Right, but it should not.
If you play in Open it should only count for your open session.
If you play in Private it should only count for your private session.
If you play in Private Group it should only count for your private session.
You should not be able to affect the open in a private session that's just bad design.
CMDR Brew Pub
"It does not matter if the glass is half empty or half full there is clearly more room for beer."
Yep. It's this simple. I don't know why people have such a hard time understanding the concept.
This has got to be the most elaborately veiled "Powerplay Open-only" thread.
There's just one thing here I'm having trouble with: "fairly new pilot". It's an amazing coincidence for a newcomer to hit on all the popular tropes so accurately. Alt account?o7
I have some feedback, first hand down this is my new favorite game, I'm flying with a Thrustmaster 16000m with pedals and have a blast exploring the vastness of outer space.
I am a fairly new pilot and I just recently joined a squadron. I am very curious about why do your private play sessions carry over to the open play sessions. I'm not understanding how a squadron can be working on the "BGS" (Back Ground Simulation(for new pilots like me)) in an open play session just to be thwarted by players in private play sessions. Last I checked the game is called "Elite Dangerous" not "Elite Hello Kitty Island Adventure". We should be able to defend our territory's progress from other players via combat and not by what group of players can run the most missions in a private session.
Also what is up with the engineering grind? If it was not for my squadron I would be lost and the fact that the fastest way to farm is to repeatedly log out and log into a private session to scan a few nodes and collect materials is just not a good catch up mechanic game design for new players, it's just not fun. New players are forced to grind these "farm spots" to have a reliable ship for PVP due to the engineering benefits, can the Devs please think about maybe some other catchup mechanic. Maybe some sort of epic trailblazing chain mission that allows us to upgrade our engineering to a certain extent, or allow us to buy the upgrades with credits. This would allow us to just do the missions we want to do, explore the systems we want to explore and hunt the pilots we want to hunt without us sitting on a planet or a farm spot logging out and in to farm materials.
Then on top of all this, you can essentially play in private sessions with no real threat, you can completely outfit and engineer your ship without one encounter with another player. Then log into the open play and hunt new pilots like me, but that same "Elite" pilot would jump to a private session if they were interdicted by a player flying in a similar ship. Private sessions should not count towards open play in any form.
CMDR Brew Pub
"It does not matter if the glass is half empty or half full there is clearly more room for beer."
Hmm, I see a pattern actually.
Person buys game, becomes noob.
Noob gets blown up and adopted by people who blew them up.
Noob gets inducted into the ways of the game by same people
Noob gets brainwashed on Discord through echo chamber and destruction of free thought or opposition opinion
Noob gets taught to grind and hate it.
Noob gets taught about BGS and why to hate it.
Noob gets taught 'carebear' for use in future to dehumanise opposite thought (White Knight is reserved for developed noobs to use)
After a few weeks, approximately 4-6 weeks, noob gets pointed at the forums and a suggestion is made that they post about their ideas and how it affects a noobs game so much
Few pages later gankers start appearing saying things like 'great suggestion' or 'well thought out post' to other gankers or people who think like them
Noob thinks this was all their idea
Has the added bonus of getting rid of some truly ridiculous names.Said it before and I'll say it again:
Ditch PMFs and people won't cry about their pixels being stolen.
There's just one thing here I'm having trouble with: "fairly new pilot". It's an amazing coincidence for a newcomer to hit on all the popular tropes so accurately. Alt account?
What term do you suggest I should use besides 'carebear'. Again is the game called "Elite Dangerous" or "Elite Hello Kitty Island Adventure"
It depends on the reaction sought. Use of that term is often designed to attempt to elicit a particular response.What term do you suggest I should use besides 'carebear'.
The official reason for the name is well known. That some assume that the danger should be offered by other players means that they have ignored how the game was designed.Again is the game called "Elite Dangerous" or "Elite Hello Kitty Island Adventure"
TBH mate, ignoring the name, but if PvP is so meaningless that nobody even bothers, it's completely failed.It depends on the reaction sought. Using that term usually elicits a particular response.
The official reason for the name is well known. That some assume that the danger should be offered by other players means that they have ignored how the game was designed.
What is the opposite of a carebear, out of interest?What term do you suggest I should use besides 'carebear'. Again is the game called "Elite Dangerous" or "Elite Hello Kitty Island Adventure"
Mutant ninja turtlesWhat is the opposite of a carebear, out of interest?
The word "Dangerous" refers to Frontier's inability to implement supposedly game-defining features that it made up on the spur of the moment to justify a marketing decision.What term do you suggest I should use besides 'carebear'. Again is the game called "Elite Dangerous" or "Elite Hello Kitty Island Adventure"
An apathybull, of course.What is the opposite of a carebear, out of interest?
What is the opposite of a carebear, out of interest?
I very much doubt that "nobody even bothers" with PvP - however it remains an optional extra for those so inclined with no requirement for other players to engage in it.TBH mate, ignoring the name, but if PvP is so meaningless that nobody even bothers, it's completely failed.
It's not limited to Open - it's possible in both of the multi-player game modes.Like it or not but within Open, PvP is a thing and I'm ignoring the other modes.
The gulf between ships optimised for different roles existed before Engineers were introduced - which vastly increased the disparities. We have ships that can be one shotted and ships that seem to take an age to take down - all down to the preferences of the player that configured them.You know very well I have nothing but respect for the modes these days, using them all myself... But within Open something has gone wrong. Very, very wrong. And ED has quite possibly the worst implementation of open-world PvP I've ever seen.
And to stress, I'm talking about direct ship battles, not the irrelevant nonsense that is the BGS.
Looking at the "500 systems" proposal, an alternative to a separate BGS for an Open only mode might be to permit lock three small chunks of the galaxy, currently unpopulated, one per platform, that could each only be accessed in Open on the specific platform. Factions, Powers, etc. could be seeded into the new mini-bubbles.[1] Frontier could, since it's going to be a conflict-focused server, shrink the bubble to about 500 systems for that one, which would avoid that issue. Otherwise you'd be really tough, facing down your complete lack of enemies in Open-only, knocking over systems with five minutes work because you didn't even need to push against random passing traffic, etc. Hardly the competitive environment people envisage.
Ok, but in the context that you used the term, what is the opposite term? Light has dark. Wet has dry.TIL it's the "Who Care Bears" and the glare instead of stare.
The Who Cares Bears are a group of villains from the Care Bears comic book series who appeared in the issue 11 story "The Who-Cares Bears". Created by No Heart from four of his Shadows.
View attachment 182894.
Permit-locking would also have the advantage of "no carriers", which would make it easier to have direct competitive play. Carriers could still of course be used to ferry people up to the edge of the area, for convenience.Looking at the "500 systems" proposal, an alternative to a separate BGS for an Open only mode might be to permit lock three small chunks of the galaxy, currently unpopulated, one per platform, that could each only be accessed in Open on the specific platform. Factions, Powers, etc. could be seeded into the new mini-bubbles.