Different rinzler then, sdc rinzler is smart enough to not play SC.
I seem to recall from a chat i had with him at one point he was thinking about it, but maybe that was because other people were migrating over and he was just mulling it over.
Different rinzler then, sdc rinzler is smart enough to not play SC.
What state is SQ42 currently in?
Denial
Obvious fake, watch more Yamiks.Elite Dangerous is an actual, polished, well-balanced, reliable (most of the time), AAA game with true galactic scale...
Vulkan will (and not might) give better performance, not because it's better than dx12 (it's not) but because SC run on dx11. It's a generational gap. Vulkan and DirectX 12 have better support for multiple threads to send commands to the GPU simultaneously. And with Vulkan you can send commands directly to the GPU, bypassing the CPU. Rendering in SC is limited by CPU on a lot of systems in its dx11 version.(edit) and for Vulkan specifically: no it will not improve performance ...
games in Vulkan exhibit similar performance as DX12 ones...
Vulkan will (and not might) give better performance, not because it's better than dx12 (it's not) but because SC run on dx11. It's a generational gap. Vulkan and DirectX 12 have better support for multiple threads to send commands to the GPU simultaneously. And with Vulkan you can send commands directly to the GPU, bypassing the CPU. Rendering in SC is limited by CPU on a lot of systems in its dx11 version.
On games not optimised for Vulkan you gain some fps : here or here
But on games only made to use Vulkan, graphic intensive and tuned to use effectively the multithread capacity of Vulkan and direct GPU access, there will be a boost from dx11. And for what I've read from the devs, that's what they work for.
For now, it's hard to give a real dx11 vs vulkan comparison because games really using the vulkan capacities are rare and for most of them, they where not switching from dx11. For me SC will be the first where we will see this switch.
That still doesn't translate into "will" - it's still just "might".Vulkan will (and not might) give better performance, not because it's better than dx12 (it's not) but because SC run on dx11. It's a generational gap.
This is CIG. What the devs say they're working towards, what they're actually working towards, and what they eventually achieve, are three very distinct entities. Also, since this is CIG we're talking about, their competence so far suggests that this is more of a leg-off type scenario...But on games only made to use Vulkan, graphic intensive and tuned to use effectively the multithread capacity of Vulkan and direct GPU access, there will be a boost from dx11. And for what I've read from the devs, that's what they work for.
That's a pretty bold claim. Do you have a source for that?Rendering in SC is limited by CPU on a lot of systems in its dx11 version.
Good, CIG have another excuse for the non-appearance of actual product..For now, it's hard to give a real dx11 vs vulkan comparison because games really using the vulkan capacities are rare and for most of them, they where not switching from dx11. For me SC will be the first where we will see this switch.
Rendering in SC is limited by CPU on a lot of systems in its dx11 version.
So from a development time and cost perspective, it might make more sense for them to upgrade to DX12 then, thereby requiring less code to changed for perhaps an almost equivalent improvement in performance.
DX has been tried and tested for many years, while Vulkan is still in its infancy and will bring its own problems. I'm not certain CIG have considered this aspect, but we know CIG love to jump on hype trains when they can.
Regardless, DX12 or Vulcan I doubt its going to change my 15 FPS standing still in a small cubicle into 60 FPS with a GTX960...
If you just switch from dx11 to dx12, you gain some fps. If you really want to use the power of dx12, you have to completly redo whole pieces of your code AND architecture. It's a pain in the asxxxs and a lot of new games claiming using DX12 doesn't really use the power of DX12.So from a development time and cost perspective, it might make more sense for them to upgrade to DX12 then, thereby requiring less code to changed for perhaps an almost equivalent improvement in performance.
Yeah. That why Doom Eternal only run with Vulkan... Such a bad API...No. DX12 is a widely-known term. Vulcan isn't. So they drone on Vulcan and promise performance that will never be there because Vulcan is such a fringe case in usage.
Vulkan will not change desynch, tickrate, rubberbanding, etc. It will 'just' give better fps for old computers and boost fps on modern one.
If you just switch from dx11 to dx12, you gain some fps. If you really want to use the power of dx12, you have to completly redo whole pieces of you code AND architecture. It's a pain in the and a lot of new games claiming using DX12 doesn't really use the power of DX12.
Vulkan can be chosen over DX12 for it's native support of Linux.
Vulkan can be chosen over DX12 for it's native support of Linux.
Because it's an engine iteration over what was used in Doom 2016, which had the choice between OpenGL (very uneven support due to age and myriad of vendor-specific extensions, implementations, and solutions) and later Vulkan (new and vastly more unified implementation, but also largely experimental at the time). Four years later, by the time id Tech 7 came out, the early instability and unevenness of Vulkan had largely been sorted out so supporting OGL was no longer necessary on PCs. DX12 was never an option, so trying to inject that as a point of comparison between DX12 and Vulcan is... not all that informative. Or informed.Yeah. That why Doom Eternal only run with Vulkan... Such a bad API...
It doesn't, but we all know facts won't stop you claiming such nonsense anyway.Yeah. That why Doom Eternal only run with Vulkan... Such a bad API...
If you have a source that DE runs on DX12, I want it. Each source I've found talks about Vulkan API only used for DE.It doesn't, but we all know facts won't stop you claiming such nonsense anyway.
But that wasn't what was claimed, now was it?If you have a source that DE runs on DX12, I want it.
My bad - I misread you talking about Doom Eternal - I thought you meant Doom 2016.If you have a source that DE runs on DX12, I want it. Each source I've found talks about Vulkan API only used for DE.
EDIT
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Why id Software Chose Vulkan over DirectX 12
id Software is one of the best-known game developers in the world, having created smash hit games for many generations. With the latest Doom game being another big hit, and a graphical powerhouse…www.eteknix.com
Seems like a relevant comment for this thread.among a certain rarefied breed of nerds