Would it good if we can sell engineered gears/ships on FC?

Current FC's shipyard and outfitting is not very well,players can only buy a large amount of gears/ships in their fc and sell them.And I believe people would rather go for a NPC station than going to a FC to buy their ship&gears
so what if we can sell our engineered ship and gears at a price that we set?This way fc would be much more competitive to NPC sellers.Also,this may get a certian group of player be able to earn through engineering ship and selling them.
Another reson is that engineering which requires hundreds of hours collecting is very very hard to new players,this way may also make ED more accessible for those who want to have a try.
 
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Nope. We all had to grind through FDs engineering process and I guess it's not really wanted to be able to buy engineered stuff.
Imho that would open up the market for "gold" sellers, too. Real cash for engineered modules and ships. So I'm afraid but no.

Play the game, do the grind, get engineered modules...

Oh and engineering is much easier now, you should have seen it right in the beginning... 😖
 
Frontier for an unknown reason does not want us to interact that much beside combat. They from the beginning blocked any option that could the game turn interesting. So they limited the bounty you can claim from human commanders to 2 M no matter how high the bounty is. They do not offer the ability to share, sell or giveaway your used ships and modules, to share some Credits to friends or anything like that. They even kept sure you won't make any profit by buying and selling your used ships or modules. You can offer new stock ships and modules on your carrier but at a regular set price. Once again no chance to "play" the game. Ask Frontier why. I personally would love to see carriers offer used ships and modules even if the price would be calculated automatically.
 
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I like OP's idea, I have a few friends that tried ED but when I mentioned how much grind really is just to engineer one ship, they gave up and haven't returned yet. If some people have more time to collect materials, I don't see why they shouldn't be able to sell their crafted ships to other players that don't have that amount of time or patience. They would be able to join wing missions more often so that would increase player base.
Personally, I don't understand why some people think that "if I suffered grinding in this game, everyone else should" (same with "mining needs nerfed")...this is supposed to be a game for people to have fun, not to be another daily job that you have nothing better to do but keep supercruising to HGEs or shoot rocks.
 
As your combat rank increases you'll get more and more engineered NPC ships to fight against and I've seen lots of posts of "was doing mining and this pirate melted me in seconds". Engineering your ship to G5 levels is a must if you want to engage thargoids.
There was another suggestion on the forum to be able to lend your ship to a friend for a mission but I guess it will never happen.
 
On one hand, progression is already broken, why would you want to make it worse?
On the other, progression is already broken, so what's the harm?

New players "buying" fully engineered meta FDL are still new players waiting in line to face a rebuy. Come on, a harmless G5 meta FDL would be interesting to see. It couldn't be any worse than all of the harmless A rated Anacondas I see every time I venture into open. I am not a ganker, or even really have much interest in PvP at all, but when I see one of those harmless Annies I do have a nearly irresistible urge to shoot at them. I don't, because I don't need to, the PvP community will give them a warm welcome for me sooner rather than later.
 
On one hand, progression is already broken, why would you want to make it worse?
On the other, progression is already broken, so what's the harm?

New players "buying" fully engineered meta FDL are still new players waiting in line to face a rebuy. Come on, a harmless G5 meta FDL would be interesting to see. It couldn't be any worse than all of the harmless A rated Anacondas I see every time I venture into open. I am not a ganker, or even really have much interest in PvP at all, but when I see one of those harmless Annies I do have a nearly irresistible urge to shoot at them. I don't, because I don't need to, the PvP community will give them a warm welcome for me sooner rather than later.
On the other hand, they would not gain any significant piloting skills while gathering engineering materials.
 
I like OP's idea, I have a few friends that tried ED but when I mentioned how much grind really is just to engineer one ship, they gave up and haven't returned yet. If some people have more time to collect materials, I don't see why they shouldn't be able to sell their crafted ships to other players that don't have that amount of time or patience. They would be able to join wing missions more often so that would increase player base.
Personally, I don't understand why some people think that "if I suffered grinding in this game, everyone else should" (same with "mining needs nerfed")...this is supposed to be a game for people to have fun, not to be another daily job that you have nothing better to do but keep supercruising to HGEs or shoot rocks.

This, and please don't get offended, separates wheat from the chaff. This grind that You mention, makes completing that ultimate beast of a Corvette sooooooo much more rewarding it's insane. There are some tutorials how to unlock all engineers efficiently, I never followed them though and I am so happy I haven't. Sometimes I spend 15-20 mins after logging in just scrolling through the list of my ships and am proud of my achievement of owning 10 fully engineered ships incl Clipper, cutter, vete, conda, 2 kraits, python, fdl and my old banged up vulture and T9. now imagine how much time and effort it took me to unlock all the engineers I needed, excl that duchbag Quent cus who needs that bellend, than unlock some of those ships in the first place, than getting all the materials, than trading the said materials, than take those ships individually to each engineer to get experimentals... at the end of the day I enjoyed every second of this what You call grind. It's part of the game, if devs allow selling engineered mods through FCs its gonna defeat the object of having those engineers in the first place. Thanks to them cmdrs get to travel around the bubble, experience different mechanics of the game which otherwise they would never try, like scavenging the USSs, scanning the data points on planet surfaices, traveling 1000+ ly outside the bubble just get some raw materials from nearest biological sites... by skipping engineering, one is skipping on at least half of content of the game... why would You spend £30 or whatever it is now on the game jus to play half of it and then dump it. My opinion only...
 
On the other hand, they would not gain any significant piloting skills while gathering engineering materials.

Say it to those who performed crash landings on high G planets to collect raw mats. Say it to those who learned the phisics of driving srv around davs hope over and over. Say it to those who learned that they can drive srvs while using the turret view at the same time to speed up scanning the data points... All above is me for instance.
 
Say it to those who performed crash landings on high G planets to collect raw mats. Say it to those who learned the phisics of driving srv around davs hope over and over. Say it to those who learned that they can drive srvs while using the turret view at the same time to speed up scanning the data points... All above is me for instance.
Not everybody is allowed or able to drive a car, yet you can buy one regardless. Forcing someone into a game loop in a sandbox is somewhat questionable. There have been situations where I needed some stuff quick, and was ready to pay for it. But now I decided to grind out all the mats so I don't get in this situation again. Also there might be people who travel around and like to salvage ship wrecks, why not making a profession out it and make a material trading platform.
 
I believe the issue would be that I could build ships or modules, engineered to the max, then start an out of game auction, for real money.

I have made a suggestion that we are allowed to become material traders ourselves, I personally enjoy collecting them. It’s a lot (30% ish) of my gameplay, I would love to roll into town once in 6 months to sell mats at high (in game) profits, but that suggestion was met with concerns about ‘real money’ transactions.


Another reson is that engineering which requires hundreds of hours collecting is very very hard to new players,

Yet weirdly, all of us that have a fleet of engineered ships did it, survived it and still play.

I’m forever reading on this forum the concerns for the ‘new player’, we were all new players once. If we did it and stayed, others will.
 
Not everybody is allowed or able to drive a car, yet you can buy one regardless. Forcing someone into a game loop in a sandbox is somewhat questionable. There have been situations where I needed some stuff quick, and was ready to pay for it. But now I decided to grind out all the mats so I don't get in this situation again. Also there might be people who travel around and like to salvage ship wrecks, why not making a profession out it and make a material trading platform.

This actually is not a bad idea in itself but is somewhat not what we were talking about in the first place is it? Its abit different selling mats and selling outright fully modified engineered modules. But you already have mats traders and people are using them to first collect only high grades and then downtrade. Plus You would have to make it lucrative for the said person to do it, but then like with mining EVERYBODY would have done that and there would be only a hanfull o people actually needing the service.
 
Current FC's shipyard and outfitting is not very well,players can only buy a large amount of gears/ships in their fc and sell them.And I believe people would rather go for a NPC station than going to a FC to buy their ship&gears
so what if we can sell our engineered ship and gears at a price that we set?This way fc would be much more competitive to NPC sellers.Also,this may get a certian group of player be able to earn through engineering ship and selling them.
Another reson is that engineering which requires hundreds of hours collecting is very very hard to new players,this way may also make ED more accessible for those who want to have a try.
I made the suggestion in the past that we should be able to sell OUR ships and modules via our fleet carrier. This means that somebody still has to do the work of engineering those ships, but that's okay, because some people love doing that. Allow players to set very lucrative prices for the ships and modules they build and sell, and it become a true player-based economy, as you're now able to buy something from players you can't get anywhere else, and it's something of value.

If this means a bunch of miner noobs end up with highly meta G5 FDLs, who cares? The buyer still has to work to earn the credits to afford such expensive ships, so IMO everything balances out in the end, and it introduces an exciting new player-based economy, which is sorely lacking. Add the ability to sell materials (which the ship builders would love to have), and we start getting something quite compelling!

ps - IIRC, most other MMOs allow players to craft and sell armor and weapons, so there's no reason ED can't be on parity with this.
 
I believe the issue would be that I could build ships or modules, engineered to the max, then start an out of game auction, for real money.

I have made a suggestion that we are allowed to become material traders ourselves, I personally enjoy collecting them. It’s a lot (30% ish) of my gameplay, I would love to roll into town once in 6 months to sell mats at high (in game) profits, but that suggestion was met with concerns about ‘real money’ transactions.




Yet weirdly, all of us that have a fleet of engineered ships did it, survived it and still play.

I’m forever reading on this forum the concerns for the ‘new player’, we were all new players once. If we did it and stayed, others will.
Also this, as a new player why would you need a fully modded combat vessel when you mostly encounter NPC ships of the same combat rank, and before you mention pvp, if a new player sat in a fully engineered cobra mk3 meets elite human player in fully kitted corvette, what are the newbies chances to survive the encounter anyway???? you will give them a false feeling of having extra edge where in reality they will be just a dart board for that vette. How long will somebody like that play the game for? I would get right frustrated and quit after 10hrs of playing. As of writing this post I clocked 1300hrs in game and I am nowhere near getting board of it cus all of the hard work I put into it. I learned combat in non-engineered vulture, I took it to Haz res, cz and I did fine for god knows how long, well into engineering era of the game..
Nobody is forcing anybody to do anything in this game, if combat is not your thing you avoid it, don't go cz or res, when interdicted, submit, boost and high wake.

I played the game for 700hrs before I started unlocking all engineers, only got Farsieer after about 500hrs.

My opinion...
 
i recall on an older version of Elite you could see you ships and buy second hand ones. they even came with the wanted and being chased history. you would he treated like the original owner and wanted when flying them.

seems fair to sell ships on FC, would be a good industry to be in... sell ready made ships.
 
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