Just wanted to Vent for a little bit....

Now this is spacelegs gameplay.

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That episode was priceless!
 
@rdizz I couldn't agree more with most of your complaints. This game has so much wasted potential. I complain a lot about PvP having no content but when I really step back and look at everything, I realize most activities in this game have little to no content associated with them.
I mean, exploration is super cool and there's a lot to see, but there's no missions for it and almost no incentive other than to see something cool.

I often compare this game to Elder Scrolls Online, not a space game, I know, but I see how they're able to have an insane amount of both PvE and PvP content, an amazing player driven economy, the ability to create your own bases, and a ton of other content that both solo players and groups can equally enjoy, and I have to wonder, why can't Frontier pull off even a fraction of what Elder Scrolls Online has to offer? I understand that they're a smaller developer with a much smaller budget, but it still just seems too lazy and half @$$ed if you ask me.

I feel you OP, especially when I see other games in the same genre and what they're capable of offering their players.
 
This game albeit a bought and paid for rollout. Is by no means a true release. Seems to be in perpetual development.
Blind alleys (goids n guardians) broke mechanics (pvp) and a general malaise of bugs and flaws.
And yet here we all are. I've said it again and again.
Here we all are.....why?
I haven't a clue. I feel compelled...
Pc broke I'm offline atm and my life's desolate. Hehe.
I absolutely agree with Op
 
Thargoids started of realy well too, mysterious probes, bases, messages to unlock and even a starmap projection inside some of the bases, what do Thargoids mean now? Just another harder npc to shoot at.
So much more could've been done with these lore elements.
This one hit hard, if not the hardest.

They hyped up the thargoids from almost day one, only for them to be a completely bolted-on feature confined to "Thargoid conflict-zones" and signal sources, with only the occasional hyperdictions which barely means anything for communication or science opportunities.

I was really looking forward to meeting another alien race within Elite, even if it was the mythical thargoids. Glad to know that all FD had planned that whole time was just more pew-pew.
 
... Minecraft ... never could get into that.

Some can some can't... it made Notch $3.5 billion though.

But the reference was to the mod 'Millenaire' it's all about the gameplay of the half a dozen 11 century cultures and the both the player and their own interaction with each other, Minecraft shares much with Elite dangerous, as in they both provide a wide platform for the player to choose how to entertain her/himself, but Minecraft has a an ace up it's sleeve with the addition of mods and of course 'off line' mode, but Minecraft is just as empty as Elite Dangerous without community content, I could no more play 'naked' Minecraft than I could sit drinking in an empty pub.
 
@rdizz I couldn't agree more with most of your complaints. This game has so much wasted potential. I complain a lot about PvP having no content but when I really step back and look at everything, I realize most activities in this game have little to no content associated with them.
I mean, exploration is super cool and there's a lot to see, but there's no missions for it and almost no incentive other than to see something cool.

I often compare this game to Elder Scrolls Online, not a space game, I know, but I see how they're able to have an insane amount of both PvE and PvP content, an amazing player driven economy, the ability to create your own bases, and a ton of other content that both solo players and groups can equally enjoy, and I have to wonder, why can't Frontier pull off even a fraction of what Elder Scrolls Online has to offer? I understand that they're a smaller developer with a much smaller budget, but it still just seems too lazy and half @$$ed if you ask me.

I feel you OP, especially when I see other games in the same genre and what they're capable of offering their players.

I'm also playing eso and its cruel how elite ends up looking when compared to most other games.

Its easy and not even emotional to see what happened:

  • No mans sky + eso == eggs in one basket.
  • Elite / frontier + ea + ubisoft + blizzard etc == diversified corporate business.

If frontier decided to remain a game developer first im sure elite even relative to its own progress would be in a far more impressive state.
 
Games have limits unfortunately. Especially wen devs stop devving. Wonderous to begin with but eventually fall flat and shallow until A.i
 
I'm also playing eso and its cruel how elite ends up looking when compared to most other games.

Its easy and not even emotional to see what happened:

  • No mans sky + eso == eggs in one basket.
  • Elite / frontier + ea + ubisoft + blizzard etc == diversified corporate business.

If frontier decided to remain a game developer first im sure elite even relative to its own progress would be in a far more impressive state.
Their biggest problem is that they don't communicate with the community. I've seen multiple times, on ESO, players ask for something to be put in or removed from the game and within months it's in the game.

This carrier update is honestly the first time I've seen a content drop that didn't off a huge number of players.
I've lost so many friends to stupid updates that no one asked for. Wing assassination missions were awesome, then one day they were nerfed for no reason, and 20+ friends left the game and have never played since. Then the FSS was introduced and 20 more friends left the game. When engineering was included it was a fudging disaster that damn near ruined the game and even after "fixing" it, this game has just become a completely unbalanced mess.
I mean, how on earth do these guys make an MMO space game, with combat, and then NEVER BALANCE THE GAME! I know of no other game that has horrible balance that has never been addressed. It's absolutely shameful.
 
If ESO had a Solo / PG mode, I'd enjoy it a lot more. I'm not a fan of MMOs that feel more like amusement parks than real immersive worlds. This is one of the things I think ED has gotten right (and I play mostly in Open).
 
So i have been playing Elite since release on and off. I have a very deep Love/Hate relationship with Elite.

I really want to love this game and I really want to hate this game, go figure. There are so many missed marks and so many checked boxes. What I don't understand is what seems like simple solutions or additions are always almost there but never quite reached.

From day 1 I have always felt like this game is a work of art, but just like art it's look but don't touch.... What do I mean about that? Well nothing ever felt real from being stuck in your seat, to never actually doing anything for yourself or owning anything meaningful. Doomed to Travel from Point A to point B in search of more credits and honestly nothing to do with your credits.

Credits: This is your main reward for everything, everything nets you "credits" but you don't have much to spend it on other than more ships in which you do the same thing with upgrade/engineer and start that cycle over again with a new ship.
Then they added Carriers I was super excited about this, finally something else to spend my money on! well... I like them but again I see the flaws within them. I thought you had to purchase a carrier for a specific job, like an exploration carrier or mining etc etc... But no they are all the same and you have to purchase skins with ARX, I mean what? so all in all they are really just mobile space stations without missions. Don't get me wrong I still love mine and really glad they are in the game but at the end of the day its just storage for your ships and do not add any new game play, not yet at least.

Missions: One would think this would be the main focus of the game, missions...? but really they are not they are just tedious chores you do for credits and not a lot of credits. Its hard to think i have to kill 90 pirates for a few million credits. Why are the missions so unbalanced why are all the task so unbalanced? If my main reason for playing this game is lets say combat and I do not enjoy doing anything else why is this the least effective way at making credits? What if the game had some sort of "dungeon" if you will, like an area in war that you and your squadron can jump into and fight in a battle with a capital ship or something for control over a territory that would net a wonderful reward or even a rare unique module something like that? just throwing things out there.

Then comes the announcement of odyssey this brought me back to Elite once again but I fear its not going to be done right. I fear that its just going to be an "instanced thing" like you land look down to disembark and with the flash of the screen you are on foot. I cant help to wonder if its done right like you can just get out of your seat walk around your ship maybe even interact with it or walk in stations make it seem like you are actually a person rather than a simulated pilot stuck in a chair how this could actually compete with that other space game that will never release.
But I highly doubt that will be the case, I would wager there will only be certain areas where you can "instance" into to use your new found space legs and this is going to be a huge let down for me and may very well just push me over the edge to finally shelf this one for good.

Why are there not more things/items to spend your money on? Like a Casino this would go really well with space legs when you think about it. Or why cant Squadrons build small space stations in unoccupied star systems? The thing is in every game at least for me I need a goal once that goal is achieved and i have nothing else to work towards I tend to start drifting off and log off and move on to the next game. This happens in Elite often. I do not want to use my imagination to have fun, I want to do something meaningful in game other than buy and engineer a ship. For example, build a mining colony on a planet, or a space station Have deeper interaction with my squadron and have goals for my squad mates. Do I want Eve Hell no but i do want to feel like I am doing something worth while. A lot of response to this is oh but you are just a solo pilot in a vast universe blah blah... A solo pilot that owns all ships, has countless billions of dollars a fleet carrier and yet still a nobody.

At this point I am just rambling but what is the deal with the development of this game, why are so many obvious flaws always just ignored? Why are missions so unbalanced in pay? why can't squadrons ever be something bigger than just a group of people or why is a pilot just that a pilot? "leave your mark" how? with your imagination? Why is there nothing to spend your money on other than ships?

Hell even the Galnet is gone. In the end the entire game is based around Taking screen shots, landing with stations and interacting with an orange screen.

this is just me venting i do not speak for anyone else.
Agreed.
I am a supporter of the 80/20 rule.
Not so much of a fan of the 50/10 rule that FD seem to follow.

How many times have they rewritten the mission system now? 4 I think. Each time with promises of new reliability and easy extendability, but it has never be demonstrated to be either.
 
Then the FSS was introduced and 20 more friends left the game.

Really, so it wasn't just us forum crazies? Yeah i remember in the beta there were so many shows of concern with the fss from people who never posted, just clicked the like button. /shakes head just a little bit.

Yeah im playing eso as a live single player game. They make new story content every year so that's supported. Used to play mmo's in my 20's but the multiplayer takes up too much time.

(... I was doing some rough timing for how long a one hop trading trip actually takes.. and somehow that 6-10 minutes per one way hop somehow doesn't count ...)
 
Then comes the announcement of odyssey this brought me back to Elite once again but I fear its not going to be done right. I fear that its just going to be an "instanced thing" like you land look down to disembark and with the flash of the screen you are on foot. I cant help to wonder if its done right like you can just get out of your seat walk around your ship maybe even interact with it or walk in stations make it seem like you are actually a person rather than a simulated pilot stuck in a chair how this could actually compete with that other space game that will never release.
But I highly doubt that will be the case, I would wager there will only be certain areas where you can "instance" into to use your new found space legs and this is going to be a huge let down for me and may very well just push me over the edge to finally shelf this one for good.

Watch the Amazon Prime series "The Expanse". A series much liked on these forums and also much hailed on Youtube for its accurate use of physics in Space.

Now i have not gotten to seanson 4 yet, but seasons 1,2 & 3, guess what happens any time they leave a Spacestation of ship. There is an "Airlock Instance" . Inner Airlock opens, go into Airlock, inner Airlock closes, brief pause, out airlock opens , it the "outside" . Reverse coming into the station . ship.

Now if its good enough for "The Expanse" it;s good enough for ED:O .
 
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