Given atmospheric travel, it's easy to see why a flying wing would be a standard design.
However, that doesn't exclude all other designs, and vertical hulls can still be aerodynamically correct with plenty of positive lift. Among other interesting geometries.
I've always thought that the Elite ships made the most sense if you look at them from a game design perspective. Chasing or being chased you present the smallest possible profile to your enemy, but if you don't shake your enemy before turning to fight him you present a much broader target for them to shoot as punishment for your lazy U-turn.
I wonder what kind of interesting gameplay choices would result in having vertical hulls that yaw faster than they pitch, the exact opposite of what we now have in our horizontally aligned hulls?
However, that doesn't exclude all other designs, and vertical hulls can still be aerodynamically correct with plenty of positive lift. Among other interesting geometries.
I've always thought that the Elite ships made the most sense if you look at them from a game design perspective. Chasing or being chased you present the smallest possible profile to your enemy, but if you don't shake your enemy before turning to fight him you present a much broader target for them to shoot as punishment for your lazy U-turn.
I wonder what kind of interesting gameplay choices would result in having vertical hulls that yaw faster than they pitch, the exact opposite of what we now have in our horizontally aligned hulls?