Game Discussions Star Citizen Discussion Thread v12

Seems like it:

There’s more there, and their broader plan is in this here Server Meshing Bible.

They don’t seem hugely far along with it though (April 2020)
They probably aren't very far along with it since it's all pretty much nonsense. It's Chris having read a marketing burb in an in-flight magazine and then repeating all the bits he didn't understand (i.e. all of them) to his marketing team in turn.

There may be tens of thousand of server instances available, but they're not available to CI¬G — they're available to Amazon's entire customer base. CI¬G can't “add as many of these as [they] want” because 1) they're already in use by other customers, 2) Amazon has availability and QoS clauses to fulfil towards those customers and must ensure that they, too, can spin up extra instances if need be, and 3) it costs a fortune and CI¬G can't afford it. Spinning them up “in a matter of minutes” also isn't sufficient to meet the ever-shifting demands of a realtime free-roaming sandbox, especially not when the player count per instance is so pathetically low — this also causes problems with the notion that “each planet and space station, in every star system, […] have their own server.” Each one of those will needs dozens of instances.

Meshing will not solve this, especially not over regional boundaries. It will only mean that they need additional servers to deal with the ever-larger overhead, and that latency skyrockets as more and more data has to be synced over more and more instances and longer and longer distances. CI¬G's plan would work fine if they weren't limited by such annoying things as bandwidth, the speed of light, and the general O(n²):ness of updating all clients present of the world around them. It would work perfectly if what they were building was completely parallelisable so it could be chunked up into discrete computational tasks and each task be assigned to its own instance. Real-time multiplayer games, of course, are notoriously almost completely devoid of any and all such characteristics.

“The Cloud” is just one more of those things that CRobber is wholly uncomprehending of, along with momentum, refactoring, holograms and… oh, everything else he's ever mentioned.
 
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Thanks for the links. Makes you wonder how they are going to do the database then as many servers is great but the bottleneck is then the transaction through put on the database if it is a single instance. Could go distributed database of course and there are a few offering that support this and provide SQL support. Database architecture and design has to be done correctly from the start for this as it ripples back into the game design and code.

When I used to work as a DBA, we aimed for subsecond response time or better for the SQL part of a transaction.
Cloud means you should not be using SQL or a RDBMS to start with. There are better suited options for that kind of usage, plus a videogame does not need any kind of relational maths. There are quite a few distributed object stores that offer extremely high throughput that scale elegantly with load and allow millions of concurrent accesses without going O(e^n). If i were to architect such a MMOG i'd start with that kind of backend (*). I highly doubt CiG considered any of this or have any kind of insight in that domain.

(*) for the technically minded: i'd probably start with Redis or something similar for the direct storage, and have a 2nd layer (slower, i/o constrained) behind it for long term persistence and such (stats, cases where high latency is not an issue,...). Redis + Cassandra is a popular option, though any other object store works (like Mongo). The key is low latency for client interaction, that scales properly. Subsecond response time doesnt cut it. We are talking about a few milliseconds response time... ACID systems cannot do that so one has to settle with eventual consistency.
 
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Well, we might have a clue as to why Sandi has been absent


Sonny is overweight. His clothes are tight and uncomfortable, his job selling above ground pools and spas is a joke and for the icing on the cake, his wife--who is really too good looking for such a specimen is sleeping with the owner of the company. Today is the day the Sonny is going to get his revenge. Except today is also the day his nine year old daughter has told him a very silly and complicated joke. And it made him realize that today might not be the best day to throw his life away.

That might be ok as a plot, but i think it needs a little tweaking.

Chris is overweight. His clothes are tight and uncomfortable, his job making a computer game is a joke and for the icing on the cake, his wife--who is really too good looking for such a specimen is sleeping with an investor called Clive. Today is the day the Chris is going to get his revenge. Except today is also the day his nine year old daughter has told him his game sucks. And it made him realize that today might not be the best day to remove his wife from the game's script.
 
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Well, we might have a clue as to why Sandi has been absent




That might be ok as a plot, but i think it needs a little tweaking.

Chris is overweight. His clothes are tight and uncomfortable, his job making a computer game is a joke and for the icing on the cake, his wife--who is really too good looking for such a specimen is sleeping with an investor called Clive. Today is the day the Chris is going to get his revenge. Except today is also the day his nine year old daughter has told him his game sucks. And it made him realize that today might not be the best day to remove his wife from the game's script.
I like your version. It has a spicy touch. Well, done.
 
I managed to get back in by resetting my account. I wanted to try an FPS mission. I found one where I had to go into a base and destroy some narcotics.

I went in to find that enemy AI isn't much better than the NPCs standing on chairs in the station. I only saw one of them move and only one of them shot at me. For some reason I was worried it might be too hard solo. I shouldn't have worried...

When I'd killed everyone I had to destroy the narcotics, which involved shooting 343 boxes. Maybe that's why you need a team for these missions, to help you shoot boxes :ROFLMAO:

The worst part was that boxes I'd already destroyed kept respawning as an indestructable version so It took ages to find the last ones that were still destructible
 
I managed to get back in by resetting my account. I wanted to try an FPS mission. I found one where I had to go into a base and destroy some narcotics.

I went in to find that enemy AI isn't much better than the NPCs standing on chairs in the station. I only saw one of them move and only one of them shot at me. For some reason I was worried it might be too hard solo. I shouldn't have worried...

When I'd killed everyone I had to destroy the narcotics, which involved shooting 343 boxes. Maybe that's why you need a team for these missions, to help you shoot boxes :ROFLMAO:

The worst part was that boxes I'd already destroyed kept respawning as an indestructable version so It took ages to find the last ones that were still destructible
With what the progressive economic sim and gameworld being persistent so much you should have grabbed the boxes and earned yourself good persistent (long-term) in-game cash.
 
With what the progressive economic sim and gameworld being persistent so much you should have grabbed the boxes and earned yourself good persistent (long-term) in-game cash.

In a good quality RPG that might been a viable option, it's quite a cool idea. But the economy in Star Citizen is so progressive that you can't even sell stuff yet.

Also My Aurora doesn't have room for 343 infinitely respawning boxes
 
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Well, we might have a clue as to why Sandi has been absent




That might be ok as a plot, but i think it needs a little tweaking.

Chris is overweight. His clothes are tight and uncomfortable, his job making a computer game is a joke and for the icing on the cake, his wife--who is really too good looking for such a specimen is sleeping with an investor called Clive. Today is the day the Chris is going to get his revenge. Except today is also the day his nine year old daughter has told him his game sucks. And it made him realize that today might not be the best day to remove his wife from the game's script.

To be fair, it says runtime is 7 minutes and estimated budget was $15k. That's not even half a Legatus Pack. 😀
 
I love this false equivalency in the second post. It's not players who demand the video - it's CI who promised it. Players are just asking what happened with the promise.
 
Well, we might have a clue as to why Sandi has been absent


I wonder how it compares to her previous role as "not interested in PC games" vice president of marketing for a crowd funded PC game project?

She put so much non effort into the role of not really playing PC games or seeming to understand anyone remotely connected with them, a lesser actor might have spent as much as five minutes accidently doing research or reading up on the subject.
 
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