Notice GalNet changes

The community gets blamed for this, but I think we who vocalized dissatisfaction with CGs and IIs a couple of years back were misunderstood by Frontier. While I never found a great deal of "exciting lore" in stories about who the purple princess was dating, that was not what really bothered me. There were two things that I and others asked Frontier to improve:
Yes - and I think IIs were a good solution to that side of things ... but had the downside that it meant people outside the writing team needed to do a lot more. But it let them get out of the "stock CG" model - both to do more interesting things with the CGs they had, and to do more non-CG in-game things with the game's existing (and quite substantial) capabilities.

I'm hoping that for post-Odyssey work they budget for a proper full-time "operational" team for writing and in-game adjustments, so that they can carry on doing stuff permanently without being affected by the release cycle.


On the other side of things, while the personal lives of the Duvals aren't specifically that interesting to me either, it's that sort of story that lets Frontier set up things to happen later - possibly much later - so that looking back it all makes more sense: "ah, this person wants to bring down the Empire because of this thing which happened three years ago" rather than "who are you again?"


The ability to quickly add in little bits of flavour - customised mission text, or NPC chat, or a few minor POIs - would be really useful for that sort of story.
 
I'm hoping that for post-Odyssey work they budget for a proper full-time "operational" team for writing and in-game adjustments, so that they can carry on doing stuff permanently without being affected by the release cycle.
Odyssey is a long ways off yet. I don't like this, "We're abandoning the game you already own in order to make a game you'll want to buy a year from now" approach. It's not just Galnet and CGs either, but the entire Thargoid invasion just ended in a whimper. Even LOST had a better ending than the Thargoid story!

Oh well, it is what it is. While I was not heavily invested in the ADS, Frontier's response to those who were was a lesson for us all - "Frontier giveth, Frontier taketh away" and "Abandon all hope, ye who enter here." At least I was able to modify the game to give myself just about everything I've asked for over the years graphics-wise. I'd happily do the same to give us a community-drive Galnet if it were possible (for those who want such a thing), but so far I've not had any luck. I tried, believe it or not, to get Sagittarius Eye articles to open in the Galnet window, but alas, this is no trivial feat.

And on that note, I've said just about everything I have to say on this topic, perhaps too much. I don't want to come across as one of those ADS wackos, LOL (who I love and appreciate FYI).
 
the entire Thargoid invasion just ended in a whimper. Even LOST had a better ending than the Thargoid story!

I hear this from quite a few people - I don't really see it this way.

I saw the Thargoid invasion as the introduction of the Thargoids as a permanent feature in the game - not as the end of some storyline.
 
Odyssey is a long ways off yet. I don't like this, "We're abandoning the game you already own in order to make a game you'll want to buy a year from now" approach. It's not just Galnet and CGs either, but the entire Thargoid invasion just ended in a whimper. Even LOST had a better ending than the Thargoid story!

Totally agree with that.
 
I hear this from quite a few people - I don't really see it this way.

I saw the Thargoid invasion as the introduction of the Thargoids as a permanent feature in the game - not as the end of some storyline.

I hope you're right, but without something (like galnet) to provide us with (even the slightest) informations regarding possible storylines, let's say I won't hold my breath...
 
I hear this from quite a few people - I don't really see it this way.

I saw the Thargoid invasion as the introduction of the Thargoids as a permanent feature in the game - not as the end of some storyline.

Problem is, the Thargoids are locked inside POIs and can't actually be a threat to anyone, and are continually invisible. At least with a puzzle or story they have context- right now Thargoids are just noise.
 
Problem is, the Thargoids are locked inside POIs and can't actually be a threat to anyone, and are continually invisible. At least with a puzzle or story they have context- right now Thargoids are just noise.

In another thread I mentioned this.

They DO pull you out of hyperspace in some spots - but yeah, they only attack under certain conditions even when they do that.
Might be nice if you could pulled by scouts, as those are always hostile.
 
In another thread I mentioned this.

They DO pull you out of hyperspace in some spots - but yeah, they only attack under certain conditions even when they do that.
Might be nice if you could pulled by scouts, as those are always hostile.

To feature as a continual threat they actually have to be a threat, like they were in 84 Elite. If we are to have a Galnet free Elite now, IMO Thargoids need to be like the barbarians of Civ games, popping up in systems but unlike POIs they appear in every instance, station, belt etc of that system. If that system could go dark if you don't fight them off you then make an ongoing, headless narrative with consequences that players can help with.
 
Odyssey is a long ways off yet. I don't like this, "We're abandoning the game you already own in order to make a game you'll want to buy a year from now" approach. It's not just Galnet and CGs either, but the entire Thargoid invasion just ended in a whimper. Even LOST had a better ending than the Thargoid story!
I'm definitely not happy with it either, and said as much at the time of the original announcement, but they're clearly not going to change now until after the release.

One of the big problems with Elite Dangerous from day 1 is I think Frontier never really appreciated - and none of the relatively small band of enthusiasts chatting around pre-release did either - just how much their processes were going to have to scale up to support ED actually being a success, or being run for multi-year terms.

So things like player groups submitting CGs sounds like a great idea (and in the early days was a great idea!) - takes some work away from the writing team, lets people achieve something a bit more personal but still with a permanent effect on the galaxy, etc. - right up until the point where there's several thousand player groups, they all want one, and someone has to filter through hundreds of submissions a week looking for the interesting one.

(See also: player-submitted Galnet, PMF insertion, etc.)

My understanding is that setting up a CG at all requires a lot of technical work, presumably because the original ones were brought out quickly in 1.1 to add some early story capability, the expectation was that Powerplay in 1.3 would mostly supplant that with something that was much more scalable, and then by the time it became clear that wasn't working and they went back to doing more with CGs, there was never time to make them more scalable.

As others have said, a proper "DM" interface to allow non-technical staff to set up a lot of this stuff would be incredibly useful for them. But developing it is probably much easier said than done.


Thargoids I think they're in a particularly tricky position on, because things like IIs and a lot of "human" stories can be told entirely with existing assets and capabilities used creatively, whereas the Thargoid story can't really work like that. The next stage of it can't just be "Thargoid Interceptors, but in a different system this time".

So that's probably piled up in a huge backlog of art assets, AI work, and so on, but they don't really have enough of those just yet to tell an interesting long-term story with what they have. That basically ties steps in the Thargoid story to major releases, which are years apart, which makes it very hard to develop.
 
What do they have planned for the lore/thargoids/guardians once Odyssey launches?

My feeling is that unless Odyssey touches explicitly on something then it will be left alone, they seem totally focused (blinkered?) on it.

I am curious about what happens in game for the Odyssey release. Will the content just automagically appear? Will Galnet suddenly revive for a few weeks prior, peak during the release and then return to its current Norwegian Blue state? Will Galnet morph into something new and in its new form survive as a feature? Guess we'll find out later.
 
I saw the Thargoid invasion as the introduction of the Thargoids as a permanent feature in the game - not as the end of some storyline.
I've yet to experience rescuing people from a burning station since I bought my VR rig, and it looks like I never will.
 
I've yet to experience rescuing people from a burning station since I bought my VR rig, and it looks like I never will.

Yeah, automating some of those mechanics would be nice - they'd probly need to give the players enough time to repair stations though, and maybe just reduce the massive amounts required to fix them (though carriers probly make this faster now anyway)
 
My feeling is that unless Odyssey touches explicitly on something then it will be left alone, they seem totally focused (blinkered?) on it.

I am curious about what happens in game for the Odyssey release. Will the content just automagically appear? Will Galnet suddenly revive for a few weeks prior, peak during the release and then return to its current Norwegian Blue state? Will Galnet morph into something new and in its new form survive as a feature? Guess we'll find out later.
That was my point with the question, really. We really have no idea.

None.

edit - and thats not a criticism of fdev not telling us, it's pointing out we just dont know what if anything they have planned. We will have to wait.
 
edit - and thats not a criticism of fdev not telling us, it's pointing out we just dont know what if anything they have planned. We will have to wait.
My criticism of FDev is that they removed something from the game I already bought (three times now) to put it in a DLC that's a year away and yet another purchase. That's like buying a car, and a year later the dealer comes to your house and removes the radio and says, "Sorry, we need this for next year's model. We hope you buy it!"

Yeah yeah, I know, we don't "own" ED, we're paying for the privilege to play whatever game Frontier wants to give us on any given day, blah blah blah :(
 
I think people need to consider the audience for things like Galnet and Community goals: Looking at the dwindling playerbase of a few years ago its clear they didn't actually do much to keep people in the game all by themselves. So FDev developed other elements. Arguably carriers are by far the most successful and tripled the player base in a short amount of time. That's really good news.

Its not unreasonable for FDev then to think "We spent so much time and effort on Galnet and CGs but they never really paid off. We need new priorities."

So anyone who thinks that FDev have lost their marbles about the game design needs to sit back and rethink that: Obviously adding technical features give a bigger boost and is far more useful for them per developer hour than continuing to churn out lore that has no meaning or usefulness for the majority of players.

So far so good - FDev we understand where you're coming from.

However.. going all the way and amputating those features, rather than reworking them to make them relevant (as was originally promised) is a real kick in the teeth for some of the community. PLUS its just going to look so bad for the swelling community that has come with carriers and will surely come with Odyssey: "there once were really cool game mechanisms to immerse you in the universe but we ditched them." The game really needs to kick itself out of its inch deep reputatioon right now - there are too many space sims, indy and otherwise, that do spacelegs and carriers and base building and trading and you name it...

Elite had capabilities that no ther game could offer and lost them right at the time when i think they are really needed as standout features for things like carriers and spacelegs. The game is sadly but definitely less deep and less meaningful now. RP is harder and a lot of effort that players put into make the universe live and breath feels like wasted effort - which burned the community very badly I think. A lot of people who put time and effort were pretty disgusted. Its heartbreaking to see the amount of stuff being created a few years ago (when the player base was much much lower!) compared to the drought we have now.

FDev need to put something back on the table lore wise. Its just that simple I really want to believe in Odyssey and believe in Elite but if they really mean to reduce it to a simulator then at least I won't stay. There are other space games that do that plus bells and whistles. What Elite can give me that no other Space game can (Looking at you Star Citizen) is the feeling that I deserve to be here. And that makes me want to be here.

Aisling Duval needs me. I'm making a difference. Aren't I?
 
It is interesting to me in light of "The New Player Experience" changes we've gotten over the past months....I do wonder what they think about this. I have often wondered if a new player has ever thought to themselves, "What is a Community Goal and why are there never any in this location?" Has that player then gone off, station by station looking for them? Or have they ever looked at Galnet and thought, "Wonder what that is?"

I guess they'll never know what they missed. Maybe, in this case, ignorance is indeed bliss.
 
Back
Top Bottom