General Elite Dangerous vs Elite Hello Kitty Island Adventure

Right, but it should not.

If you play in Open it should only count for your open session.
If you play in Private it should only count for your private session.
If you play in Private Group it should only count for your private session.

You should not be able to affect the open in a private session that's just bad design.

CMDR Brew Pub

"It does not matter if the glass is half empty or half full there is clearly more room for beer."

Yep. It's this simple. I don't know why people have such a hard time understanding the concept.
 
Yep. It's this simple. I don't know why people have such a hard time understanding the concept.

I don't know why people have such a hard time understanding that the BGS is for every player in every mode and splitting it up is an exponentially complicated endeavor, and ultimately a complete waste of time and money due to a fundamental component of our plane existence.

That component is TIME itself.... that and the blocking feature.
 
This has got to be the most elaborately veiled "Powerplay Open-only" thread.

Hmm, I see a pattern actually.

Person buys game, becomes noob.
Noob gets blown up and adopted by people who blew them up.
Noob gets inducted into the ways of the game by same people
Noob gets brainwashed on Discord through echo chamber and destruction of free thought or opposition opinion
Noob gets taught to grind and hate it.
Noob gets taught about BGS and why to hate it.
Noob gets taught 'carebear' for use in future to dehumanise opposite thought (White Knight is reserved for developed noobs to use)
After a few weeks, approximately 4-6 weeks, noob gets pointed at the forums and a suggestion is made that they post about their ideas and how it affects a noobs game so much
Few pages later gankers start appearing saying things like 'great suggestion' or 'well thought out post' to other gankers or people who think like them
Noob thinks this was all their idea
 
o7

I have some feedback, first hand down this is my new favorite game, I'm flying with a Thrustmaster 16000m with pedals and have a blast exploring the vastness of outer space.

I am a fairly new pilot and I just recently joined a squadron. I am very curious about why do your private play sessions carry over to the open play sessions. I'm not understanding how a squadron can be working on the "BGS" (Back Ground Simulation(for new pilots like me)) in an open play session just to be thwarted by players in private play sessions. Last I checked the game is called "Elite Dangerous" not "Elite Hello Kitty Island Adventure". We should be able to defend our territory's progress from other players via combat and not by what group of players can run the most missions in a private session.

Also what is up with the engineering grind? If it was not for my squadron I would be lost and the fact that the fastest way to farm is to repeatedly log out and log into a private session to scan a few nodes and collect materials is just not a good catch up mechanic game design for new players, it's just not fun. New players are forced to grind these "farm spots" to have a reliable ship for PVP due to the engineering benefits, can the Devs please think about maybe some other catchup mechanic. Maybe some sort of epic trailblazing chain mission that allows us to upgrade our engineering to a certain extent, or allow us to buy the upgrades with credits. This would allow us to just do the missions we want to do, explore the systems we want to explore and hunt the pilots we want to hunt without us sitting on a planet or a farm spot logging out and in to farm materials.

Then on top of all this, you can essentially play in private sessions with no real threat, you can completely outfit and engineer your ship without one encounter with another player. Then log into the open play and hunt new pilots like me, but that same "Elite" pilot would jump to a private session if they were interdicted by a player flying in a similar ship. Private sessions should not count towards open play in any form.

CMDR Brew Pub

"It does not matter if the glass is half empty or half full there is clearly more room for beer."
There's just one thing here I'm having trouble with: "fairly new pilot". It's an amazing coincidence for a newcomer to hit on all the popular tropes so accurately. Alt account?
 
Hmm, I see a pattern actually.

Person buys game, becomes noob.
Noob gets blown up and adopted by people who blew them up.
Noob gets inducted into the ways of the game by same people
Noob gets brainwashed on Discord through echo chamber and destruction of free thought or opposition opinion
Noob gets taught to grind and hate it.
Noob gets taught about BGS and why to hate it.
Noob gets taught 'carebear' for use in future to dehumanise opposite thought (White Knight is reserved for developed noobs to use)
After a few weeks, approximately 4-6 weeks, noob gets pointed at the forums and a suggestion is made that they post about their ideas and how it affects a noobs game so much
Few pages later gankers start appearing saying things like 'great suggestion' or 'well thought out post' to other gankers or people who think like them
Noob thinks this was all their idea


What term do you suggest I should use besides 'carebear'. Again is the game called "Elite Dangerous" or "Elite Hello Kitty Island Adventure"
 
There's just one thing here I'm having trouble with: "fairly new pilot". It's an amazing coincidence for a newcomer to hit on all the popular tropes so accurately. Alt account?


I'm fairly I steam is telling me I have 34.5 hours of game time.
 
What term do you suggest I should use besides 'carebear'. Again is the game called "Elite Dangerous" or "Elite Hello Kitty Island Adventure"

... use the term "carebear".

Dangerous means the RANK nothing to do with how "hard" the game is.

Nor is it called Elite: Play MY way and not your way.
 
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Robert Maynard

Volunteer Moderator
What term do you suggest I should use besides 'carebear'.
It depends on the reaction sought. Use of that term is often designed to attempt to elicit a particular response.
Again is the game called "Elite Dangerous" or "Elite Hello Kitty Island Adventure"
The official reason for the name is well known. That some assume that the danger should be offered by other players means that they have ignored how the game was designed.
 
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Deleted member 110222

D
It depends on the reaction sought. Using that term usually elicits a particular response.

The official reason for the name is well known. That some assume that the danger should be offered by other players means that they have ignored how the game was designed.
TBH mate, ignoring the name, but if PvP is so meaningless that nobody even bothers, it's completely failed.

Like it or not but within Open, PvP is a thing and I'm ignoring the other modes. You know very well I have nothing but respect for the modes these days, using them all myself... But within Open something has gone wrong. Very, very wrong. And ED has quite possibly the worst implementation of open-world PvP I've ever seen.

And to stress, I'm talking about direct ship battles, not the irrelevant nonsense that is the BGS.
 
What term do you suggest I should use besides 'carebear'. Again is the game called "Elite Dangerous" or "Elite Hello Kitty Island Adventure"
The word "Dangerous" refers to Frontier's inability to implement supposedly game-defining features that it made up on the spur of the moment to justify a marketing decision.

As far as practicalities go:
  • if they have two separate BGSes, one for Open and one for PG/Solo, then people can trivially exploit this (especially with Carriers) by doing the actual BGS-affecting actions in Open but the travel in PG/Solo. (Simplest exploit: earn money in Solo, or for that matter in Open in a quiet system, fly to your station in Solo, log back into Open and sit there using the money to spam donation missions for your opposition ... more advanced exploits would use the fact that the system was in different states - sometimes wildly different states - on each server) Complaints will shift to only ever seeing the opposition when they're safely sitting on a landing pad and taunting them.
  • if they have two separate BGSes, one for the current game and one for an entirely separate set of Open-only accounts with no shared progress or ability to switch between them - the only way to stop the exploits of the first one - then the number of players who will use the new BGS will be tiny, and then you will have the joy of expanding forever with no opposition because the next nearest player-backed faction will be 50 LY away. [1] You'll also have no support from 3rd-party tools unless you write your own, and most systems will be stuck in BGS: None due to lack of passing traffic which will make things like trade, mining, etc. less profitable and less interesting.

Broadly speaking the number of people who think this is a good idea is nowhere near high enough to justify Frontier funding an extra full set of servers for it - and no-one is suggesting it be done as an exclusive subscription service at however much Frontier think it would take to break even.

[1] Frontier could, since it's going to be a conflict-focused server, shrink the bubble to about 500 systems for that one, which would avoid that issue. Otherwise you'd be really tough, facing down your complete lack of enemies in Open-only, knocking over systems with five minutes work because you didn't even need to push against random passing traffic, etc. Hardly the competitive environment people envisage.

What is the opposite of a carebear, out of interest?
An apathybull, of course.
 
What is the opposite of a carebear, out of interest?

TIL it's the "Who Care Bears" and the glare instead of stare.

The Who Cares Bears are a group of villains from the Care Bears comic book series who appeared in the issue 11 story "The Who-Cares Bears". Created by No Heart from four of his Shadows.
Stare_vs_Glare.png
.
 

Robert Maynard

Volunteer Moderator
TBH mate, ignoring the name, but if PvP is so meaningless that nobody even bothers, it's completely failed.
I very much doubt that "nobody even bothers" with PvP - however it remains an optional extra for those so inclined with no requirement for other players to engage in it.
Like it or not but within Open, PvP is a thing and I'm ignoring the other modes.
It's not limited to Open - it's possible in both of the multi-player game modes.
You know very well I have nothing but respect for the modes these days, using them all myself... But within Open something has gone wrong. Very, very wrong. And ED has quite possibly the worst implementation of open-world PvP I've ever seen.

And to stress, I'm talking about direct ship battles, not the irrelevant nonsense that is the BGS.
The gulf between ships optimised for different roles existed before Engineers were introduced - which vastly increased the disparities. We have ships that can be one shotted and ships that seem to take an age to take down - all down to the preferences of the player that configured them.

Then there's the fact that Frontier learned early on that players can't be trusted to earn contested rewards when they can collude instead - hence little in the way of reward for PvP.
 

Robert Maynard

Volunteer Moderator
[1] Frontier could, since it's going to be a conflict-focused server, shrink the bubble to about 500 systems for that one, which would avoid that issue. Otherwise you'd be really tough, facing down your complete lack of enemies in Open-only, knocking over systems with five minutes work because you didn't even need to push against random passing traffic, etc. Hardly the competitive environment people envisage.
Looking at the "500 systems" proposal, an alternative to a separate BGS for an Open only mode might be to permit lock three small chunks of the galaxy, currently unpopulated, one per platform, that could each only be accessed in Open on the specific platform. Factions, Powers, etc. could be seeded into the new mini-bubbles.
 
Looking at the "500 systems" proposal, an alternative to a separate BGS for an Open only mode might be to permit lock three small chunks of the galaxy, currently unpopulated, one per platform, that could each only be accessed in Open on the specific platform. Factions, Powers, etc. could be seeded into the new mini-bubbles.
Permit-locking would also have the advantage of "no carriers", which would make it easier to have direct competitive play. Carriers could still of course be used to ferry people up to the edge of the area, for convenience.

Might not need a separate one for each platform - big groups are often multiplatform anyway, and they might get crossplay eventually.

They could also permit lock a moderate area - a few thousand systems off to one side - but only populate systems as player groups signed up to it:
- every time a player faction gets added, it's added to a new system and a nearby system is also populated
- existing player groups can apply to move their faction: all their bubble systems are removed, they get added to the new one instead, and home system is updated accordingly
 
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