Indeed we do. And I'm glad you're all with me. I wouldn't know how to do this enormous task all by myself.The faithful should stop being so down on us! We're doing Chris' work!
Indeed we do. And I'm glad you're all with me. I wouldn't know how to do this enormous task all by myself.The faithful should stop being so down on us! We're doing Chris' work!
They're being kind, calling the person in charge a "Perfectionist".
Hang on. What happened to the original lead producer? Did they quit? If so how come ppl like BoredGamer haven't mentioned anything about that? ORCIG looking for a lead producer who has shipped at least 2 games.
CIG to date have shipped 0 games.
Yes... i can see why they would like to hire someone who knows how to ship games.
You won't hear that from BoredGamer...since he's a bit of an Uberfanboi. Try the Noobifier, he can be a bit more objective...sometimes.Hang on. What happened to the original lead producer? Did they quit? If so how come ppl like BoredGamer haven't mentioned anything about that? OR
Perhaps they do need said experience because they're genuinely close to shipping a MVP beta of SQ42 after all?
Angels need Devils to fight.The faithful should stop being so down on us! We're doing Chris' work!
Hang on. What happened to the original lead producer? Did they quit? If so how come ppl like BoredGamer haven't mentioned anything about that? OR
Perhaps they do need said experience because they're genuinely close to shipping a MVP beta of SQ42 after all?
Wouldnt the game rather need a creative director to design the game? Not much sense producing a thing that isn't properly designed.CIG looking for a lead producer who has shipped at least 2 games.
CIG to date have shipped 0 games.
Yes... i can see why they would like to hire someone who knows how to ship games.
Source: https://twitter.com/CloudImperium/status/1277645817084403713?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1277645817084403713%7Ctwgr%5E&ref_url=https%3A%2F%2Fforums.somethingawful.com%2Fshowthread.php%3Fthreadid%3D3898069userid%3D0perpage%3D40pagenumber%3D910
Also, is this more fuel for the speculation that CR has been pushed aside or trying to get out? What is the point of having a lead producer role if everything is still being decided by Chris?
LP: "So, we need to focus on getting this finished now"
CR: "No. More fidelity!"
Wouldnt the game rather need a creative director to design the game? Not much sense producing a thing that isn't properly designed.
Hey wait a minute that's actually not bad idea maybe Harry Tuttle could be CIG new Lead Producer!!!No no no, they need highly-skilled plumbers for the pipeline!
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Wouldnt the game rather need a creative director to design the game? Not much sense producing a thing that isn't properly designed.
Ok thanks. Is Salt E Mike (formerly Twerk? I think?) fairly decent as well?You won't hear that from BoredGamer...since he's a bit of an Uberfanboi. Try the Noobifier, he can be a bit more objective...sometimes.
Ok thanks. Is Salt E Mike (formerly Twerk? I think?) fairly decent as well?
Here's his latest review on SQ42. He seems really reasonable and well rounded i.e. still cautiously optimistic while not coming across as bitter, sarcastic or combative in delivery.
Source: http://www.youtube.com/watch?v=vWiE-CkS6bo
What is the job of a lead producer ?
Oh yes, you can, for years already, even. It needs VR, but it's actually in-game:Source: https://www.youtube.com/watch?v=6zp_ZNUa2nQ
Reading the job advert above, It seems that they have more than one person in this role so I'm not sure, is it a new role in Manchester or a replacement for a leaver? We would need a look at their management structure map to know for sure. This role reports to the Production director whoever that is. You guys who look into this deeper than me, do you have any idea where this job is the the CIG structure? That is the only way we can see if this is, Bad, really Bad, normal business or a sign of Doom.
Is that unusual to hire a lead producer at this stage of developpement?
I guess it is but...
"Member of the Star Citizen community "Sounds like HR nonsense speak to me.
If it is the same job then this- ENJOY
"
Responsibilities:
"
- Serve as a global driving force for delivering the project’s goals
- Provide the heartbeat of the project to ensure that reviews and milestones are delivering results
- Ensures priorities and resources are aligned and cohesive with the Leadership team across all parts of the project
- Identify, communicate, and resolve any risks that may prevent the team from completing deadlines
- Escalate in time and maintain close communication to avoid costly delays and miscommunications
- Anticipates and solves problems independently and collaboratively while developing collaborative relationships
- Oversee project progress for all upcoming releases, deadlines and milestones
- Coordinate with the entire spectrum of stakeholders within the game development process
- Provide global visibility to all teams working on the project with reports on progress, risks and change
- Line manage various producers working on the project, providing mentorship, guidance and motivation
- Champion efficient practices, processes and policies to the team
- Collaborate with the Leadership team to craft strategies for organizational success
- Foster healthy team relationships and a culture of success
- Undertake other duties and responsibilities assigned by Cloud Imperium Games reasonably consistent with employee’s skills and experience
The other parts are below
Requirements
Pluses:
- A minimum of 7 years’ experience in video game production.
- Delivered at least two AAA video games as a Producer.
- Experience with the full game project life cycle from start to finish involving multiple disciplines
- Highly Proficient with standard project management development tools and methodologies (JIRA, Confluence, MS Office, Scrum, Kanban, Waterfall, etc.)
- Unsurpassed verbal and written communication with various levels of stakeholder
- Unrelenting self-motivation and initiative
- Outstanding problem solving and relationship building skills
- Excellent task-tracking organizational skills
- Skilled in risk and change management
- Proactive attitude with mindset for streamlining and improvement
- Strong mediation, comfortable with conflict resolution skills
This position is offered at our Wilmslow Studio by Cloud Imperium Games LTD.
- Project Management relevant certifications such as PMP, Prince2, Agile, Scrum and Kanban
- Passion for sci-fi games and space simulations
- A university/college degree
- Member of the Star Citizen community
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.
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cloudimperiumgames.com
Sooo, any chance of a game producer who had worked on two finished AAA games, who bought into SC and not yet part of CIG?Pluses:
- Member of the Star Citizen community
You are correct on both points. Have you played ED in VR?What if I said ED was on sale for $15 and the cockpits are great for walking around in?