Game Discussions Star Citizen Discussion Thread v12

...you have been misled and exploited for cash
No.
I see CIG being slow to deliver, SC having a lot of bugs, CIG keep working on it and their promises.
They have already delivered an alpha I enjoy in its current state.
I don't feel ONE minute having been exploited.
 
Anyone can browse through recent SC Twitch clips for some great content.

Top SC clips in the last 24 hours

Example: Myre stuck (Twitch clip) :)

This really sums up where we are with SC mid 2020 it's more of a faux comedy game with people putting funny clips on Twitch that show 'goat sim' style stuff only it's more entertaining when the developers act like it's a proper game and the budget exceeds any other AAA title that's ever been made.
 
You have plenty of choice. What you said in that post doesn't mean you have no choice
Which one ?
I've followed, tried or bought a lot of space games and none of them give me as much pleasure as the current alpha of SC, even with it's numerous bugs.
 
Last edited:
I don't feel ONE minute having been exploited.
Your feelings on the matter are unfortunately not that much of a factor. Indeed, that exact feeling is, if anything, a critical component in successful exploitation of people.

Which one ?
The most immediate one: acceptance that CIG cannot and will not deliver on your dreams.

I think you may have confused what I was saying there. Not that you could choose something else than SC as the thing to latch on to while you patiently - most likely futilely - wait for all bits you want to be delivered in one package, but that you can choose not to patiently wait any more.

You said that you "will not stop beeing insanely patient because no choice". I'm saying that being insanely patient is your choice. You can also choose not to be either / both of those two things any more: being patient, but not insanely so; being insanely... something, but not extending that to your patience; or just being neither patient nor insane about whatever position you choose instead. Non-insanity is always a good choice to start with. :p
 
Just read what you sign guys...

Its a released product that you are purchasing when CIG need it to be a released product, its an alpha that you pledge for when they need it to be an alpha.

On at least 2 occasions have CIG claimed its already a released product:

1) In interview where CR was asked about when there will be a 1.0 release (clearly meaning an actual release) and CR said what do you mean 1.0? We have 3.0 coming out soon!

2) In court, when someone tried to get a refund (streetroller i think it was) and as part of CIG's defense they said they had released a product.

If you want to believe everything that CIG says and writes, that's up to you, but you can end up looking a little silly. Did you Answer the Call in 2014? CR said SQ42 just needed a little more polish and it would be released.

Too see more quotes from CIG where they obviously were talking about of their rear ends, just look at the quotes being memed by Quavers and Wotsits over on the refunds sub.

What you going to do? Find excuses for those quotes? Or say they were wrong? Misguided? Incompetent? Or just plain lying through their teeth?

CIG have shown time and again they will misuse terms and say whatever is needed to keep the funds coming in.

Is it a released game or is it an alpha? It all depends on what CIG need it to be at any moment in time.
 
Yup - looking back over it you are right. I stand corrected.

Pretty sure the person who did it said as part of CIGs argument (that may not have been in court, it may have been part of their letters between lawyers) that they claimed they had released a product.

I'll poke firefly on reddit, i think it was him.
 
what's the point?
and moreover what's so fashinating about this. It is simply some scripted mocapped actions triggered by some player choices. A bad programmer can put this together in a fiew days of work, may be a fiew hours.

Can confirm. Was doing this sort of thing with NWScript decades ago.
 
The bartender is a test bed for all AI in game.
I can tell you more for what the devs wants to achieve with the bartender but not all those features exist yet in the actual bartender. I will try to test which one have been done.

The bartender manage real stocks (bottles in fridge for instance). Every element used is counted. If the fridge is empty he should say he can't do your beverage and launch restock order to the server (the bartender AI will do it, not a script tied to the fridge)

He had no scripted routes. He will search the fridge and go to it by himself from where he is when needed. When he takes your order, he should seek you to give it to you when done. If you have moved and took a sit 5 m away, the bartender have to detect the small door closing the bar, open it and pass the bar to give you your order. All those events not predefined. He have to recognize all its surroundings, don't collide with others NPC/PC and put the bottle in the right place where you are (the table if you have take a sit for instance). He should be able to get back the empty glass too.

When you command a multi elements beverage, he doesn't execute a full script but follow a recipe (whiskey, next ice cube, next water). The animation suite is dynamicaly launched.

A part of the animations are not in mocap or hard scripted but calculated. Ex : the movement to the fridge should be natural from 2m, 2.1m, 2.2m, 2.3m, 2.4m, etc (no moon walk). I have a good video about it from SQ42. I will post it later.

He constantly detects pnj and players in its surrounding and their localisations. For ex, if you pass behind the bar, he shouts at you to get out (seen in video).

He will be able to show emotions and analyze you. If you stink (no shower since several days), he can refuse to serve you.

He can queue orders. If 2 npc ask beers before you, you have to wait, you will be the third to be served.

The bartender and the NPCs will interact by themselve. We should see bartender getting orders from NPC.

He can be used as a mission giver or receiver and should have a good stock of sentences to say.

That's the plan. Dev have said that some of those features are already used for combat. For instance NPC will seek soon for ammo box when out of ammo (shown in video).

And all of what you are describing is simple decision tree AI logic which could be written by a junior dev in a few days tops.

Its not years of work and in those few days they would have an AI structure that would work and be extensible for a whole range of NPCs.

You're falling into CIG's trap of trying to make trivial things sound incredibly complicated. And of course, for CIG it might be complicated, because they seem insistent on reinventing the round wheel as a square wheel and then making all the roads have 90 degee dips in them in order to let cars roll on them to achieve the same effect that you'd have by using a round wheel in the first place.
 

Viajero

Volunteer Moderator
I have no confidence that CIG will get done ALL their promises. Just read what I though about the server meshing. I have confidence that CIG will TRY to get done their promises and will get done fully SOME of them. For the promises that fails, they will simplify the mechanics to get the job done for the release.

And that is perfectly fine. Trust to hope is free after all.

But given that we are talking about a pitch for the best damned space sim ever, at $300+ millions, closer to 400 if we add in the more recent investor funds, and 8+ years from Kickstarter (9 if we count from the start of the development in 2011), without a single released and reasonably stable, polished and complete product in sight (you mentioned you do not think SQ42 will be released until late next year, never mind SC proper) for something originally sold for a delivery in 2014, I hope you can also understand the reason of the very serious and damning critiques made every day to this project.
 
Last edited:
Thanks for the link.
I will try too to use the words 'NPC script engine' (NPCSE to make it short) instead of 'AI' for SC.

Hold on. Don't be bullied like that. Everyone knows (or at least anyone with a clue) knows that when people talk about AI in games its not really AI. Its just a convenient shortcut to say it like that.

Just as long as you understand that what CIG are doing (and 99.9% of games out there do) isn't actually AI.

But might as well call it AI.
 
Being "insanely patient and funding CIG."


No, the real question is what it would take you to stop. You know, the question you chose to try to deflect by not answering it and instead offering a completely diferent one...

I thought the question earlier (or it was a different question) was what would be the breaking point for him.

@LittleAnt - what would it take for you to stop evangelizing SC and become a skeptic? What would your breaking point be? What would make you want to sell your ship(s)?
 
No.
I see CIG being slow to deliver, SC having a lot of bugs, CIG keep working on it and their promises.
They have already delivered an alpha I enjoy in its current state.
I don't feel ONE minute having been exploited.
You don't need to feel like that. It is enough that you are exploited and don't even notice. That's the point of being scammed. The scammed ones live in denial or have no idea.
 
I thought the question earlier (or it was a different question) was what would be the breaking point for him.

@LittleAnt - what would it take for you to stop evangelizing SC and become a skeptic? What would your breaking point be? What would make you want to sell your ship(s)?
I think he/she will never or could never answer this question. He was asked this multiple times. I think he plays the naiv guy and making fun here with us. Because every argument brought to him was based on facts. If SC is that good and fun why isn’t he playing it all the time? This i would do if a game is good.
But I’m realy impressed how long it’s take for some people to see that after nearly a decade $300 Million 500 employees SC is still in tech demo phase. No normal human being would give them more money for free.
 
I think he/she will never or could never answer this question. He was asked this multiple times. I think he plays the naiv guy and making fun here with us. Because every argument brought to him was based on facts. If SC is that good and fun why isn’t he playing it all the time? This i would do if a game is good.
But I’m realy impressed how long it’s take for some people to see that after nearly a decade $300 Million 500 employees SC is still in tech demo phase. No normal human being would give them more money for free.

I don't see why he can't answer.

For example, my tipping point with Fortnite: Save the World was when they devalued the base building aspect and made it more about running around shooting. Especially since all my loadouts were Constructors. In one patch my whole playstyle was destroyed, my favourite class devalued.

With Battle Breakers it was when they recycled content a couple of times just a few months after launch and added a whole new level of grind on top of the existing, which actively worked against how i was playing the game.

(Interestingly enough, both games from Epic games.... i'm feeling a pattern here).

I'm struggling to think of any other game where what the developers have changed has stopped me playing, although of course, sometimes devs add stuff to games that are not to my liking. That's not unusual, can't please all the people all the time.

Its not always easy to say what would cause someone to stop, but some realistic examples could be given. For example, with ED, if FD removed modes, forcing open play, without offering separate servers or private servers/offline, it might stop me playing. I'd consider FD having to broke one of their main selling points of the game for me, the ability to choose who i play with.
 
Yes my tolerance and the tolerance of a lot of backers are insanely high for this project. That's the main thing you don't understand from us : we have no other choice offered. The main reason why I am insanely tolerant is because there is no other project like SC that I can buy/fund in the gaming industry atm that try to do such a game. If I want to fund now another project with such a scope, I can't, there is not one with : space+planets+beautiful graphics+ships with walkable interiors+dogfight+flight in space+flight atmo+EVA+FPS+FPS combats+Trade+Delivery+Roleplay (and some more).
The thing is, you do have a choice: stop supporting the horribly mismanaged project that lied to you from day one of the Kickstarter, and save your money, time, and energy for something that is actually worthy of it. Perhaps support games that currently on sale that check off most of the things you want, even if they're not perfect match. Stop evangelizing for a game you don't have confidence in, while glossing over all the flaws while barely admitting its many, many, many faults.

That is what I do, personally.

From my point of view, Star Citizen is currently choking off any potential for a similar game to rise up and take its place. Anyone interested in trying to do so is going to look at its current market share, and think that there's no room for growth there. Only when this project is taken off life support, can another game try to take its place. It'll take time, but someone will be willing to try, given how Star Citizen has proven that there is a market for this kind of game. Hopefully, when the time comes, whoever makes the attempt will learn the right lessons from Star Citizen's failure, as well as the missteps from the other early pioneers in this genre, and make an awesome game.

But that won't happen until Star Citizen stops being the kudzu of this genre.
 
The thing is, you do have a choice: stop supporting the horribly mismanaged project that lied to you from day one of the Kickstarter, and save your money, time, and energy for something that is actually worthy of it. Perhaps support games that currently on sale that check off most of the things you want, even if they're not perfect match. Stop evangelizing for a game you don't have confidence in, while glossing over all the flaws while barely admitting its many, many, many faults.

That is what I do, personally.

From my point of view, Star Citizen is currently choking off any potential for a similar game to rise up and take its place. Anyone interested in trying to do so is going to look at its current market share, and think that there's no room for growth there. Only when this project is taken off life support, can another game try to take its place. It'll take time, but someone will be willing to try, given how Star Citizen has proven that there is a market for this kind of game. Hopefully, when the time comes, whoever makes the attempt will learn the right lessons from Star Citizen's failure, as well as the missteps from the other early pioneers in this genre, and make an awesome game.

But that won't happen until Star Citizen stops being the kudzu of this genre.

Market sentiment changes. At the moment we see a little space game revival. However, we also see a bit of saturation with MP and MMOs. I don't think SC will make it - they will be chasing a trend that already happened while space games with different layout than MMO will still be successful.

It's like Bioware chasing multiplayer trends when their customers bought their products mainly for SP story-driven games.

Eventually the last idiot will understand that a game that promises to be everything is impossible today and it'll be over. And if they're lucky there will be a cut-down version that is actually playable.
 
The thing is, you do have a choice: stop supporting the horribly mismanaged project...
We will never understand each others...
I'm a gamer. I love playing game that give me pleasure when I play, it's a normal gaming behavior for a gamer.
You like a game, you play it.​
I like SC, I play it.​
But I don't play it as often as I want because sometimes the server is good, sometimes the server is bad. Sometimes I have breaking bugs, sometimes no. But I enjoy it deeply when the server is in good state. And I don't see signs that the pleasure will diminish in a near future. Nothing more.
Atm I like SC alpha much more than any other game I have in my libraries and no other future game appeal me except Cyberpunk 2077 and Odyssey. It's a fact for me (just for me). The "do have a choice" is of no use because I've found what I like to play atm with SC. But I still seek for games better than the current SC alpha. Perhaps one day I will stop support SC if (and only if) I find a game that give me more pleasure than SC. I've not found it yet.
Sometimes in this forum, I feel like I am in the old meme "quit having fun"...

I thought the question earlier (or it was a different question) was what would be the breaking point for him.
Good question. One of those points :
  1. If SQ42 is a complete failure proving that CIG doesn't know how to release a full working game.
  2. If CIG stop completely to develop the game for several patch.
  3. If SC give me less and less fun after several patchs to the point that I prefer playing to another game.
  4. If a new game is better than the current SC alpha (Odyssey for instance). I'm sure I will not play SC when Cyberpunk will be out until I finish this game.
  5. Some others I don't think atm.
what would it take for you to stop evangelizing SC and become a skeptic? What would make you want to sell your ship(s)?
I don't see me as an evangelist. If I am at the evangelist level here, several people here would be considered at the hater level. But I don't see haters here.
To become a skeptic, the points 1 to 3 above.
I just own an Aurora, nothing to sell.
 
Last edited:
Back
Top Bottom