Ah, but here it's the "autonomous driving" that (rightfully) got them in trouble, so the implied performance level of the "AI" (which, in this case, is heavily relying on deep neural networks), not the precise nature of the algorithms. Just like in gaming, it's the point of the AI that matters: whether it can or can't drive the car by itself to a satisfying degree of performance and safety, not the number of layers in the model. Same with the bartender, the tech behind it doesn't matter apart for a weird minority thinking it's a point scoring exercise, what matters is whether it works satisfyingly/convincingly or not.
I agree that some terms shouldn't be misused, but AI has been a vague one since the 80s. If you want to throw me into a rant, ask me about the current misuse of the term "roguelike".
(or not as I'd catch a ban for profanity and off-topic)
@CMDR Dizzy Yeah, played a lot of Morrowind, and it's close-ish, but still not quite U7 levels imho. The interaction of NPCs with props and items pushes it that bit further: put a candelabra with spent candles from your backpack onto the tavern table and the staff will put fresh candles on it, just because it's there for example. I feel it's a sad indictment that so few games bother with that as it's relatively low-tech but damn effective at getting a convincing life going on. We'll see what Bethesda come up with in their space thingie and TES6!