General Elite Dangerous vs Elite Hello Kitty Island Adventure

Right, but it should not.

If you play in Open it should only count for your open session.
If you play in Private it should only count for your private session.
If you play in Private Group it should only count for your private session.

You should not be able to affect the open in a private session that's just bad design.

CMDR Brew Pub

"It does not matter if the glass is half empty or half full there is clearly more room for beer."
The game was sold as a single shared universe.
The shared universe is working exactly as it was sold. Every action (regardless of mode or platform) affects the shared universe just like it was sold to everyone.
You have to understand what you are asking for is not just 3 different universes but every pg would also need its own universe, then you would have to have it done in triplicate, one for each platform, and with all that fragmentation how do you determine the "Correct" fragment as the true fragment? Plus diluting the player base even further is just going to make things more empty.
 

Robert Maynard

Volunteer Moderator
But it should separate galaxy state, it's not fair to punish the people who play in the open for someone's private actions.
Whether it should be separate, or not, remains a matter of opinion.

Frontier have been clear that they won't split the galaxy state just as they have been clear that all players affecting the single shared galaxy state is intended:
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.
No.

Michael
Is there planned to be any defense against the possibility that player created minor factions could be destroyed with no possible recourse through Private Groups or Solo play?

From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael
 
If Solo/PG players didn't influence the BGS, we'd have trade routes that never dry up (as supply/demand wouldn't work).

And if we had separate servers, we'd have two entirely different galaxies that would gradually get out of sync.

A lot of hassle to cater for a handful of players that seem to be incapable of playing the BGS. Learn to git gud. You won't lose unless you are either incompetent or outnumbered.
 
Once you become more experienced in the game, you’ll know that it really doesn’t matter if everyone was forced into open. Even with open only, people could still be playing the BGS against you and you’d never see them.

1). this game is not a true MMO. Only around 100 players max ever make it into one instance. So you could have someone in open in the same system as you and neither of you are visible to each other.

2). This game is massive. With instancing limitations and the size of the galaxy, running into a significant number of players during a play session is fairly rare.

3). The only anti-ganker mechanic that exists in the game is the ability to block commanders, which lowers your chances of instancing with them. So, a player could just block your faction members and not deal with any of you.

While you might have some points on the rest of your arguments, the open only one just isn’t valid because of the game’s design of the open mechanic. I would be shocked if FDev were to ever try to make this game a true MMO where thousands of players are in the same instance. The costs to handle that doesn’t seem to be of interest to FDev. And, the ability to host all players in one massive instance would be necessary to make a real argument for open only.
 
But it should be a separate galaxy state, it's not fair to punish the people who play in the open for someone's private actions.
But it should be a separate galaxy state, it's not fair to punish the people who play in private for someone's open actions.

That makes as much sense.

What's the difference. It's not OPEN's game.
 

What a worthwhile and insightful post, I now feel enlightened for having read it.
Or try this method. Assuming the module you want to engineer will fit on the Asp (obviously, not all will; but for those that do, read on...) swap it from the ship you want modded and equip it on the Asp. Fly the Asp over to the Engineer, mod the module, fly back home, swap modules back to the ship you originally wanted to Engineer. This way you don't have to wait on nor pay for ship transfers. The Asp is flying to the Engineer and back regardless, so cut out the middle step of transferring your other ship to the Engineer's system.

The only conditions under which this doesn't work is if the module is too big to fit on the Asp or you're modding an FSD. If it's an FSD mod, then might as well just jump with the ship you want modded as the jump range between it and the Asp will be close enough as to probably make no difference.

I've got a Diamondback that can do 74 ly a jump and an Asp that does a little less. Using the method I just described I can mod most everything I want engineered - except capital ship-sized modules - in 4 jumps or less.

That's the trouble, everything I need experimenting is stuff that's welded to the ship or too big for my Asp/Krait to haul over.

The stuff that isn't (boosters and what not), will take multiple trips.

Much rather do it all in one trip.

I'm just weird that way I guess. Anyway once the 'Vette's done that's two of the most asthmatic ships done. Only goes up from there.
 
But it should be a separate galaxy state, it's not fair to punish the people who play in private for someone's open actions.

That makes as much sense.

What's the difference. It's not OPEN's game.

Sure I agree with this, I'm glad you see it my way.
 
My main problem with Engineers is the lack of ability to pin experimentals. That is an absolute killer in ships with all the jumping ability of an overweight Elephant with broken legs (Fed Gunship/Corvette).

So what usually happens is I hop in my Asp, fly over to the Engineers spot or nearest system with a station and have it flown over or do the trip at 19 ly a pop. Usually I go for the former and switch the game off....usually for the rest of the day. That's 4 days so far and then I have to go mat hunting again...fortunately just raws.

Bear in mind some of these engineers are 300 ly away from each other too.

The honeymoon period wore off fast for me with this game. Engineering is sadly mandatory.

Have you already tryed to fit a size 5 FSD booster in your corvette and striping the modules that you are not going to engineer at that time?

It may help with it a bit.
 
I agree with you in the aspect that the BGS should not be affected by players in solo/PG instances, but the main problem is, that this game was designed from the ground up to work this way, changing that now, would just be an enourmous task and would cost frontier milions to reshape it to fit an open only play style, removing the other modes would only make frontier loose cutomers so this is another no no.

What i would suggest to frontier is to make people playing in solo/PG have diminished returns in the BGS interaction, like for an example, a solo player would only have 25% of the effect in the BGS a open player have, this could be done, i just can't confirm it would be easy or even worth the time invested in trying to do that.

By the way i play only in Solo.
 
Has anyone suggested that in areas where Pepsi outsells Coke, it's because Pepsi's truckers either have better combat skills or fit better missiles and armour on their trucks?

The BGS isn't a wargame. Except when it is (i.e. a war breaks out), when "combat zones" are provided for the pewpew. Shooting the ships of a faction you're not currently at war with is basically cheating. But it's ineffective anyhow, as you'd be better off actually supporting your own faction. Those who don't get that, lose.
 

Robert Maynard

Volunteer Moderator
Yea, sometimes it's hard for me to tell the difference sometimes, what with all these kinds of threads popping up by the dozens on the daily
They pop up regularly because Frontier have not chosen to accede, in over seven and a half years of asking, to the requests / proposals / demands of players who want existing game features to be either PvP-gated to Open or given a bonus for playing in Open.

Remembering that the only feature that Sandro indicated might possibly be considered for Open only is Powerplay, i.e. not the BGS, CGs, etc. - and that investigative Flash Topic was over two years ago with no known outcome.
 
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BGS OPEN ONLY PLEASE

It is happening again..,

Thing is @Brewpub even if the BGS was open only, it's a simple numbers game as to who has the most influence. Therefore a bigger, well organised group will win vs a small group merely because they interact with the BGS more. As others have also pointed out, you have PS4 and XBOX players also contributing, not to mention different timezones. The other base assumption you are making is on instancing. Even in Open, I could very well instance in a different er... instance to where you are waiting to blow me to smithereens or at least counter my activity.

Your assumptions at the base level are wrong I am sorry to say and therefore an "Open Only" BGS won't happen. Honestly, let it go.

If by some miracle it was available - killing non-NPC "enemy" ships has very little effect in the grand scheme of the BGS, this is why there are so many NPC ships to murder if you see fit. Top BGS manipulation is never about the pew-pew.

Now, should there be a Open Only feature that IS dependent on PvP (in whatever form, not just pew) then from me the answer is YES!

Powerplay SHOULD and COULD have been this, but it's a decision that was mooted by FDEV and then quietly allowed to die. I tell you, people lost their minds on the boards here when it was suggested.

Us Open Only Powerplay advocates still live in hope, but for the BGS to go Open Only please refer to the video below.

Source: https://youtu.be/L0MK7qz13bU
 
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