They already tried the chained missions.Who else thinks things would be more exciting if they brought in missions which were multi-step or like "quests", and paid decent money. Even a bit of problem-solving and working out clues etc.
If you ever played Pokemon Go, insert a picture of a Magicarp here. That's about close to what it felt like.
And the rest sounds like fun. People don't like that here.
People here want Immershun! staring an hour on the screen while nothing happens is immersive to some, a waste of time to other. Immershun wins. (no microjumps to skip that part). No FC multi-jump. No direct transfer from cargo to tank-feature. Probably immersive as well.
But enough rant and sarcasm:
I'd be all for some hand crafted missions, something more than cookie cutter missions with changed numbers.
Something that reflects the risk/reward properly and doesn't become the new riskless meta of egg farming at 0 risk in solo and more reward than anyone can imagine beyond their wildest dreams.
If Fdev would need a hand with that, I'm sure the community would help to contribute and design missions.
All they would have to do is to reach out to us.
Same with the paint jobs. They have managed 12 months of fugly PJs that have been clobbered with the ugly stick to death, then suddenly one or 2 sets of limited time legendary PJs, and back to copy-Pasta from MSPaint from the intern who just learned what a mouse is and how to switch on a computer. Using is will be taught in 2024.
Reaching out to the community would net them 1000 paint jobs everyone would love to buy in a heartbeat. But no - The intern needs an occupation too.