This makes me sad I really love role playing as a first responderAt most it will be procedurally based I reckon, but with no underlying motive.
This makes me sad I really love role playing as a first responderAt most it will be procedurally based I reckon, but with no underlying motive.
This makes me sad I really love role playing as a first responder
I'm sorry, I have to say it one more time just to get it off my chest ... FLEET CARRIERS. Seriously Frontier, a new rare commodity warrants a Galnet article but Brewer Corp's introduction of a 3km long player ownable ship (over 10,000 of which have now been purchased at a cost of something like 60 trillion credits) doesn't? Your logic on what's Galnet worthy continues to elude me!
I know thanks commander I just hope there will still be a role of this type to playIts just my guess, so don't take it as set in stone
We know from leaks that Thargoids will be seen on foot, you never know what might happen in the end.
thats a good one is there any jam by the way
Thinking about it for the very first time (because I don't really see the contradiction) : the nano-thingy article was on the same day as the carriers release, 9th, ie part of the carriers release? So there's no contradiction there, just someone at fdev working from home for whatever reason decided nano-thingys were the story not the sudden lore-destroying-impossible-to-explain-bubble-wide-appearance-of-giant-carriers themselves. Sounds to me like fdev did use galnet for the carrier release, just not the words you expected to read.I'm sorry, I have to say it one more time just to get it off my chest ... FLEET CARRIERS. Seriously Frontier, a new rare commodity warrants a Galnet article but Brewer Corp's introduction of a 3km long player ownable ship (over 10,000 of which have now been purchased at a cost of something like 60 trillion credits) doesn't? Your logic on what's Galnet worthy continues to elude me!
"Galnet and community goals currently are not in our roadplan ...
but if that does change or if we do decide to bring them back in we will let you know"
Source: Twitch
To be honest I heard Stephen say it, but I didn't think anything of it. I'd already assumed this was a given.
There was no way they were going to bring it back this year, and since the release of Odyssey got pushed back, it was obvious it wouldn't come back till around the end of the year. Yeah they could bring Community Hubs into it and form that into the new Galnet, encorporating IIs into it as well. But I can't see it to be honest. And with Mr. Kirby left too, I don't know if there's anyone left on the team who cares about Galnet and CGs.
Now I find myself thinking, "Is there a way I can mod ED to show player-written Galnet articles?" Probably not, but if I could...
This is even a harder pill to swallow in the light of Drew Wagar's recent Lore Tour. The removal of Galnet is the abandonment of all future Lore, the abandonment of all PowerPlay characters, the abandonment of one of the core things that sets this game apart from others. The game may not be dead, but it feels a lot less "alive" now.
If I could, I would too. But we can't.![]()
We maintain a Polish version of Galnet for our community and we occasionally (used to more often than now) post articles related to our faction, activities and events and the local lore. We have a team of writers, basically. It's all in Polish though.
For me, the news is that it isn't a reiteration, but an escalation. This has seemingly happened in stages:
- The removal of fluff pieces from Galnet - i.e. news on in-game events only.
- The stopping of all news from Galnet - i.e. no in-game events to report news on.
- A statement saying that Galnet and in-game events are stopped currently as all writers are focused on text for Fleet Carriers and NewEra/Odyssey - i.e. FDev cannot do news and events until the Fleet Carriers and/or Odyssey updates arrive.
- A new statement that Galnet is stopped indefinitely as it is no longer on the roadplan - i.e. FDev don't plan to allocate devtime to Galnet and in-game events at all, including for Odyssey.
The closest really would be INARA with its BBS adverts, and other features- ironically aping the games before ED.
I mean, we can do it like this, all it takes is for FD to do some allow / deny like squadrons:
Galnet is dead. Let us fill the void using reverse newspaper subscriptions using squadron like opt in
For some time now Galnet (and the general storytelling/ scene setting) has stopped. Galnet lies empty, and Galnet Audio collateral damage. Hopefully the New Era will restart this, but if not ED has a bit of an ongoing problem thats never been really sorted. We have the official ED story thats...forums.frontier.co.uk
Sorry bud, but what I specifically mean is that what Stephen said last night has already been stated many times already. He didn't say anything new.For me, the news is that it isn't a reiteration, but an escalation. This has seemingly happened in stages:
- The removal of fluff pieces from Galnet - i.e. news on in-game events only.
- The stopping of all news from Galnet - i.e. no in-game events to report news on.
- A statement saying that Galnet and in-game events are stopped currently as all writers are focused on text for Fleet Carriers and NewEra/Odyssey - i.e. FDev cannot do news and events until the Fleet Carriers and/or Odyssey updates arrive.
- A new statement that Galnet is stopped indefinitely as it is no longer on the roadplan - i.e. FDev don't plan to allocate devtime to Galnet and in-game events at all, including for Odyssey.
That is a bit of a distortion of things @zimms .Oh, I also have two lessons:
- people need to stop blaming "the players" for everything. It's utterly ridiculous. The players never demanded GalNet to be shut down.
- FD need to listen better and communicate more clearly. Players only wanted to know whether certain stories have in-game relevance in order not to completely waste their time. If that sounds like "shut it all down" then you either didn't listen carefully or you're a fan of malicious compliance.
Closer to reality is probably that FD jumped at the chance to cut another feature while claiming "we listened to the community".
I just wanted to pick up on this as I think it shows why the situation is more complex than it may seem.- FD need to listen better and communicate more clearly. Players only wanted to know whether certain stories have in-game relevance in order not to completely waste their time. If that sounds like "shut it all down" then you either didn't listen carefully or you're a fan of malicious compliance.
Wondered why I was getting so many notifications about this thread.
Join me, Commanders, in the system called Acceptance. Been there for a while now. Once you enter the system, the anger fades away and is replaced by disappointment....and tea.
Wondered why I was getting so many notifications about this thread.
Join me, Commanders, in the system called Acceptance. Been there for a while now. Once you enter the system, the anger fades away and is replaced by disappointment....and tea.
I just wanted to pick up on this as I think it shows why the situation is more complex than it may seem.
Take Gan Romero. (Yeah, I know.)
- Did that storyline have in-game relevance? Yes, absolutely it did.
- Was that in-game relevance in the form that everyone wanted it to be? No it wasn't.
The form some wanted for it was totally contradictory to the form it had, and giving those people what they wanted would have destroyed key aspects of it for others.
Is there a simple way in which FD could have reconciled that situation? (And when I say simple, I mean both simple and in a way that wouldn't just mean making one group happy at the expense of another group.)
Plenty of jam tomorrow.thats a good one is there any jam by the way