Game Discussions Star Citizen Discussion Thread v12

I don't know if you react to my post

No but I m used to people thinking I do so no worries. I m not going to say I do believe you or not believe you but you do realize that you claim something that we cannopt check, you dont have to prove and in the end its just words on the internet. Either way, I m reading your posts for the content, I dont particularly care if you are a backer since 2013 and if you were.....it wouldnt give your posts more gravity because of it. I would hoever expect your posts to reflect that timeframe in what you are saying. There has been too many people in the past claiming exactly that ("backer since day 1") but acting like love-poisened teenagers nevertheless which leads to doubt about the....credibility of their claims.

Anyway. Maybe some of your posts are touched by my own but I didnt respond to you in particular. I mostly quote parts of interest or something that triggered a thought process then speak in general and just throw out whatever I m trying to say. Its not meant to be a message to you.

I dont doubt that you enjoy Star Citizen in earnest. Mole does so too when its working for him. Thats not me and why it wouldnt be for me I think I explained in detail. If you are able to look past all the bad things, the waste, the abuse, the lies and the empty promises then good for you. I dont and I dont think either of us has "more right" to his view then the other.

I usually make very sure that I express at all times that Star Citizen is an unfinished tech-demo pre-alpha version of a game. Maybe I slip out of respect to some who seem to get aggrevated when I ride technicalities but trust me when I say that I never wanted to present Star Citizen like its a real game :D Often enough saying "game" is quicker and easier then going through the motion but if you read some of my posts you know how I mean it ^^ Again...apologies for making you think I consider Star Citizen a real game :D How much money 45 really is for somebody is an individual decision. Money has different value to different people. I certainly could afford it and do spend more on less but putting 45 dollars into Star Citizen would keep me up at night because of the potential this project represents. That by now it could very well be an outright scam playing out to its bitter end and whatever cash it can grab before it goes under would go into the coffers of despicable people I wouldnt want to support. You fall back to preaching, describing to me what it is and what the 45 bucks give me when I know all that just fine....its cute to see you assuming you know more then I do because you play the pre-alpha and I dont ^^

On your logic people paid 30 bucks for elite and investing hundreds of hours into it, maybe even thousands. That doesnt prevent those very people to bash and curse ED for what its NOT. So your logic is a little amorous and also short-lived. Maybe it counts for YOU specifically but certainly not for all the people who claim to have played ED for years only to bash it every chance they get. Hows that for brand loyalty or entertainment return?

There is no "difference" between us. We both wait. You are not better off then I am. You are out of 45 dollars which allows you to get the high you crave. Me....I m rather staying off watching others provide the details without any financial risk of my own. Apart from experiencing the pre-alpha first hand you have nothing over me in terms of knowledge or insight sorry :) When you say you "understand" why its taking so long and will wait "patiently" I could say its commendable but it could also be something else. Many people are "doubling down" when it starts to look ugly.

are pretty void statements if you only listen to people from this forum or forum alike. From some communities I talk too, I honestly can say too "People like Mole are the majority." A well known french community "Canard PC" have for instance good mitigate points of view about the game (nor haters, nor fans) and is full of people like Mole.

Well yes but you would assume wrongly. My browser can open any kind of adress and I do have access to other places. Spectrum itself is open to read if not to participate but there is Reddit, various topic related forums and all the comment sections across all media platforms. I think my statement is pretty sound. Whats true is that the resistence to SCs white knightery has increased a lot but that doesnt change the fact that whoever speaks out against SC is called nasty words and demonized, even punished if its in the power of the fanatics. MTBFritz is the handle I use HERE and I make it a point to not dabble too much into toxic territory. Nice try tho ^^

You do generalization here

I probably do but thats what I can witness everywhere I go even if I m not affected myself. You know this is actually how I became aware of the toxicity in the first place. When Derek Smart made a blog with rather sensible questions and statements, stuff that deserved clearing the air IMO he was met with fanatical witch-hunting and verbal abuse that made me disgusted with people. It was an angry mob shouting stupid stuff because they cannot meet it intellectually. And sorry to say its like this even today. Mole tried to also tell us here that Spectrum has changed and its far more critical then its used to be but then he gets banned for innocent jests right? Yeah thats checking out ^^ Those bans are in addition to the replies he gets from less friendly individuals because whenever he runs into somebody who doesnt know him from ingame or doesnt know his SC history Mole is actually the bad guy and a hater. Its almost funny ^^

they are not told here because no-one is really willing to hear them, just simple as that.

Oh you mean we dont believe the gospel and preaching? Because we all have the same access to information other places do. When something is shared in the concierge channel it finds its way here. If there are any news to be had, even in the ultra-elite pineapple club it ll be leaked. Interpretation might vary of course but we all have the same data, the same information. CIGs track record helps to put things into perspective especially when it comes to announcement or projected dates (snort) but you know all that being with the project since 2013. That you even attempt to suggest this is a hate echo chamber....well, thats what you were doing right?

If you know the reason for SCs massive delay please share. But I dont think you do. There are too many versions floating around. Too many different versions of the "why" specifically because there is no ONE official version. There is a laundry list of constant excuses, exceptions and justifications trying to shift ones perspective into an acceptant one. Seems to be working in your case. AFAIK CIG has not come out and given clear cut information about reasons or intentions, they didnt even come out with a clear statement about SC end result or its design papers which were supposed to be shared years ago. At this point CIG just says whatever keeps them floating and if you keep believing them "patiently" then you simply are in no place to disregard people who come to different conclusions all based on the same information you have.

the same sentence apply to haters and fanboys of SC. The haters "CR mansion" trick is as bad as the fanboy "never done before" trick .

Yes it does. The difference is that you come across invested at some point or you start to make mistakes because you dont speak honestly but make up all kinds of stuff and at some point you mix up things. "Lies have short legs" is something that has been put to the test and proven many times in this forum you know :) The difference is that while you accuse me of generalization you do the very same but calling people "haters" simply for having a negative opinion about SC. I refuse that for myself and in all honestly.....I dont know anybody who would really "hate" a video game project. We had quite a few posts about this. I have detailed my view on it along others. If you really believe there are haters out there you simply admit to not being as neutral as you claim to be.

all players deep following the project have the same infos. The answers they give come from the same source and are often the same.

No thats not it. I m talking about replies that are copy-pasted down to the grammatical errors and wording. Pages or paragraphs of text without passage or comma. You might even think all these people are the same person they sound so identical but that would be insane right? I mean how far gone would you have to be in order to make dozens upon dozens of accounts only to "enhance" your opinion or view? Even if AgonyAunt and me have the same view on something (fat chance for that to happen) we will both sound very differently in our posts because we use different words.

In regards to Star Citizen we all have the same level of information. Yet the same base splits into dozens and hundreds of possible variations and that maybe be intentional on CIGs part. Either way its crappy communication and we can debate if its intentional or really incompetent but honestly there is nothing else that would make a lot of sense.

they are not excuses but explanations.

When I state that development started in 2012 and are met with "WRONG and here is why....." then those are excuses. Sure, technically an explanation but more like justification which again makes it an excuse. Its funny like you cannot state just the facts in Star Citizen because if you do people tell you that you dont know its history so you miss context, cant interprete it correctly etc. You are being dismissed for not knowing enough. But if you make the dive and invest all that time necessary to wade through those thousands of hours of fluff video, debate and whatnot and come to the same conclusion its "I get it...you hate Star Citizen" and you are dismissed again.

Its complex is a nice get-out card if you present it all in one go but thats not the case here. Most people on this forum have a very long memory and been part of SCs development from the start. many still hold active accounts. Sometimes people on YT try to shut me up by cramming several years of development into one post but those rehearsals are factually wrong, require the most possible benefical interpretation and often enough a huge does of faith too. And when I start to disassemble their posts it usually turns ugly.

Star Citizen is not really complex.

CIG cant do it. They tried all these things but they break more then they fix. They dont know what to do so they keep treading along hoping for an outside miracle to save them.

Simple enough......



You too often feel addressed personally when I m not really talking to you or about you. I could wonder why you feel addressed but lets just state that I m not doing that in my previous post. Will you deny that there are people out there who will categorically dismiss every red flag or worry and turn it into something GOOD instead? I dont know the exact number but its not just a few. Your story about yourself and your friends is nice and I hope its true but that doesnt make those people any different. The Star Citizen project has lured in some really fanatical individuals who act like cultists and are responsible for the community getting its reputation. That there are enough sane fans out there is beyond question. Fact is that the toxic/fanatical part is numerous and active enough to white out the balanced part of the community. Thats not the "haters" dumping on the project. Thats the toxic pro-SC community part making an appearance.

ask some normal SC gamer if he put SC on a pedestal. Not me nor my friends.

I dont and I havent. I m not sure you realize but you asked me to ask a "normal" SC gamer and then exluced yourself and your friends. Does that mean you and your friends are abnormal? :D But you should probably realize that you are not speaking for your friends either ^^
 
Because it's not a game yet, it's an alpha and not finished. You can't play an alpha, you test it. CIG let us test/see it because we are backers and want to know where our money is going. CIG have stated if they had a choice, they would never have given us access to the Alpha and I feel the same way. It's not for everyone to enjoy a game not finished where you can loose all your progress. The good thing is a lot of the SC "gameplay" do not rely on progress. The life simulation is enjoyable on its own.
You cant go and say it's not a game but alpha and then state I like playing the game without expecting frowns thrown at you. I get that "game" likely is just used as simplification but the "it's an alpha" excuse has been pulled a couple too often to take it serious any more.
 
the usual rubbish words used by citizens like " increased scope", " they have to build a company first" "they are making 2 AAAA games" etc.
You have the right to dismiss those arguments. I have the right to find some of them pretty valid. I think for instance that constructing 3 studios in 3 different countries, 2 different languages (english and german), recruiting more than 500 employees is totally different than having 15 employees in the USA and it needs a lot of times to achieve. Prove me it can be done in less than 1 year and I will accept your point of view.

No. The "never been done before" is a lie. The mansion is not.
Yes, the "never been done before" is a lie. Everything had be done in others games except for the FOIP (I think).
The mansion is a lie too because the real argument is "mansion bought with the backers money". CR was rich and able to buy a mansion before the kickstarter. No one can prove that the mansion was bought with the backer money.

When advocating for it, you say it's a great playable game. Then when criticism comes, you say the criticism is invalid because it's not a game.
Sorry, I will try to only refer SC with the term Alpha. But it's not easy because I play it now and for me, I see it already as a playable game. English is not my native language and the term "game" is much easier to use for some sentences.

Why doesn't the roadmap go further than three months? Why isn't a single planet or moon on the roadmap? Why is only one "core tech" item on the roadmap?
Don't know. One explanation is by the past everyone was complaining when CIG had to remove/postpone a card from the roadmap when not ready. So I think they just give us now the almost released cards. No-one will complain when a non-public card is delayed if no-one know it.


SC is in a superposition of states. When you say it is garbage, then it is "alfa", when you say that it has to be released 6 yeras ago, hey! "it has already been released"
Yes it's alpha. But no, the "game" has not been released. And the simple "game" promised at the beginning of the kickstarter has not been delivered yet. The backers that only wanted the game promised in 2014 have all reasons to be angry.
 
Don't know. One explanation is by the past everyone was complaining when CIG had to remove/postpone a card from the roadmap when not ready. So I think they just give us now the almost released cards. No-one will complain when a non-public card is delayed if no-one know it.
The other explanation is that the project is failing.

Your explanation doesn't answer why the visible section doesn't have any planets or moons, or more core tech. They haven't finished the Stanton system. By your estimation, how long will it take them to finish the 2nd system? The 3rd? The 4th?
 
You have the right to dismiss those arguments. I have the right to find some of them pretty valid. I think for instance that constructing 3 studios in 3 different countries, 2 different languages (english and german), recruiting more than 500 employees is totally different than having 15 employees in the USA and it needs a lot of times to achieve. Prove me it can be done in less than 1 year and I will accept your point of view.
The point is: none of that has to happen first, which is always the argument: “development didn't start until [current year-2] because they had to build the company first”. When you build a company, you don't first gather a bunch of people on a pile and then, when you have some arbitrarily large “sufficient” amount of them, you start doing things. Instead, you start doing things. Meanwhile, you build the company.

Everything had be done in others games except for the FOIP (I think).
No, that was done under the monicker “SOEmote” in Everquest 2 back in 2012.

CR was rich and able to buy a mansion before the kickstarter.
CR had just been sued for bajillions and thrown out of Hollywood for lying about the availability of financing right before the kickstarter.
CR is the kind of guy who's desperate to project an air of success without any success backing it that, had he been able to buy a mansion before the kickstarter, he would have bought a mansion before the kickstarter.
CR is the kind of guy who's on record as explicitly excusing excessive spending with “the backers will never know.”
 
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Because it's not a game yet, it's an alpha and not finished. You can't play an alpha, you test it. CIG let us test/see it because we are backers and want to know where our money is going. CIG have stated if they had a choice, they would never have given us access to the Alpha and I feel the same way. It's not for everyone to enjoy a game not finished where you can loose all your progress. The good thing is a lot of the SC "gameplay" do not rely on progress. The life simulation is enjoyable on its own.

How does "You can't play an alpha" resolve with your earlier statement of:

For me the actual state of SC is playable and enjoyable. But since 3.9, with the servers crash and bugs, I limit my gameplay to the bare minimum.

I'm trying to discern if it's playable or not.
 
its cute to see you assuming you know more then I do because you play the pre-alpha and I dont ^^
I only assume I know at least as much as you, not more. And by knowing I doesn't refer to playing the alpha but more about the tech videos, the discussions with dev, analysis on forums, etc. I spend a lot of time time following the project. It will surprise me that someone that don't play SC spend at least 5 hours a month watching and reading tech subjects about SC (I know it's too much).

There is no "difference" between us. We both wait. You are not better off then I am.
I'm no better than you. Sorry if you thought that, perhaps some of my sentences are not well formed.

that doesnt change the fact that whoever speaks out against SC is called nasty words and demonized, even punished if its in the power of the fanatics. MTBFritz is the handle I use HERE and I make it a point to not dabble too much into toxic territory. Nice try tho ^^
White-knights and haters exist on every games. SC have more of them than a lot of games. To me both are harmful but I can't do much about it.

>> they are not told here because no-one is really willing to hear them, just simple as that.
Oh you mean we dont believe the gospel and preaching?
... Because we all have the same access to information other places do...
... In regards to Star Citizen we all have the same level of information...
No. I just say that explaining some subjects on forums like this one is of no use. And few here have the same level of information than you and me. When you give links and sources, the majority will not follows/reads links if it's a "good" link for SC or not watch a video because it's 1 hour long. If I put a link to a video explaining the complexity of the animation model of 3D face, no-one will watch it completly.

If you know the reason for SCs massive delay please share.
Mostly because complexity ot the game, scope on details, mismanagment and no editor (so no deadline). For the complexity, you can watch this :
Source: https://www.youtube.com/watch?v=MZqndIW6Hxc
They have reasons to be so complex with their tools, we can make a whole post about it.

Star Citizen is not really complex.
It is. Really.
Just watch the video I've posted before and you will see the complexity for the sole subject of 3D face animation. I can give you a lot of complex stuff to know about SC if you want.


I dont and I havent. I m not sure you realize but you asked me to ask a "normal" SC gamer and then exluced yourself and your friends. Does that mean you and your friends are abnormal?
Perhaps a wrong formulation (I'm french). I rephrase it. I consider me and my friends as "normal" SC gamers and we don't put SC on a pedestal.

Your explanation doesn't answer why the visible section doesn't have any planets or moons, or more core tech. They haven't finished the Stanton system. By your estimation, how long will it take them to finish the 2nd system? The 3rd? The 4th?
They don't put all on the roadmap. They are working on the Pyro system with several planets and moons. You can find WIP screenshots. The next patch will see a new vehicle not on the roadmap too. For core techs, they are a bunch of them actively worked and not on the roadmap too (Vulkan API, fire propagation, components, etc).
For the estimation to finish systems, I will respond you later.

The point is: none of that has to happen first, which is always the argument: “development didn't start until [current year-2] because they had to build the company first”. When you build a company, you don't first gather a bunch of people on a pile and then, when you have some arbitrarily large “sufficient” amount of them, you start doing things. Instead, you start doing things. Meanwhile, you build the company.
The problem here is the success of the kickstarter. They had built a company to make a small house and where given a budget to build a 15-storey building. They choose to abandon the small house project to build the building. You just have look at what the native CryEngine can do and compare it to what CIG is trying to do to understand why everything had to be redone after the kickstarter. For instance, read what I say about the german studio below.

I dont think there is a particular need for studios all over the globe when developping a game.
In the case of SC it was a critical decision. The Cryengine is a german engine. When Crytek colapsed, CIG had hired a lot of ex-employees to refactor whole pieces of the engine. A near german studio was an incitation to join CIG for those persons.
 
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Mostly because complexity ot the game, scope on details, mismanagment and no editor (so no deadline).
The only thing out of those that creates delays is the mismanagement. Nothing they've produced so far is either complex enough or detailed enough to warrant the order-of-magnitude miscalculation of time they've ended up with. Scope might have been an excuse for why the totality takes a while to complete, not the individual parts, but so far, it's the individual parts that have blown through every single sensible timeframe to the point where neither scope nor detail is impressive any more.

The problem here is the success of the kickstarter.
No.
The kickstarter was moderately successful and they got more than they needed. So did many other kickstarter projects of the era. That didn't suddenly make them bloat massively beyond their needs in every way, nor did they suddenly have to “build companies” before they could get to work with actually creating the product that had just been funded. The reason they didn't have to do that was not because they had companies already (some did, some did not) but because you don't have to ”build the company first” to start working. The “build company” argument is fundamentally idiotic.

No, the problem here is that Chris puts the cart before the horse. He wants to project success without having gone though the prerequisite steps for actually being successful. Successful game companies grow large and spread over the world — if Chris' company is large and spread all over the world, it must therefore be successful. Successful game companies have fancy offices with all kinds of custom decorations and an in-house coffee shop — if Chris' company offices are fancy with custom decorations and an in-house coffee shop, it must therefore be successful. If Chris can cover himself in all the accoutrements of success, then surely he must be successful. Right?

Except that it doesn't work that way. The reason those game companies have all that fancy stuff is because they're successful. Not the other way around. Success yields the opportunity to look successful, but Chris whole modus operandi is to look successful in the hope that this will yield success. So he had to keep going with the money-making scheme to afford all that appearance, over and over again claiming that this new amount would be sufficient to deliver what he promised, and over and over again needing more and more money to keep up appearances. At no point did this actually translate into the success that allowed other companies to… you know… be successful and project that fact.

You just have look at what the native CryEngine can do and compare it to what CIG is trying to do to understand
…that there's a reason why Chris hired CryTek to do the pitch material for him: because he's clueless about how modern game engines work — he is just dazzled by looks without any understanding of how to turn that into gameplay.

They didn't have to abandon anything. In fact, one of the principal reasons why they're stuck going nowhere is because they haven't abandoned things and instead keep trying to plug away on problems they can't solve. And again, that's not a reason why you have to “build the company first” — you start working, and you build the company at the same time. If you need to start over that work because of some uninformed decision in the early days, then that doesn't mean that the company comes to an immediate halt. The company is not the work; the work is not the company. If a project grows or shifts, the company grows or shifts organically with it. If it doesn't, then the company leadership is incompetent and are trying to accomplish something that has nothing to do with the actual work supposedly being done… something stupid, like trying to project success before it has been achieved.
 
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There hasn't been any other Kickstarter projects that have turned around after reaching funding goals, failing to deliver the product and said to their backers

"uh oh we godda build da company first doh!"

Then simply continued to ask for cash from the public.

Not one
 
Because it's not a game yet, it's an alpha and not finished. You can't play an alpha, you test it. CIG let us test/see it because we are backers and want to know where our money is going. CIG have stated if they had a choice, they would never have given us access to the Alpha and I feel the same way. It's not for everyone to enjoy a game not finished where you can loose all your progress. The good thing is a lot of the SC "gameplay" do not rely on progress. The life simulation is enjoyable on its own.
Listen I can give you that"It's an alpha"excuse maybe for the first few years but we are getting in almost a decade of development soon....also many people here are not annoyed that much by all those bugs and ridiculous game stability but they are annoyed by stupid flight mechanics and lack of some basic game features that CIG constantly keeps delaying...
 
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1. Why doesn't the roadmap go further than three months?
2. Why isn't a single planet or moon on the roadmap?
3. Why is only one "core tech" item on the roadmap?

1. Coming from a large projects background, a three month plan is about the sweet spot to plan to level 4 (assigned and allocated tasks, deliberables and firm-estimated timelines). Anything beyond 3 months would/should be planned to L3, anything much further than 6 should be L2 or 1. My suspicion is that there has never been a coherent L1 plan - aka - no plan at all.

2. Half a system in iro 8 years perhaps suggests only another 1,576 years for the full 100 systems. Buy an idris for your (great x 38) grandchildren.

3. As for only 'core tech' - well , perhaps that is recognising 'where they are' - which I appreciate may be light-years away from where they wanted to be, but perhaps it is a glimmer of belated reality.
 
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