General Elite Dangerous vs Elite Hello Kitty Island Adventure

o7

I have some feedback, first hand down this is my new favorite game, I'm flying with a Thrustmaster 16000m with pedals and have a blast exploring the vastness of outer space.

I am a fairly new pilot and I just recently joined a squadron. I am very curious about why do your private play sessions carry over to the open play sessions. I'm not understanding how a squadron can be working on the "BGS" (Back Ground Simulation(for new pilots like me)) in an open play session just to be thwarted by players in private play sessions. Last I checked the game is called "Elite Dangerous" not "Elite Hello Kitty Island Adventure". We should be able to defend our territory's progress from other players via combat and not by what group of players can run the most missions in a private session.

Also what is up with the engineering grind? If it was not for my squadron I would be lost and the fact that the fastest way to farm is to repeatedly log out and log into a private session to scan a few nodes and collect materials is just not a good catch up mechanic game design for new players, it's just not fun. New players are forced to grind these "farm spots" to have a reliable ship for PVP due to the engineering benefits, can the Devs please think about maybe some other catchup mechanic. Maybe some sort of epic trailblazing chain mission that allows us to upgrade our engineering to a certain extent, or allow us to buy the upgrades with credits. This would allow us to just do the missions we want to do, explore the systems we want to explore and hunt the pilots we want to hunt without us sitting on a planet or a farm spot logging out and in to farm materials.

Then on top of all this, you can essentially play in private sessions with no real threat, you can completely outfit and engineer your ship without one encounter with another player. Then log into the open play and hunt new pilots like me, but that same "Elite" pilot would jump to a private session if they were interdicted by a player flying in a similar ship. Private sessions should not count towards open play in any form.

CMDR Brew Pub

"It does not matter if the glass is half empty or half full there is clearly more room for beer."
 
My main problem with Engineers is the lack of ability to pin experimentals. That is an absolute killer in ships with all the jumping ability of an overweight Elephant with broken legs (Fed Gunship/Corvette).

So what usually happens is I hop in my Asp, fly over to the Engineers spot or nearest system with a station and have it flown over or do the trip at 19 ly a pop. Usually I go for the former and switch the game off....usually for the rest of the day. That's 4 days so far and then I have to go mat hunting again...fortunately just raws.

Bear in mind some of these engineers are 300 ly away from each other too.

The honeymoon period wore off fast for me with this game. Engineering is sadly mandatory.
 
My main problem with Engineers is the lack of ability to pin experimentals. That is an absolute killer in ships with all the jumping ability of an overweight Elephant with broken legs (Fed Gunship/Corvette).

So what usually happens is I hop in my Asp, fly over to the Engineers spot or nearest system with a station and have it flown over or do the trip at 19 ly a pop. Usually I go for the former and switch the game off....usually for the rest of the day. That's 4 days so far and then I have to go mat hunting again...fortunately just raws.

Bear in mind some of these engineers are 300 ly away from each other too.

The honeymoon period wore off fast for me with this game. Engineering is sadly mandatory.

okay
 
You've got it round the wrong way, they don't count towards open play. All sessions in all modes, including open, all count equally towards the same single galaxy.

Play in whichever one/ones you want. No mode is the correct mode.


Right, but it should not.

If you play in Open it should only count for your open session.
If you play in Private it should only count for your private session.
If you play in Private Group it should only count for your private session.

You should not be able to affect the open in a private session that's just bad design.

CMDR Brew Pub

"It does not matter if the glass is half empty or half full there is clearly more room for beer."
 
So what usually happens is I hop in my Asp, fly over to the Engineers spot or nearest system with a station and have it flown over or do the trip at 19 ly a pop. Usually I go for the former and switch the game off....usually for the rest of the day. That's 4 days so far and then I have to go mat hunting again...fortunately just raws.

Or try this method. Assuming the module you want to engineer will fit on the Asp (obviously, not all will; but for those that do, read on...) swap it from the ship you want modded and equip it on the Asp. Fly the Asp over to the Engineer, mod the module, fly back home, swap modules back to the ship you originally wanted to Engineer. This way you don't have to wait on nor pay for ship transfers. The Asp is flying to the Engineer and back regardless, so cut out the middle step of transferring your other ship to the Engineer's system.

The only conditions under which this doesn't work is if the module is too big to fit on the Asp or you're modding an FSD. If it's an FSD mod, then might as well just jump with the ship you want modded as the jump range between it and the Asp will be close enough as to probably make no difference.

I've got a Diamondback that can do 74 ly a jump and an Asp that does a little less. Using the method I just described I can mod most everything I want engineered - except capital ship-sized modules - in 4 jumps or less.
 
Right but my point is that it should not.

Just because "We've always done it that way" does not mean it is always the right way.
You cannot and will not be allowed to tell me how to play the game.


I'll play how I damn well please, in solo, messing up your BGS on purpose knowing that you're nothing but helpless agaist me.
 
Sigh.
Another noob who doesn't get that the modes are just instancing filters.
Also, fails to acknowledge different platforms and timezones.

The BGS is just that, BackGround Simulation. A way to share somewhat dynamic Galaxy with all players, regardless of instancing filter preference, timezone or platform.
In my opinion, the BGS reacts to player input all too much, by an order of magnitude at least.
 
You cannot and will not be allowed to tell me how to play the game.


I'll play how I damn well please, in solo, messing up your BGS on purpose knowing that you're nothing but helpless agaist me.

Sorry, but if you're in a private session you should not be able to do this. Your private session actions should not affect my BGS.

Care Bear Stare
carebear.gif
 
Sorry, but if you're in a private session you should not be able to do this. Your private session actions should not affect my BGS.

Care Bear Stare
View attachment 182880
Too bad, git gud at the BGS and learn how to win. Not all PvP is pew pew, you need to learn that.


By the way, I'm not in solo either. Your kind of attitude makes me want to do that though, just to spite you and other CMDRS like you. But I won't, because Solo is boring and lonely.
 

Robert Maynard

Volunteer Moderator
Sorry, but if you're in a private session you should not be able to do this. Your private session actions should not affect my BGS.
The BGS belongs to all players, not just those who choose to play in Open, and has done (as part of the game design) since the very beginning, over seven and a half years ago reiterated in this more recent reminder:
Source: https://youtu.be/VCy1ZYjLvdQ?t=848
 
Sigh.
Another noob who doesn't get that the modes are just instancing filters.
Also, fails to acknowledge different platforms and timezones.

The BGS is just that, BackGround Simulation. A way to share somewhat dynamic Galaxy with all players, regardless of instancing filter preference, timezone or platform.
In my opinion, the BGS reacts to player input all too much, by an order of magnitude at least.
Thank you, I couldn't have said it better.
 
Sigh.
Another noob who doesn't get that the modes are just instancing filters.
Also, fails to acknowledge different platforms and timezones.

The BGS is just that, BackGround Simulation. A way to share somewhat dynamic Galaxy with all players, regardless of instancing filter preference, timezone or platform.
In my opinion, the BGS reacts to player input all too much, by an order of magnitude at least.

No, I get that the modes are "instancing filters", but I'm saying it should not and that a private session should not be just a filter, it should be its own saved game/server/instance.
 
No, I get that the modes are "instancing filters", but I'm saying it should not and that a private session should not be just a filter, it should be its own saved game/server/instance.
Well you can't have it that way, it's not technically feasible with how they made this game, engine limitations and the fact this game is P2P
 
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