Notice GalNet changes

rootsrat

Volunteer Moderator
I'm sorry, I have to say it one more time just to get it off my chest ... FLEET CARRIERS. Seriously Frontier, a new rare commodity warrants a Galnet article but Brewer Corp's introduction of a 3km long player ownable ship (over 10,000 of which have now been purchased at a cost of something like 60 trillion credits) doesn't? Your logic on what's Galnet worthy continues to elude me!

Also, there is zilch about Brewer in the Codex. Nothing about any of the corporations previously involved in Interstellar Initiatives either. The lore is dead.
 
Plenty of roll play to be had in the game ahead ...

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I'm sorry, I have to say it one more time just to get it off my chest ... FLEET CARRIERS. Seriously Frontier, a new rare commodity warrants a Galnet article but Brewer Corp's introduction of a 3km long player ownable ship (over 10,000 of which have now been purchased at a cost of something like 60 trillion credits) doesn't? Your logic on what's Galnet worthy continues to elude me!
Thinking about it for the very first time (because I don't really see the contradiction) : the nano-thingy article was on the same day as the carriers release, 9th, ie part of the carriers release? So there's no contradiction there, just someone at fdev working from home for whatever reason decided nano-thingys were the story not the sudden lore-destroying-impossible-to-explain-bubble-wide-appearance-of-giant-carriers themselves. Sounds to me like fdev did use galnet for the carrier release, just not the words you expected to read.

Could someone write some fluff now about expensive carriers everywhere, mining hotspots, carrier highways? Sure, why not.

Has the game actually changed between yesterday and today? Or between the galnet article on 9th and today? Probably not.
 
"Galnet and community goals currently are not in our roadplan ...
but if that does change or if we do decide to bring them back in we will let you know"


Source: Twitch

I hoped this wouldn't happen, but feared it would. Very sad to hear.

To be honest I heard Stephen say it, but I didn't think anything of it. I'd already assumed this was a given.

There was no way they were going to bring it back this year, and since the release of Odyssey got pushed back, it was obvious it wouldn't come back till around the end of the year. Yeah they could bring Community Hubs into it and form that into the new Galnet, encorporating IIs into it as well. But I can't see it to be honest. And with Mr. Kirby left too, I don't know if there's anyone left on the team who cares about Galnet and CGs.

Steve was the guy I worked most closely with in the latter stages of the Formidine Rift and Salomé stuff - He's a great guy and I hope he does well. Big loss to ED though. With MB not involved since 2017... I have no idea if there is anyone left in the ED team who either knows or cares about Galnet, CGs or the deeper lore of the game franchise. They've churned quite a lot of staff in the last few years.

Now I find myself thinking, "Is there a way I can mod ED to show player-written Galnet articles?" Probably not, but if I could...

If I could, I would too. But we can't. :(

This is even a harder pill to swallow in the light of Drew Wagar's recent Lore Tour. The removal of Galnet is the abandonment of all future Lore, the abandonment of all PowerPlay characters, the abandonment of one of the core things that sets this game apart from others. The game may not be dead, but it feels a lot less "alive" now.

I suppose we'll truly know its dead when it disappears from the UI in the cockpit. There's very little point in in taking up 'real estate' on the screen when it doesn't do anything anymore. Same goes for the Codex really. :(

Cheers,

Drew.
 

rootsrat

Volunteer Moderator
If I could, I would too. But we can't. :(

We maintain a Polish version of Galnet for our community and we occasionally (used to more often than now) post articles related to our faction, activities and events and the local lore. We have a team of writers, basically. It's all in Polish though.
 
I do wonder if part of the thinking behind the removal of Galnet for now at least is that it creates a lot of translation engineering debt, this may represent a significant ongoing cost that Frontier feel could be better used elsewhere.

One of the noticeable changes to the UI in recent times has been the incorporation of Ideograms/pictograms to represent things in the game, rather than words. Ideograms/pictograms apart from being better for the mind. We actually compute their meaning faster than words, also reduce the need for written language within the game.
 
We maintain a Polish version of Galnet for our community and we occasionally (used to more often than now) post articles related to our faction, activities and events and the local lore. We have a team of writers, basically. It's all in Polish though.

The closest really would be INARA with its BBS adverts, and other features- ironically aping the games before ED.

I mean, we can do it like this, all it takes is for FD to do some allow / deny like squadrons:

 
For me, the news is that it isn't a reiteration, but an escalation. This has seemingly happened in stages:
  1. The removal of fluff pieces from Galnet - i.e. news on in-game events only.
  2. The stopping of all news from Galnet - i.e. no in-game events to report news on.
  3. A statement saying that Galnet and in-game events are stopped currently as all writers are focused on text for Fleet Carriers and NewEra/Odyssey - i.e. FDev cannot do news and events until the Fleet Carriers and/or Odyssey updates arrive.
  4. A new statement that Galnet is stopped indefinitely as it is no longer on the roadplan - i.e. FDev don't plan to allocate devtime to Galnet and in-game events at all, including for Odyssey.

Yep, try are gently killing it, one weasle worded statement at a time...
 

rootsrat

Volunteer Moderator
The closest really would be INARA with its BBS adverts, and other features- ironically aping the games before ED.

I mean, we can do it like this, all it takes is for FD to do some allow / deny like squadrons:


I don't think it will ever happen. FDEV canned anything community created apart from the big events. I think a project like that would be just too much content moderation for them. Maybe?

Automate it? Dunno. Not my field really. But I think you could automate it to a bearable degree quite easily with the current AI tech. The AI could even write the articles instead of moderating them :p
 
For me, the news is that it isn't a reiteration, but an escalation. This has seemingly happened in stages:
  1. The removal of fluff pieces from Galnet - i.e. news on in-game events only.
  2. The stopping of all news from Galnet - i.e. no in-game events to report news on.
  3. A statement saying that Galnet and in-game events are stopped currently as all writers are focused on text for Fleet Carriers and NewEra/Odyssey - i.e. FDev cannot do news and events until the Fleet Carriers and/or Odyssey updates arrive.
  4. A new statement that Galnet is stopped indefinitely as it is no longer on the roadplan - i.e. FDev don't plan to allocate devtime to Galnet and in-game events at all, including for Odyssey.
Sorry bud, but what I specifically mean is that what Stephen said last night has already been stated many times already. He didn't say anything new.

I mean, he literally says "One question was 'what's happening with Galnet?'. We see this most weeks, but we know it's a really important thing, so I'm more than happy to explain it each time."

I think it's worth bearing in mind that it wasn't a pre-scripted statement, it was just a response to a question from the chat. It's not the first time that the question's come up and it's not the first time it's been answered, so I think Stephen's exact wording last night needs to be taken with that in mind.

Like I said in one of the previous posts, people asked FD to be more interactive and immediately responsive to questions in livestreams and they've done so, so I think we need to give them a bit of leeway - otherwise the message we're sending them is 'sack that off, don't respond to questions from the chat, just read a pre-scripted statement at the start of the chat'.

Got to disagree with the steps as well. There's only been two substantive changes.
  1. Stopping of the 'fluff' galnet articles and the splitting of those fluff resources onto Odyssey and the FD-lead in-game events. (Aug last year)
  2. The change to FD's pre-Odyssey approach (Oct last year), and the stopping of FD-lead in-game events that was part of that change.
I've not seen any other actual substantive changes, just FD explaining the existing ones.

Just seems to me that the general situation is:
  • No FD-lead activities currently planned prior to Odyssey
  • How things will work post Odyssey release is TBC
Which is exactly what it's seemed to me to be for ages now anyway 🤷‍♂️ .

(Having said all that, I do think there's probably something in all this about communication, and differing levels of messaging to different parts of the playerbase, which is something that FD could probably do with picking up on.)
 
Oh, I also have two lessons:

- people need to stop blaming "the players" for everything. It's utterly ridiculous. The players never demanded GalNet to be shut down.

- FD need to listen better and communicate more clearly. Players only wanted to know whether certain stories have in-game relevance in order not to completely waste their time. If that sounds like "shut it all down" then you either didn't listen carefully or you're a fan of malicious compliance.

Closer to reality is probably that FD jumped at the chance to cut another feature while claiming "we listened to the community".
That is a bit of a distortion of things @zimms .

No, indeed, the players’ complaints about Galnet were not a demand that it be shut down. Galnet didn't stop as a direct result of that anyway though.

The current situation is the cumulation of multiple things. You're taking one aspect and saying that that in itself didn't result in the cumulative result. Is anyone actually claiming it did? I certainly didn't.

The accusations you're levelling against FD really don't make sense given that they're based on a distorted version of events.

And who's blaming the players for everything? I didn't. I said that both players and FD needed to up their game on specific things. And they do.
 
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- FD need to listen better and communicate more clearly. Players only wanted to know whether certain stories have in-game relevance in order not to completely waste their time. If that sounds like "shut it all down" then you either didn't listen carefully or you're a fan of malicious compliance.
I just wanted to pick up on this as I think it shows why the situation is more complex than it may seem.

Take Gan Romero. (Yeah, I know.)

- Did that storyline have in-game relevance? Yes, absolutely it did.

- Was that in-game relevance in the form that everyone wanted it to be? No it wasn't.

The form some wanted for it was totally contradictory to the form it had, and giving those people what they wanted would have destroyed key aspects of it for others.

Is there a simple way in which FD could have reconciled that situation? (And when I say simple, I mean both simple and in a way that wouldn't just mean making one group happy at the expense of another group.)
 
Wondered why I was getting so many notifications about this thread.

Join me, Commanders, in the system called Acceptance. Been there for a while now. Once you enter the system, the anger fades away and is replaced by disappointment....and tea.

I'll be there in 8 months if Powerplay gets nothing again. Until that time, I'm dispensing G5 dark humour while snacking on Kumo Burgers.

I just wanted to pick up on this as I think it shows why the situation is more complex than it may seem.

Take Gan Romero. (Yeah, I know.)

- Did that storyline have in-game relevance? Yes, absolutely it did.

- Was that in-game relevance in the form that everyone wanted it to be? No it wasn't.

The form some wanted for it was totally contradictory to the form it had, and giving those people what they wanted would have destroyed key aspects of it for others.

Is there a simple way in which FD could have reconciled that situation? (And when I say simple, I mean both simple and in a way that wouldn't just mean making one group happy at the expense of another group.)

Simple: you have rumors, why not have a message pop up saying the story generated one?
 
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