I'm sitting with 3.2 billion credits and around 7 billion in assets, yet suddenly as I creep towards the minimum fee for a Fleet Carrier, it dawns on me just what the investment entails. 1000 tritium limit per full tank, allowing for around 3500 light years worth of travel, right? Tritium must either be mined or purchased, which both require substantial investment in their own right. Then there's taking the journey into the unknown, which might involve roughly 100 jumps depending on how far I want to go and in whichever direction. How does one guarantee their fuel supply, unless they are willing to splash millions, if not billions purchasing tritium and clogging up their free cargo space or just happen to know systems with ice planets they could spend a great many hours manually working to source and mine the stuff?
Shouldn't there be a much better solution to fueling your Carrier when there's already an upkeep cost to consider? They seem like an extremely heavy time and duty sink.
Any feedback on players who find them to be profitable enough to sustain without so much grind attached to them?
Thanks.
Shouldn't there be a much better solution to fueling your Carrier when there's already an upkeep cost to consider? They seem like an extremely heavy time and duty sink.
Any feedback on players who find them to be profitable enough to sustain without so much grind attached to them?
Thanks.
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