Newcomer / Intro Iv'e been playing this game a few weeks.. I need a Detailed surface scanner

Ok.. I found a planet with sulphur and I found the rocks.. and I blasted them in to smaller rocks.. my cargo scoop was deployed.. it said it was.. the voice said it was.. but it never would grab the rocks.. I ran over and over them.. I have no clue
The bit you shoot off, you have to select. It will have <sulphur> wriiten by it when done. Now you can scoop it
 
I’m about 20mins away from posting a video, shows me arrivibg in a system, FSS’ing, flying to a planet, DSS’ing, how you use that info, landing, shooting, collecting.

waiting for it to upload
 
Perhaps if you read the last sentence in my post (#18) above yours you might find a clue.


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Well.. I finally understood and have gotten lots of sulphur now.. amoung other things.. I randomly picked a planet.. In I think LHS 149 system... can't really remember but I looked at all the moons etc.. and found one with the highest sulphur rate... and got plenty.. Thank for the help...
This game has some weird stuff in it... I rode around following my scanner all over the place.. and came up on a big EGG.. strange Egg thing... when I rode up on it.. some kind of flying drone thing came from behind it and attacked me.. I tried shooting it.. but had no luck.. so I booked out of there and recalled my ship.. I got off that place. Now I can't remember exactly where it was.
 
............. I rode around following my scanner all over the place.. and came up on a big EGG.. strange Egg thing... when I rode up on it.. some kind of flying drone thing came from behind it and attacked me.. I tried shooting it.. but had no luck.. so I booked out of there and recalled my ship.. I got off that place. Now I can't remember exactly where it was.

That was a crashed beacon / probe - they are normally surrounded by a trespass zone (shows as red walls on your radar display) and guarded by a skimmer. If the skimmer is "wanted" (in your target panel) - you can destroy it for bounty credit - if it isn't wanted but "clean" then you get fined / bounty on your head if you fire on / destroy it. The crashed beacons (and many other things) have a data point which you can target and interrogate with your data point scanner for data packages to sell.
 
Cargo hatch open?
Yeah.. so .. how do you know these things.. if you ONLY play the game???? I mean.. if you don't go watch Youtube videos or search here for information.. Lets say... You get this game.. and start playing Without any knowledge outside the game???? After reading things here.. I was able to figure out how to get the stuff I needed. There are a Lot of things in this game that you have to learn OUTSIDE the game. Like where to get Meta-alloys... or how to get the relics you need to get in with the 2nd engineer. I have no clue about the 3rd yet.. I took a mission yesterday that I knew was going to be bad. It was a long passenger mission to the Horsehead Nebula. The system said there was no clear route. I had to jump around for hours trying to get there and back... between the bubble as its called.. and the Nebula.. there is a restricted sector that you have to have the permit to go into. I didn't know that until I hit that wall. I have a fuel scoop.. but outside the bubble in a few places.. there are ONLY Brown stars.. every jump you make into a brown star.. and of course you cannot get fuel.. I was damn lucky.. I was 2 jumps to the Nebula and out of fuel.. in a brown star system. But there was a Fleet ship.. out in the middle of no where. I landed and they had fuel. This game is addicting.. and frustrating at the same time.
 
How you know these things if you only play the game?
The same way all those external sources were slowly built up during the last five years: slowly. None of those external sources uses privileged information, this has all been gathered in the game by players. The game was designed, from the start, to have players communicate and solve these puzzles as a group (or multiple groups).
 
How you know these things if you only play the game?
The same way all those external sources were slowly built up during the last five years: slowly. None of those external sources uses privileged information, this has all been gathered in the game by players. The game was designed, from the start, to have players communicate and solve these puzzles as a group (or multiple groups).
The game design also makes heavy use of repeated mechanics. For example, if you've done the in-game mining tutorial, you've been taught about opening the cargo scoop, needing to target chunks for scooping, etc. Once you get in an SRV it works the same way.

Also, Frontier does have tutorial videos that cover many of these things.
 
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