ANNOUNCEMENT Fleet Carriers Update - Patch 3

I just tried to search the area all around my Carrier myself (in the same System since weeks), and EDDB gives me the same even on presence of basic Icy Planets : no results.

I can only assume there's a considerable delay between feeding data and that data getting published.
(possibly a spoof/fake injection protection)

I remember this had an awkward side-effect with INARA, which apparently relies on EDDB Data : I simply could not place my current System as a reference System for any searches - since INARA did not know that very System as well.
Only very recently it popped up as a valid Reference Systems (a mere few Days ago).

Also due to the 25LY limit of EDDB, I typically use EDSM or spansh instead for related searches since quite a while.
Not sure how to search bodies with EDSM but Spansh works well - thanks!
 

Deleted member 38366

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How do you do a raw mat body search in EDSM?

EDSM -> Advanced Search -> Celestial Bodies.
There you can define which Raw Elements to search for as well amongst many other things (at bottom of Screenshot).

EDSM-Search.gif
 
Falling asleep is not a positive thing a game should cause it's players. That's not an environmental hazard, it's a red flag for anyone who cares to make a good game.

It's certainly not an example of how running into a star that they place you directly in front of and facing is a measure of player skill to avoid.
You play wrong game. Go try K.S.P. building rocket in progression mode is real challenge burning brains.
 
You play wrong game. Go try K.S.P. building rocket in progression mode is real challenge burning brains.

No this is the right game. The standards of some people are just too low in apologizing for it. If you think it shows mastery of the game to put your throttle at 0 after a high jump commences, then I dont know what to tell you.. Breathing must be hard.
 
No this is the right game. The standards of some people are just too low in apologizing for it. If you think it shows mastery of the game to put your throttle at 0 after a high jump commences, then I dont know what to tell you.. Breathing must be hard.
As I said before ... it is place to live, not to play. Another MMOs I can play complete drunk in 1 month later. Not Elite. Here I afraid to even "throttle to zero" :D Too many options to miss.
Also try to play kb + mouse only, FA-off. That will rise challenge to the skies. Without those fancy hottas & joystick.
 
My role on these forums has nothing to do with my opinion of people who exploit the bugs in the game.

The people who did not exploit the bug have nothing to worry about. It's up to FDEV to come up with the way to clean this mess up. Only I don't think they consider this a mess...

Well it's not a critical game destructive bug so it goes along side all the rest of them. Being cheap probably explains everything.

Selling diamonds recently does seem to be causing critical stability issues recently and turning it off seems to be the fix they could manage. I'm guessing they tried as diamonds is a "social" activity.
 
There ARE environmental hazards when exploring, not counting that after your gazillionth jump, your focus can become insufficient to pilot a fragile exploration ship.
No, there are only hazards to Casuals & N00bs... (Odd that...)

Just look at it this way, we enjoy the game, peasants that we are in the eyes of the disillusioned, and that, really, is the only important thing, surely?
 
keyboard and mouse in a twitch flight game... Not only is that sad....but mouse aiming is far easier than stick. No, I think if this isn't a game you play by joystick, you might as well not be flying. Either way, switching to crappier input methods that lack analog inputs to work thrusts would only be a suggestion to handicap you on npc / pvp combat. That does nothing for traders, miners, explorers and would be useless as a means of balancing the game when you still allow various input methods.
 
keyboard and mouse in a twitch flight game... Not only is that sad....but mouse aiming is far easier than stick. No, I think if this isn't a game you play by joystick, you might as well not be flying. Either way, switching to crappier input methods that lack analog inputs to work thrusts would only be a suggestion to handicap you on npc / pvp combat. That does nothing for traders, miners, explorers and would be useless as a means of balancing the game when you still allow various input methods.
Well ..I just have kb & mouse only :D Not crazy enough to buy joystick for 1 game.
Any way, just saying, near impossible to do FA-off. And you need a challenge. So you could try and see what happens to your boredom.
 
keyboard and mouse in a twitch flight game... Not only is that sad....but mouse aiming is far easier than stick. No, I think if this isn't a game you play by joystick, you might as well not be flying. Either way, switching to crappier input methods that lack analog inputs to work thrusts would only be a suggestion to handicap you on npc / pvp combat. That does nothing for traders, miners, explorers and would be useless as a means of balancing the game when you still allow various input methods.

You have just alienated people with physical disabilities who may not be able to play with a HOTAS or joystick, someone who may not be able to afford a full set-up with throttles and what not, and just a regular casual player who doesn't want to blow a load of cash they may not have on a joystick.

As someone else said somewhere in this post which has since gone so far off-topic I am amazed a mod hasn't stepped in by now, perhaps Elite just isn't the game for you.
 
Seems they have only LTDs in their targeting reticule right now :)

Tritium doesn't give you the same return of course as LTDs so I suspect they don't care so much. I think the whole demand/supply thing was brought in to stop people spanking markets with cargo bays full of LTD, VO's, Painite etc where you could make hundreds of millions in one load.
 
Yeah - nickel was only for an example... I use eddiscovery and all of my data is sych'd to EDSM and EDDB. If I run a "sync" to eddb, eddiscovery returns that I have 100% of my logs already sync'd . If I actually go into edsm I can see all of my data. So, I just don't understand why an eddb bodies search doesn't find any bodies with basic elements around my FC system way out in deep space. Seems to me like eddb is not reliable.


Give EDDB time. It doesn't pull instantly every time someone updates. It could take a little bit for it to update. Inara also pills from edsm so you could try there as well.
 
Falling asleep is not a positive thing a game should cause it's players. That's not an environmental hazard, it's a red flag for anyone who cares to make a good game.

It's certainly not an example of how running into a star that they place you directly in front of and facing is a measure of player skill to avoid.

Not falling asleep at all ! It is the same problem with driving... On long car rides, your attention may shift at some point and It can be dangerous.
Well obviously not as dangerous with ED, of course...

Attention is your worst enemy in exploration (landing on higrav planets, white dwarf,going back to the bubble with being ganked,repair your ships regularly,...)
I would love to have more environmental hazards for sure, but still, easy for smaller rides outside de bubble, not so much for longer exploration journeys.

In fact, loving both exploration and combat, I find combat a lot easier in an over-engineered FDL/Corvette :p
 
If you think the potential for exploration is limited to endurance, then great, the game has plenty of ways to test how long you can repeat the same thing over and over again for all the roles. Not sure how you could feel good about that being your goal though ...as a developer or a player.

I dont think it was worth simulating billions of planets and hundreds of millions of systems just to test people's endurance of doing the same thing repeatedly.

I dont think the developers are limited in skill to only implementing such a "hazard".

And especially not when the current implementation keeps resulting in problems creating income and difficulty balances within the game and no alternatives have been attempted.

And just to bring this back on topic. ..This is directly related to how the game is trying to balance beginner easy-mode activities like mining. Something that would be trivial if the valuable things you mine (an activity which in of itself would be identical to how it's done now) can be put behind a hazard that makes that activity much harder / riskier to do ...thus justifying it's much higher value while automatically limiting it's participation.
 
Use a combination of automated testing and load / stress testing to get an idea of how a system performs under pressure?
Biggles, old chap, if you honestly believe that they didn't at least try and do that before the beta I've an awesome deal on some bottom land for you. Just don't ask me what it's on the bottom of, ok? Are you sure you were wearing your brain-bucket when you pranged the kite last week, old boy?

There's one factor that is going to semi-reliably screw with all such modeling - and that's US in all our shabby glory. The diverse player-base. Heck, you're an old hand on these forums. You see how there is nothing - nothing at all - in the game that around 20% of us don't hate and another 20% of us think is the best thing since they discovered purple space babes were different....

It's an old, old joke in development and sysadmin circles that we can build 100% reliable environments... until the first user logs in! They always find ways to break it that we didnt believe would be possible, let alone something that somebody would think it made sense to try...
 
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