Looked at it - Minecraft ... never could get into that.Lovely picture, no, I really mean it... fantastic, but I question your sanity with coming to Elite Dangerous for gameplay.
For gameplay look no further than 'Millenaire'
Looked at it - Minecraft ... never could get into that.Lovely picture, no, I really mean it... fantastic, but I question your sanity with coming to Elite Dangerous for gameplay.
For gameplay look no further than 'Millenaire'
Now this is spacelegs gameplay.
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That episode was priceless!
Its what we need. Legs, animals, flying legs, fascists, good v evil.....its the complete package and I want it.
Now if we could just merge the two together...…….I play another game that's significantly better at generating screenshots.
I come to ED for the gameplay, which the other game (in eternal development Hades) lacks.
I wish these two companies would join forces and make the most epic game of all time.I play another game that's significantly better at generating screenshots.
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I come to ED for the gameplay, which the other game (in eternal development Hades) lacks.
I'd rather not have to spend $1000 for a fleet carrier.I wish these two companies would join forces and make the most epic game of all time.
Ok, then let’s leave that part out of the union. Let’s just imagine mashing the FP and planet tech of SC and the space gameplay and reliability of ED wrapped up in a retail release of the game.I'd rather not have to spend $1000 for a fleet carrier.
This one hit hard, if not the hardest.Thargoids started of realy well too, mysterious probes, bases, messages to unlock and even a starmap projection inside some of the bases, what do Thargoids mean now? Just another harder npc to shoot at.
So much more could've been done with these lore elements.
... Minecraft ... never could get into that.
@rdizz I couldn't agree more with most of your complaints. This game has so much wasted potential. I complain a lot about PvP having no content but when I really step back and look at everything, I realize most activities in this game have little to no content associated with them.
I mean, exploration is super cool and there's a lot to see, but there's no missions for it and almost no incentive other than to see something cool.
I often compare this game to Elder Scrolls Online, not a space game, I know, but I see how they're able to have an insane amount of both PvE and PvP content, an amazing player driven economy, the ability to create your own bases, and a ton of other content that both solo players and groups can equally enjoy, and I have to wonder, why can't Frontier pull off even a fraction of what Elder Scrolls Online has to offer? I understand that they're a smaller developer with a much smaller budget, but it still just seems too lazy and half @$$ed if you ask me.
I feel you OP, especially when I see other games in the same genre and what they're capable of offering their players.
Their biggest problem is that they don't communicate with the community. I've seen multiple times, on ESO, players ask for something to be put in or removed from the game and within months it's in the game.I'm also playing eso and its cruel how elite ends up looking when compared to most other games.
Its easy and not even emotional to see what happened:
- No mans sky + eso == eggs in one basket.
- Elite / frontier + ea + ubisoft + blizzard etc == diversified corporate business.
If frontier decided to remain a game developer first im sure elite even relative to its own progress would be in a far more impressive state.
LOL DID YOU JUST SAY YOU WOULD ENJOY MMO (MASSIVELY MULTIPLAYER GAME) IF IT HAD SOLOIf ESO had a Solo / PG mode, I'd enjoy it a lot more. I'm not a fan of MMOs that feel more like amusement parks than real immersive worlds. This is one of the things I think ED has gotten right (and I play mostly in Open).
Agreed.So i have been playing Elite since release on and off. I have a very deep Love/Hate relationship with Elite.
I really want to love this game and I really want to hate this game, go figure. There are so many missed marks and so many checked boxes. What I don't understand is what seems like simple solutions or additions are always almost there but never quite reached.
From day 1 I have always felt like this game is a work of art, but just like art it's look but don't touch.... What do I mean about that? Well nothing ever felt real from being stuck in your seat, to never actually doing anything for yourself or owning anything meaningful. Doomed to Travel from Point A to point B in search of more credits and honestly nothing to do with your credits.
Credits: This is your main reward for everything, everything nets you "credits" but you don't have much to spend it on other than more ships in which you do the same thing with upgrade/engineer and start that cycle over again with a new ship.
Then they added Carriers I was super excited about this, finally something else to spend my money on! well... I like them but again I see the flaws within them. I thought you had to purchase a carrier for a specific job, like an exploration carrier or mining etc etc... But no they are all the same and you have to purchase skins with ARX, I mean what? so all in all they are really just mobile space stations without missions. Don't get me wrong I still love mine and really glad they are in the game but at the end of the day its just storage for your ships and do not add any new game play, not yet at least.
Missions: One would think this would be the main focus of the game, missions...? but really they are not they are just tedious chores you do for credits and not a lot of credits. Its hard to think i have to kill 90 pirates for a few million credits. Why are the missions so unbalanced why are all the task so unbalanced? If my main reason for playing this game is lets say combat and I do not enjoy doing anything else why is this the least effective way at making credits? What if the game had some sort of "dungeon" if you will, like an area in war that you and your squadron can jump into and fight in a battle with a capital ship or something for control over a territory that would net a wonderful reward or even a rare unique module something like that? just throwing things out there.
Then comes the announcement of odyssey this brought me back to Elite once again but I fear its not going to be done right. I fear that its just going to be an "instanced thing" like you land look down to disembark and with the flash of the screen you are on foot. I cant help to wonder if its done right like you can just get out of your seat walk around your ship maybe even interact with it or walk in stations make it seem like you are actually a person rather than a simulated pilot stuck in a chair how this could actually compete with that other space game that will never release.
But I highly doubt that will be the case, I would wager there will only be certain areas where you can "instance" into to use your new found space legs and this is going to be a huge let down for me and may very well just push me over the edge to finally shelf this one for good.
Why are there not more things/items to spend your money on? Like a Casino this would go really well with space legs when you think about it. Or why cant Squadrons build small space stations in unoccupied star systems? The thing is in every game at least for me I need a goal once that goal is achieved and i have nothing else to work towards I tend to start drifting off and log off and move on to the next game. This happens in Elite often. I do not want to use my imagination to have fun, I want to do something meaningful in game other than buy and engineer a ship. For example, build a mining colony on a planet, or a space station Have deeper interaction with my squadron and have goals for my squad mates. Do I want Eve Hell no but i do want to feel like I am doing something worth while. A lot of response to this is oh but you are just a solo pilot in a vast universe blah blah... A solo pilot that owns all ships, has countless billions of dollars a fleet carrier and yet still a nobody.
At this point I am just rambling but what is the deal with the development of this game, why are so many obvious flaws always just ignored? Why are missions so unbalanced in pay? why can't squadrons ever be something bigger than just a group of people or why is a pilot just that a pilot? "leave your mark" how? with your imagination? Why is there nothing to spend your money on other than ships?
Hell even the Galnet is gone. In the end the entire game is based around Taking screen shots, landing with stations and interacting with an orange screen.
this is just me venting i do not speak for anyone else.
Then the FSS was introduced and 20 more friends left the game.
Then comes the announcement of odyssey this brought me back to Elite once again but I fear its not going to be done right. I fear that its just going to be an "instanced thing" like you land look down to disembark and with the flash of the screen you are on foot. I cant help to wonder if its done right like you can just get out of your seat walk around your ship maybe even interact with it or walk in stations make it seem like you are actually a person rather than a simulated pilot stuck in a chair how this could actually compete with that other space game that will never release.
But I highly doubt that will be the case, I would wager there will only be certain areas where you can "instance" into to use your new found space legs and this is going to be a huge let down for me and may very well just push me over the edge to finally shelf this one for good.