Unpopular opinion: Odyssey should introduce personal teleporters

For example. Going from Colonia to the Bubble is pretty much hands-down no-contest the most boring experience in gaming, in the history of gaming. Asking people in Colonia to press J for dozens of hours to join in some Thargoid invasion, or Bubble players to do go the other way, is just incredibly poor.

The current war in Colonia got me thinking about this. The galaxy is incredible static and boring at the moment, with virtually nothing happening. So these player-initiatives are all that really bring live to the galaxy. I am already Colonia. But if some folks in the Bubble would like to have some fun and join, what do I gain from having them waste a weekend pressing one button just so they can actually arrive and play? Is that fun? Is that well-designed gameplay? Does anyone benefit from that, apart from some vague "I am a big macho spaceman who endures boredom like no other!" cossplay or the depressingly common "I suffered terribly boring 'gameplay' for hours so you should suffer too!" nonsense?

Sure, I am all for making the journey once have some meaning and purpose. Beyond that; lets get real and skip that nonsense.



You already get teleported any distance in a second when you die. There is nothing different about this, it even serves the exact same purpose: have the player be back into actual gameplay pronto rather than waste their time with some immersion 'it will take four days for your escape pod to get to the nearest station' nonsense. Having instant-capsules and telepresence but not teleports is inconsistent and lore-breaking. :)



Yes, as I elaborated on earlier in this reply; the idea started when I heard about the current war in Colonia. Within the Bubble it wouldn't really be all that needed, but I wouldn't see any real issues with it either.

Related: I have been playing a bit of NMS lately. One thing I noticed is that when you build a teleporter, you can teleport to the local starbase. And when you do your ship somehow ends up in that station too. Just like The Witcher 3 (or Assassins Creed) will have your horse auto-appear when you whistle. W3 is often considered among the best games ever, with the most compelling and immersive gameworld. I cant think of a single reviewer who complained about not having to wait 27 hours for the horse to be brought over because of course not. Nobody mentioned that when you travel from one region to another (say, to Skellige) you just arrive there. Poof. You dont have to press J for eight hours to cross an ocean of nothing because of course not.

When I play too much ED I kinda lose sight of the absurdity of so many elements in this game. Its weird when you then play other games where the devs try to have the player engage with compelling gameplay as much as possible. "Wait, I am having fun?! And I only just started the game!":p


That’s worryingly compelling.
I want to embrace the dark side, but excruciating system to system travel is baked into the gaaaaaaame 😫
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I'm ok with this. Add a cost, say a holopresence android so you can telepresence to it. Cost to buy and cost to leave in storage wherever you put it. Now the not dying while blowing up stuff makes sense.
 
For the obvious reasons that pretty much every other game has them.
There are a whooooole lot of standard features found in other games that I’d like to see added to Elite, but teleporters would be pretty far down on my list if they even appeared at all.
 
You’ll trigger all sorts of naysayers with the mere mention of teleporting.

A simple selection of one of your ship locations at login would do the job nicely.
No need to mess peoples heads up with an in-game boondoggle.
 
I don't see why not. The game has already gone so far from the idea of being a sim that it's not as though it will change anything significant.

Personally, I wouldn't use it, but there's a load of features I already don't use, so whatever.
 
I don't see why not. The game has already gone so far from the idea of being a sim that it's not as though it will change anything significant.

Personally, I wouldn't use it, but there's a load of features I already don't use, so whatever.

But why continue down that path? It's not a chute. FD could come to their senses and realise that to be bold and innovative, they could return to their early style and not just add the crap that most other games are flowing over with solely to cater to the attention-disabled dopamine addicts.

:D S
 
Personal teleporters will be for EDO if they ever bother with VR for it to fix the walking in VR issue..
Youll likely have to teleport to get to locations in VR..Aka up floors and to new rooms... This will be a loading animation because they still won't have the tech to load in the content needed quickly...
As with other games Teleporting its a loading screen that takes minutes some times to complete loading the next rooms assets...
in other titles they call it "FAST TRAVEL" feature.. but its a short cut to avoid the boring walking or riding for the 20000 time..
 
I dont get why it's an unpopular opinion. Maybe some schellack records went full circle arguing about how suicidewinder is more legit than some kind of fast travel...

I mean, sure, other games do have fast travel, and the option to choose not to use it, or to complete quests to unlock it, or even difficulty levels where it's off. I'm sure some brilliant ideas for fast travel were on the table seven years ago when this game was actually developped and black holes were maybe more than the bumpy placeholders we ended up with.
 
But why continue down that path? It's not a chute. FD could come to their senses and realise that to be bold and innovative, they could return to their early style and not just add the crap that most other games are flowing over with solely to cater to the attention-disabled dopamine addicts.

:D S

Look at the Steam numbers. Making the game harder means fewer people buy it. Telling FDev to go back to making a niche game is pointless. May as well just embrace it.
 
What precisely is it you think FCs prove about expanding? They are awesome.
The mining debacle and how trit is (apparently[1]) nigh on impossible to get now due to the hotspot balance.

Refueling with trit via mining is at the crux of operating an FC well outside the bubble.

Owing to the predictability of FDs update processes, any fix to how hotspot stacking and chance to get things like LTDs was always going to crash into trit gathering.

We've also got people complaining that a nerf to LTD mining will "pull the ladder up" on those who didn't do it. That's because FCs *aren't worth * 5b credits... they're only worth that in a hyperinflated economy caused by runaway credit cows like mining, trit trading and massacre mission stacking.

Compounding on that is just more basic stuff
  • Smuggling; still broken since 3.3
  • tissue sampling; broken again by FC update; still a meaningless activity to boot
  • negative states; still not really causable by commanders.
  • galnet and cg/iis; gone
  • premium mechanics like lagrange storm clouds, damaged stations and anomaly effects; still relegated to the back seat of obscurity.
  • plenty more

FCs and mining is just one symptom of systemic issues which must be addressed before Odyssey stands any hope of being successful.

[1] i wouldn't know because as FCs currently stands, i can uppercut myself easily enough without needing to do it with the games i play.
 
The mining debacle and how trit is (apparently[1]) nigh on impossible to get now due to the hotspot balance.

Refueling with trit via mining is at the crux of operating an FC well outside the bubble.

Owing to the predictability of FDs update processes, any fix to how hotspot stacking and chance to get things like LTDs was always going to crash into trit gathering.

We've also got people complaining that a nerf to LTD mining will "pull the ladder up" on those who didn't do it. That's because FCs *aren't worth * 5b credits... they're only worth that in a hyperinflated economy caused by runaway credit cows like mining, trit trading and massacre mission stacking.

Compounding on that is just more basic stuff
  • Smuggling; still broken since 3.3
  • tissue sampling; broken again by FC update; still a meaningless activity to boot
  • negative states; still not really causable by commanders.
  • galnet and cg/iis; gone
  • premium mechanics like lagrange storm clouds, damaged stations and anomaly effects; still relegated to the back seat of obscurity.
  • plenty more

FCs and mining is just one symptom of systemic issues which must be addressed before Odyssey stands any hope of being successful.

[1] i wouldn't know because as FCs currently stands, i can uppercut myself easily enough without needing to do it with the games i play.

Maybe FD is building the game up from scratch in an improved engine. This would explain why they just tacked the FCs on without much care about their impact on the game. Except perhaps with an eye on improving the sales.

:D S
 
But why continue down that path? It's not a chute. FD could come to their senses and realise that to be bold and innovative, they could return to their early style and not just add the crap that most other games are flowing over with solely to cater to the attention-disabled dopamine addicts.

:D S

I dont think a brain needs to be 'attention disabled' to loath pressing one button thousands of times over many hours.

Heck, rats can do that just fine.

Look at the Steam numbers. Making the game harder means fewer people buy it. Telling FDev to go back to making a niche game is pointless. May as well just embrace it.

Pressing J 10000x is not hard or challenging. It's mindless, tedious and boring. People are skipping this game not because it's hard, but wastes too much time with challenge-devoid filler.

I've traveled a stupid distance in this game,and at no point did I kid myself that I was accomplishing anything, overcoming a challenge or facing anything difficult.

Long distance traveling in ED is easier than your average tutorial in a Switch game. Let's be honest here.
 
Pressing J 10000x is not hard or challenging. It's mindless, tedious and boring. People are skipping this game not because it's hard, but wastes too much time with challenge-devoid filler.

I've traveled a stupid distance in this game,and at no point did I kid myself that I was accomplishing anything, overcoming a challenge or facing anything difficult.

Long distance traveling in ED is easier than your average tutorial in a Switch game. Let's be honest here.

Not arguing. Any risk or challenge in exploration has long since been eradicated - which is why I have no problem with teleporters or any other fast travel mechanics that FDev choose to add. So long as they're optional and I can continue to make life difficult for myself by avoiding the shortcuts then I see no reason to argue against them.
 
Ian skippy has been playing no mans sky.. heh heh heh.

Well we have them now, fleet carriers. Just a bit overblown and including the ship transfer delay everyone loves. Ignoring the practicality, if you want to use ship transfers to never travel again, it almost works, and is very satisfying.

No mans sky teleports have the same problem as elite though.. they take forever.. guessing some of that is loading, but its so long it feels like they're making an experience out of it?
 
Well it's a mixed bag. You know, I play games like Fallout and Skyrim the same way I am forced to here, without fast travel (teleport). I just try to roleplay as much as possible. As boring as it maybe and perhaps yes "I suffered so you should suffer too" is fine by me- it is a simulator. While I do understand some mechanics have been made luxurious i.e. dying and respawning, it wouldn't be much of a game if you died and out 50 or whatever currency, end of story. Honestly I don't see it changing so it doesn't make a lick of difference. But me, my opinion is no. As another pointed out, not up for debate just my .02 credits
 
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