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I find the part in the red box particularly laughable (or weepable, depending on one's mood). And it's been this way for a long, long time.
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I find the part in the red box particularly laughable (or weepable, depending on one's mood). And it's been this way for a long, long time.
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However, to summarize: "Game Devs no longer give a crap about the Game Lore." is a massive disservice to FDev and I'd ask you not to say it please. There's no evidence for it and its a hugely polarizing point to make - especially for some of us that are waiting and waiting and hoping and hoping for a sign of life in that regard.
I will be politically correct and say, "I strongly believe they don't care anymore."Yes I'm very much inclined to say that they don't care anymore.
The evidence is in the game imho.
So many narrative was started, based on the lore, but non of it has reached any completion, they just stopped short and that was it.
What narrative based on the lore is active at the moment? What's been added regarding the "stories" that were and are evolving in the Elite universe during the last many updates?
There's only stuff being stopped or taken out in that regard.
I strongly believe that there are still devs and writers within Fdev who do care alot.
However I also strongly believe that something changed in the higher ranks, maybe after Micheal Brooks left I don't know.
Imho FDev shifted their focus towards accumulating more new players, whether they hang around or not, more sales, this instead of maintaining the existing playerbase, the veterans.
Regarding low quality mass stuff being released, please take a look at the store.
Every week there's something new you can spend your real money on, alas profit.
The game has to make money. I don't understand that last point at all. Of course they're going to try and pay wages. The minute this game stops making money it dies. I have no problem paying monthly for packs and stuff - I just hope when spacelegs come the cosmetics will come too.
How about this: The game double its active player base in the last few months because of carriers. So they are doing the RIGHT thing right now no matter how much we want to complain about stuff. I have faith that they will make a success of Odyssey. It will bring new players and new interest. Maybe the player base doubles again?
Maybe this game needs the influx of attention and capital next year before the devs can prioritize what WE want. That's OK. The trick here is just to stay positive and poltiely remind them that just because we are quietly waiting doesn't mean we forgot or don't care about these features.
But name calling and accusing them of not giving a damn about lore or just cashing in with the shop? No. I dont agree and don't support that behaviour to be honest. It's honestly that is so last century and I think they deserve better than that.
The game has to make money. I don't understand that last point at all. Of course they're going to try and pay wages. The minute this game stops making money it dies. I have no problem paying monthly for packs and stuff - I just hope when spacelegs come the cosmetics will come too.
How about this: The game double its active player base in the last few months because of carriers. So they are doing the RIGHT thing right now no matter how much we want to complain about stuff. I have faith that they will make a success of Odyssey. It will bring new players and new interest. Maybe the player base doubles again?
Maybe this game needs the influx of attention and capital next year before the devs can prioritize what WE want. That's OK. The trick here is just to stay positive and poltiely remind them that just because we are quietly waiting doesn't mean we forgot or don't care about these features.
But name calling and accusing them of not giving a damn about lore or just cashing in with the shop? No. I dont agree and don't support that behaviour to be honest. It's honestly that is so last century and I think they deserve better than that.
Also remember one point; Elite Dangerous is a kickstarter project and received around 2m euros in support.
And yep should make money you are right but must meet his expectations for players.
ED is wasnt a simple space combat game, wasnt a grinding game,
all supporters initially supported the "space simulation" video game.
I dont get your point. Im a veteran too (92 not 84 admittedly) but there is nothing in this text that hasn't been delivered and as much as I want lore and storytelling and actively campaign for it, I see no mention of any such thing being promised here. BGS and PowerPlay deliver the majority of the points in this text.i would like you to read here because this statement earned about 2 million euros!
[
“Elite: Dangerous” is the latest installment of a long series of epic space games, starting with "Elite" - one of the most successful games of the 1980s.
If you cannot use Kickstarter to pledge then visit our website to pledge via PayPal.
The £80 pledge tier and higher now also includes free expansions for Elite: Dangerous! For more information on likely expansions check the Development Plan video further down the page.
We have announced a stretch goal for a Mac version of the game. If we reach the stretch goal of £1.4 million through the Kickstarter we will release a Mac version approximately 3 months after the Windows PC release.
New stretch goal announced, if we reach £1.5 million then we'll add another 10 playable ships to the game.
Our galaxy. Its an awe inspiring, beautiful, vast place; with billions of star systems, planets, moons and asteroid fields just waiting to be explored, and exploited. The triumverate superpowers of the Empire, Federation and Independents dominate their core system volumes and constantly skirmish to outmaneouver one another on their frontiers. Outside their influence, in the vast majority of the galaxy, anarchy reigns supreme and spectacular discoveries await the bold.
Its dog-eat-dog out there – you need to keep your friends close, and your enemies closer.
Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage, of course..), or simply explore the wonders of the galaxy (and who knows what you’ll find out there..) is up to you.
Your second-to-second actions could have you taking the roles of trader, pirate, bounty hunter, leader, team player, opportunistic assassin, grand schemer, and more. You are at the centre of the action any time, any place and any way you choose – each action has a consequence, and influences the galaxy around you.
Starting with a few credits and a basic starship, carve your own path through the richest, largest gaming sandbox ever created, set against a backdrop of raw anarchy, galactic powerplays and intrigue. Do whatever it takes to upgrade your ship’s hull, engines, weapons, defences, cargo hold; constantly improve your capabilities and influence on your journey towards the most coveted rank in the history of gaming - ‘Elite’.
]
Source: https://www.kickstarter.com/projects/1461411552/elite-dangerous
I dont get your point. Im a veteran too (92 not 84 admittedly) but there is nothing in this text that hasn't been delivered and as much as I want lore and storytelling and actively campaign for it, I see no mention of any such thing being promised here. BGS and PowerPlay deliver the majority of the points in this text.
If we want to prove we care about the lore, why dont we stop moaning and join in with @CMDR Kai Zen 's TDW efforts. I cant see a better way to make the point to FDev that there is a large player base that care about the lore. The initiative has already come to FDevs attention and they looked genuinely excited about it. What's more, we get to have fun and make friends at the same time rather than arguing on a forum isnt that what ED is about?
Are you seriously saying the game didn't deliver the value for those 2 million starter cash? Because arguably it has grown way way beyond that and given players pretty much what they wanted. Features way beyond the original scope. it is space simulation PLUS space combat PLUS grinding. None of these things exclude the other.
But that doesn't mean the game can go forever on the happy wishes of backers. The game isnt a museum. It has to continue to earn to develop and develop to survive. A business was established and to keep the game IN BUSINESS requires revenue.
Kickstarter backers got what they paid for. Water under the bridge. That 2 mill is LONG GONE. Backers need to stop waving the kickstarter contract around. They got their game or as close as they will get and if they didn't like it they probably moved on.
Now the question is how can the game survive into the future? For those of us here now?
By making money and turning a profit and becoming successful enough that salaries can be paid developing it.
Carriers are not stupid: it was a brilliant idea that grew the active player base. At one point a few years ago there were less than 3000 steam players a day logging in. The game was DYING despite having Community Goals and Galnet and all the things WE like. And obviously a game that is that small and only targetting so few players doesn't get a lot of resources put into it or developer attention. It goes into caretaker mode.
If FDev didnt give a crap about this game they could have kept it on life support. But they are actively putting in features. And its OK to be upset cos they are not the features WE WANT RIGHT NOW but OMG its better than MOST other Game producers would give us.
Honestly. This thread has legitimate points but please please don't turn it into a whine fest because of something said 6 years ago. We all moved on.
I dont get your point. Im a veteran too (92 not 84 admittedly) but there is nothing in this text that hasn't been delivered and as much as I want lore and storytelling and actively campaign for it, I see no mention of any such thing being promised here. BGS and PowerPlay deliver the majority of the points in this text.
If we want to prove we care about the lore, why dont we stop moaning and join in with @CMDR Kai Zen 's TDW efforts. I cant see a better way to make the point to FDev that there is a large player base that care about the lore. The initiative has already come to FDevs attention and they looked genuinely excited about it. What's more, we get to have fun and make friends at the same time rather than arguing on a forum isnt that what ED is about?
These things are not mutually exclusive. I am enjoying my new carrier AND shaking my fist and sobbing, LOL. Carrier for exploration = great. The declaration that Galnet, Community Goals, and Interstellar Initiatives have been totally removed from the Elite Dangerous roadmap = TERRIBLE!
Also, the declaration "Don't expect any part of Odyssey to support VR" = TERRIBLE as well. I happily proclaim these decisions as terrible from the deck of my lovely and useful Fleet Carrier .
I think the issue is that it's not just about the writers at this point.SO I think if they do have that guy or guys they are 100% assigned to Odyssey right now. NOT ALLOWED to touch anything else.
The community gets blamed for this, but I think we who vocalized dissatisfaction with CGs and IIs a couple of years back were misunderstood by Frontier. While I never found a great deal of "exciting lore" in stories about who the purple princess was dating, that was not what really bothered me. There were two things that I and others asked Frontier to improve:The problem is that Frontier decided (wrongly!) not to run that sort of story any more. All stories have to be directly and immediately connected to in-game events - CGs, BGS events, new assets, etc. - which also require more operational support. So now any Galnet article or other lore event requires a full team on it, and of course that's not practical when they're already running behind.
My recommendation was not to remove Galnet articles such as these, but rather make the systems they refer to reflect the circumstances described in the article.