I'm a dog, and I don't fly very well with paws.How can you play this game for 6000 hours and still not have the money for a carrier, even if just accidentally?![]()
I'm a dog, and I don't fly very well with paws.How can you play this game for 6000 hours and still not have the money for a carrier, even if just accidentally?![]()
Platitudes like that are what the rich, filthy people say to keep the dumb smhucks in line.Knowing your conscience is clear, is compensation enough.
Your argument was that the previous patch notes proved that everything was now working as intended. The new patch notes stating the same thing directly contradicts that. If it had been working as intended it would not need patching again. Nice try though.
That is, of course, a player opinion.Straw man OP title - player opinion can call whatever they want as 'exploit', but until Fdev officially calls it one, it is not.
The lack of comms on FDev's part is likely due to them not wanting to rock the boat, especially in light of the fact that those "ill-gotten" or otherwise gains over the past weeks have more than likely funded quite a few FCs, which in turn yielded some Arx sales (you do see more FCs with cosmetics applied than vanilla ones, at least in my experience of dropping into a number of them in various places).As I've already said, my argument was based on the notes of the previous patch, not the one that hasn't even gone live yet and the preliminary ("these patch notes may be edited before the update is due to go live as changes are added, removed or adjusted.") notes of which I wasn't even aware of at the time of the 1st post I made here, my bad, sorry.
BTW, the notes of the upcoming 15 July patch still only mentions an issue specifically related to SLF's, not an exploitable bug in the general respawn mechanism of SSD's.
Under normal circumstances, in any online game there are 2 significant events in the history of exploits:
A. developers make an announcement reading something like "dear gamerz, we have this little issue with our game, please don't use it to your advantage, because we recognize it as an exploit and any ill-gotten credits will be subtracted from your account".
B. developers make a second announcement: "dear gamerz, with this awesome little patch we have just applied we fixed the problem".
The exploit is called a cheat/exploit beween A and B, but not outside these boundaries and definitely not after announcement B.
The lack of proper communication on fdev's part, their apparent incompetence when it comes to fixing bugs and/or the lack of QA is not the players' fault.
If I was feeling sadistic as a dev (and I know I have been on some smaller games) I wouldn't remove the credits if they'd been spent on assets, I'd work out the outstanding amount and make them owe it as a loan. Enjoy not having rebuys until you've paid it off!The lack of comms on FDev's part is likely due to them not wanting to rock the boat, especially in light of the fact that those "ill-gotten" or otherwise gains over the past weeks have more than likely funded quite a few FCs, which in turn yielded some Arx sales (you do see more FCs with cosmetics applied than vanilla ones, at least in my experience of dropping into a number of them in various places).
They'd be stupid to cause upset by removing credits (and more so for assets in the form of carriers), they'll just address the underlying problem so whoever benefited from it can consider them lucky to be in the right place at the right time. I'd do this in the most understated way possible if I was FDev, because the salt avalanche will be inevitable once the relevant sub-group of players realise what happened.
Quite true, we've all already bought the game, so like it or lump it, it's tough, Frontier have got our money.The lack of comms on FDev's part is likely due to them not wanting to rock the boat, especially in light of the fact that those "ill-gotten" or otherwise gains over the past weeks have more than likely funded quite a few FCs, which in turn yielded some Arx sales (you do see more FCs with cosmetics applied than vanilla ones, at least in my experience of dropping into a number of them in various places).
They'd be stupid to cause upset by removing credits (and more so for assets in the form of carriers), they'll just address the underlying problem so whoever benefited from it can consider them lucky to be in the right place at the right time. I'd do this in the most understated way possible if I was FDev, because the salt avalanche will be inevitable once the relevant sub-group of players realise what happened.
Haha, imagine the outcry, would be worth it with a ton of popcorn.If I was feeling sadistic as a dev (and I know I have been on some smaller games) I wouldn't remove the credits if they'd been spent on assets, I'd work out the outstanding amount and make them owe it as a loan. Enjoy not having rebuys until you've paid it off!
I went for axe... no regrets.Quite true, we've all already bought the game, so like it or lump it, it's tough, Frontier have got our money.
I can't see them screwing over the punters that have spent money to buy ARX to decorate their Carrier's by removing the aquired assets.....
.....I'm waiting 'til Thursday, then I'll have accumulated enough 'free' ARX to get a different Carrier Design - Not decided yet whether to go axe or ball![]()
Really? I'm edging towards ball......but yet to finally decide, both look decentI went for axe... no regrets.
I went for the ball, and though I have no regrets, I'd also want the axe. Would probably be the other way around if I chose the axe.I went for axe... no regrets.
Frontier's intent may not always be as clear as I make mine, but it's quite an absurdity to think that being able to reset the contents of an asteroid by flying 25km away, so that people could bypass all sorts of gameplay to make disproportionate profit was what they were aiming for, or that they'd find it to be beneficial emergent content.
That is, of course, a player opinion.
What put me off the ball are the proportions - the ball itself should be larger, at least 1.5x. Matter of taste of course. The axe has the most pleasing profile all round, regardless of which direction you approach from.Really? I'm edging towards ball......but yet to finally decide, both look decent
Aye. The downside is that the credit glut is making the "economy" even more lopsided and you don't necessarily even need the exploit to it. If they decide to introduce say basebuilding, everything in them has to cost billions to be something you need to earn through progress. But then those billion credit price tags take ages to grind with any other profession than mining. And since a relevant portion of players now have billions (as proven by carrier spam), you can't balance the "economy" through any other means except adding more zeros to payouts...You could argue that the biggest downside to all this is players who have been 'robbed' of a more consistent, gradual progression curve.
I have to disagree on that, I prefer a smaller ball, as I prefer the barrel-shaped parts. What in the end made me abandon axe was the lack of apparent bridge on the bulge though the axe itself is very neat profile - looks like a mining or war ship whereas the ball is more of an explorer.What put me off the ball are the proportions - the ball itself should be larger, at least 1.5x. Matter of taste of course. The axe has the most pleasing profile all round, regardless of which direction you approach from.
That is, of course, a player opinion.