string of nonsensical presumptions in your post.

Regardless, everyone is entitled to assume whatever they care to, irrespective of the lack of basis for such an assumption. It's what the game enables them to do with those assumptions that causes problems.
 
Griefing is literally not possible in ED, e.g. because of the availability of Solo/Group mode.

Ganking can be attacking random people. "Usually weaker" - I don't second that, we in principle interdict everybody. You dont ncessarily know beforehand if that very commander is weak or not.

Sometimes we even try role play. However, in average 9 out of 10 cmdrs dont react or just combat log.
 
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