two-dimensional ship designs

After spotting the Imperial Trader, I have found curves going into dimensions where no dimensions have gone before. I think they might just represent the new omnidirectional way of distributing attributes in this day and age ( that's 3300 for you). With that said, a rounded disposition might interfere with the cold flatness of a more linear approach, so the battle of perspectives will not end with just this one view!
 
I started to get interested in your post bummer but shouting ie *in caps* is what kids do for attention and so i will ignore everything you have said .

I did that because no-one seemed to actually read what I said, instead they were arguing with the original post, bringing up things that I already adressed. It's frustrating to spend time answering something, then have the exact same argument over again with another person in the same thread. It gets tiring after 5-6 times.
 
Can't wait for these babies to make it into the game:

peek_of_the_week_53.jpg

RenderEmp_Trader06.jpg


Now, if those are still not sexy enough for y'all permanent complainers, then I suggest you go play some other game indeed.
 
Can't wait for these babies to make it into the game:

peek_of_the_week_53.jpg

RenderEmp_Trader06.jpg


Now, if those are still not sexy enough for y'all permanent complainers, then I suggest you go play some other game indeed.

Those will add some much needed variety indeed. Not my taste per say, but it'll be nice to see a more varied universe.
 
Star Wars not trying to explain how things work in detail? Are you insane? Do you have ANY idea how many super-detailed blueprints of the X-wing exists? The one fantasy element of Star Wars is the force, which has nothing to do with the design of the spaceships.

And no, Star Trek isn't the slightest bit more realistic than Star Wars when it comes to design. Nevertheless, atleast the enterprise has a three-dimensional design that is recognizable from all angles, even if it is butt ugly, so you only proved my point further.

now, let me type this in all-caps to make sure all of you understand it this time, even though I've said it before...

A MORE THREE-DIMENSIONAL DESIGN DOES NOT NECCESSARILY MEAN SOMETHING AS EXTREME AS A B-WING, BUT RATHER ANYTHING THAT HAS A STRONG SILHOUETTE FROM ALL ANGLES, NOT JUST THE TOP.

There, hopefully people will READ IT this time.

"Nope." And I'll quote one more, "We wrote the game primarily for ourselves, if you don't like it you can make your own."
 
Theoretically (and practically in an expansion's time) all the playable ships should be able to land on a planet; so for atmospheric reasons a symmetrical wing shape is a good idea.

No symmetrical wing here, It didn't hamper these guys :D


1-the_10.jpg
 
Does KSP count? Someone got a Sidewinder to fly in its simulated atmosphere.

I guess you don't actually need lift or control surfaces if you have huge amounts of omnidirectional thrust; the shapes are more about reducing drag and being tough in the face of atmospheric drag loads.

Base game KSP? no. KSP's atmospheric simulation is notoriously primitive. Getting it to fly with the ferram aerospace mod would be a much better KSP-based test.
 
Hi, I've just got off the phone to the year 3300.

Apparently, the ship designs in Elite Dangerous are very realistic.

Who knew!

At least we can put this one to rest now :)
 
Hi, I've just got off the phone to the year 3300.

Apparently, the ship designs in Elite Dangerous are very realistic.

Who knew!

At least we can put this one to rest now :)
HI, I've just got off the phone to the year 3300.
Apparently, today's people imagination cant eve comprehend what happens in the year 3300.
Who knew! Obviously none, cause we are just primitive apes compared to beings in year 3300.
 
Last edited:
What shape are the space station entrances?

What kind of shape would fit through that safely, and be able to maneuver to a landing pad without incident?

This could work like the Slave 1 in Star Wars which can rotate and land horizontally. Large cruisers that don't fit inside stations can have vertical shapes.
 
Last edited:
I'm all for more eye candy, but we all have to appreciate that there are a lot of iconic designs that need to be fleshed out in the game before they start adding new design aesthetics.

Elite's designs are as distinct and iconic as those in Star Wars, Star Trek, Aliens or other well-considered space setting.

The Empire is to Porsche as The Federation is to Ferrari as the Alliance is to Lamborghini in design?
 
I'm all for more eye candy, but we all have to appreciate that there are a lot of iconic designs that need to be fleshed out in the game before they start adding new design aesthetics.

Elite's designs are as distinct and iconic as those in Star Wars, Star Trek, Aliens or other well-considered space setting.

The Empire is to Porsche as The Federation is to Ferrari as the Alliance is to Lamborghini in design?

I'm not saying "ADD THIS RIGHT THIS INSTANT!", it's just a suggestion for the future. I see no reason why it would be impossible for the artists at Frontier to make something that looks like it belongs in the Elite universe, especially considering some of them MADE the Elite universe.

To all you people still arguing that things need to be flat to remain realistic, you're wrong, as I've said many times before. If you're thinking "I disagree! Flat things are for the best!" please read the thread before posting, cause this has been adressed about 6 times already.

As for the ship I'm designing to illustrate my point, I've decided it's going to have two "modes", one for flight and one for landing. The landing mode is inspired by how the imperial shuttle from Star Wars folds it's wings before landing. I'll have a rough concept by tomorrow night I think...
 
I was thinking who'd need vertical ships, and cane up with life forms that are tall and thin and like to spend time in a vertical attitude. So perhaps space giraffes, or the various sand worms whose casts you see at the beach.

Perhaps humans would need a vertical ship that is used for gas giant mining; its top stays outside the atmosphere for comms, and its tail extends into the cloud base to extract resources. Like a float used for angling.
 
Back
Top Bottom