Well, Fleet carriers sounded "fun", until finding out that to have one requires a schedule in between real life job and the job of maintaining a fleet carrier, so... no time for actual playing the game there.. Don't feel like enrolling for a job in Elite game. I just want to play the game.
Space legs, eh... okay, I don't really understand the real need for it, since the game is based around you piloting your ship, but well, if there are additional things to do rather than just gimmicks attached to having "space legs in the game", then can't hurt. But yes I agree; I think there are a number of issues with the game at present.
Would be nice to not have fleet carriers show up in solo play, as orange markers, obscuring a planet of it's actual markers. Despite ignoring it in a filter.
Would be nice to have a different type of currency required to purchase a fleet carrier for the first time, rather than credits. This would have been a better fix than nerfing the game and breaking half of it.
The cost of a fleet carrier could be comprised of a multitude of required payments, in different forma. I know there will still be eager beavers looking for ways to exploit every nook and cranny like locusts on a crop field, but there's no stopping the little blighters, so don't worry; Have 20% required to pay in bounty claims, 20% required in credits earned by your allied faction of choice, 20% payment required by exploration data, and so on, until players have fulfilled all the installment criteria for purchasing a Fleet Carrier.
This would have had more meaning to earning the fleet carrier, because different tasks and skills would have gone into it, rather than rich people just throwing credits at it, like some obnoxious snob, and getting one from the outset. I don't really care, but sounds like more fun than just min/maxing the game by grinding the same thing, everyone doing exactly the same one thing for weeks on end until it had to be nerfed by Fdev.. not sure what the need is to be honest, because everyone is going to end up with a fleet carrier anyway, so what's the big need to nerf mining? My favourite pastime has had a 200 tonne hammer brought down on it, and I don't even know what the fuss is about lol.
Will we get space legs, and then guns to shoot? We could walk around our ship and do some kind of mini game with the hull surface. Dunno, something I have no idea why the need for space legs, but meh.. That'll be a lot of complications to the game engine. Gonna be a fuster cluck of bugs and glitches introduced to the once stable game after that eh?
I'd rather have NPC's who talk to you as fleshed out 3d characters, even if it's just sat behind a desk like NMS is most of the time.. Instead of looking for youtubers to do crappy voice acting, might be a better idea to do some NPC interaction, even X series had it, even the old 90's games had NPCs that interacted with you. That would flesh out the game a bit more and feel less lonely. What kind of benefit do I get from being griefed on open play by gankers and griefers? Other players I'll likely meet are more interested in chasing after that tripple hotspot overlap somewhere where everyone else is gathered like maggots on a corpse.
So.. Do we really need space legs? Wouldn't it be more worthwhile expanding on what we already have? The different things to do are...okay I guess, but would be more closer to being fulfilling if there was more immersion in the aspects we already have. I think mining is fine.. but the exploit is not fine and the market forces are not fine, they need work. Powerplay would be more engaging if it wasn't just the same mission over and over. Feels like I'm working at McDonalds flipping burgers all day. Same sh** different day gets old fast.