Newcomer / Intro What are you up to?

How about both being gimballed?

EDIT: Also, aren't turrets effectively a fixed point weapon if you don't have other players as crew?

Turrets will automatically aim and fire at your current target, if you haven't got a multi-crew session going. I've seen NPC Fer-de-Lances use the huge hard-point with a turretted weapon, which then fires at me as they execute an overhead pass, for example.


What works for me is not worrying about the ceiling in my bathroom collapsing and a bathtub filled with water falling into my apartment. Unfortunately, we can't always have nice things due to fish excrement being in a snit. So I have to worry about my bathroom ceiling collapsing and my apartment having a bathtub fall into it.

😦

What a miserable situation to be in. I hope everything stays intact and the whole thing gets cleaned up.

Well, you see something new every day. About two jumps from Shin is a system called "Tripitaka". I should stop Monkey-ing around.

Aahhhh, Master! Let me just bash him once :)
 
So, I raised some cash through mining and missions and my FC now has all it needs. Armoury, UC, Repair and Refuel. I'm at about 11m a week upkeep, no probs. Carrier has a balance of 30m as we speak and I have a personal balance of 27m. I love being skint again. I think I have just about got all I can out of the ring I've been parked up next to. I will take my Dolphin out for a spin and find a new system. I might just buy a stock Sidewinder to throw on the carrier, Partly sentimental, partly because I might want to try landing on something dangerous in something cheap to replace.

Still not entirely sure abut the carrier, It hasn't changed my game over night, other than the bank balance. I feel rather like one man who owns and lives in a 27 bedroom mansion. It's obviously far too big for me but I don't care. I might take a slow jaunt back toward the Bubble.

In other news, non game related, I have a MacBook Pro, 2016 model. at the end of last week, occasionally, the screen went black. Eventually, on Monday this week, I realised it was to do with the angle of the screen. So I booked it in for a repair with an Apple authorised agent (through the Apple website), as they were the only ones offering an appointment the next day. I took it in, he said it would be a week. He phoned me today to come and collect it. Apparently it is a known issue so he's just given me a new screen/lid for free. No labour costs, nothing. Brilliant service.
 
What a miserable situation to be in. I hope everything stays intact and the whole thing gets cleaned up.

Well, maintance got right on things when I put in the request on the landlord's resident account management website. They checked with the upstairs neighbor who's being evicted, and were told "There's no leak". They then came to my apartment, and I showed them the clear evidence of a leak... You know, the growing crack in the ceiling with water coming out of it. The leak's stopped, as has the faint sound of running water. I'm assuming the water to that apartment has been shut off. So, that's good I assume. I'm thinking they'll still probably have to do repairs in the next few days, but "bathtub filled with water falling through the ceiling" is no longer quite so immediate of a concern. I hope. Still hard to focus on Elite Dangerous when I need to keep an eye out for maintenance and am worried the ceiling will collapse.

Turrets have a ‘fire at will’ and ‘target only’ setting. Fire at will automatically fires at all hostile targets, target only will fire at what you have selected, after hitting the fire button once.

This is good to know. Might put a turret in the 3rd weapon hardpoint of my Cobra Mk III then.
 
I've been bounty hunting at the nav beacon in LFT 926 with my new X56 hotas in a Viper. More work required on the weapons arrangement in the Viper and the flight controls. I spent the first session opening menus while looking for the secondary fire button. So much for defaults.
 
I've been bounty hunting at the nav beacon in LFT 926 with my new X56 hotas in a Viper. More work required on the weapons arrangement in the Viper and the flight controls. I spent the first session opening menus while looking for the secondary fire button. So much for defaults.

I know that feeling. I hadn't noticed until a pirate attacked, but the T-Flight HOTAS 4's presets didn't include one for switching cockpit mode or weapon groups. This meant that the first pirate I encountered while using it, I had to out maneuver for a while till system security showed up and chased them off. Mostly because I couldn't see my keyboard to hit the M key due to playing in VR and I'm not particularly good at managing an escape once in combat.
 
You only get one guess...it was a hair trigger...the sales guys even gave me.. ☕ :coffee:👍
FC-runelongahfirstarrivalk.jpg
FC-runelongahfirstdock.jpgbig init...
I got a cool FC-ID , XLX-1XJ....:D🕺
And a 1Bcrd's in the reserves

edit: Now hiding at the ring planet at Nagarlaw, BBQ + Beers on landing pad 16. repair , refuel, armory, UC and redemption available.
No market trading as yet, don't want to get C.R.A.A.B.S..ed..
 
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"Mother bucket! Just kill the damn pirate already!"

stares in annoyance as the composition of the nearby asteroid field is displayed instead of a hail of withering lasers raining upon the pirate

"What?!"

(computerized voice) "I'm sorry Dave, I'm afraid I can't do that."

"Arglebargle!"

drink dispenser you don't remember installing dispenses a cup of liquid that is almost, but not quite, entirely unlike tea

"You know what, fine! I'm out of here."

engages frameship Drive, only for the laser canons to fire instead

"AAARRRGH!"
 
And I thought I was old and forgetful :)

That was a joke. Both with Keyboard & mouse and the T-Flight HOTAS 4 presets it's impossible to accidentally fire your ship's weapons when you try engaging the FSD. Heck, unless you specifically toggled it to do so, trying to fire weapons with the hardpoints retracted flat out doesn't work because they are retracted. And if you're engaging the FSD, you've retracted hardpoints. I'd imagine other HOTAS setups also have things mapped so you can't accidentally fire weapons when trying to engage the FSD. But it made for a funny conclusion to the "oh god, how do I switch to combat mode" problem a HOTAS can initially have or trying to figure out where the secondary fire button is mapped to (if it's mapped).
 
That was a joke. Both with Keyboard & mouse and the T-Flight HOTAS 4 presets it's impossible to accidentally fire your ship's weapons when you try engaging the FSD. Heck, unless you specifically toggled it to do so, trying to fire weapons with the hardpoints retracted flat out doesn't work because they are retracted. And if you're engaging the FSD, you've retracted hardpoints. I'd imagine other HOTAS setups also have things mapped so you can't accidentally fire weapons when trying to engage the FSD. But it made for a funny conclusion to the "oh god, how do I switch to combat mode" problem a HOTAS can initially have or trying to figure out where the secondary fire button is mapped to (if it's mapped).

There's a setting "firing deploys weapons" or somesuch, meaning that the fire button will also deploy weapons if they're not deployed.

Lost one of my first ships that way.

XBox controller, throttle is (per default) on the shoulder switches, fire buttons are on the main triggers. Entered a station, wanted to speed up a little, hit the trigger instead of the shoulder switch - no effect on speed. Hit the trigger again. Oooops...
From then on, I made sure that I disable the "firing deploys weapons" first thing whenver I touch my bindings.
 
I do use "firing deploys weapons", but then again the binds for how to fire my weapons are not possible to accidentally trigger when using the throttle or engaging the FSD. That, and the only weapon key I'm likely to accidently hit while trying to engage the FSD is usually a scanner. I have scanners set up for secondary fire when not in combat. And that's the fire button I might hit by mistake.

EDIT:
XBox controller, throttle is (per default) on the shoulder switches, fire buttons are on the main triggers. Entered a station, wanted to speed up a little, hit the trigger instead of the shoulder switch - no effect on speed. Hit the trigger again. Oooops...
From then on, I made sure that I disable the "firing deploys weapons" first thing whenver I touch my bindings.

This is more a problem because most vehicle based sims use the triggers for accelerate and brake. Thus Elite Dangerous's different setup throws you off. I tried using my X-Box One controller, but the fact you also need a keyboard meant it wasn't a good fit for playing in VR. That, and I found the placement of throttle controls to be counter-intuitive. Didn't feel like messing with it either to make things work properly.
 
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That was a joke. Both with Keyboard & mouse and the T-Flight HOTAS 4 presets it's impossible to accidentally fire your ship's weapons when you try engaging the FSD. Heck, unless you specifically toggled it to do so, trying to fire weapons with the hardpoints retracted flat out doesn't work because they are retracted. And if you're engaging the FSD, you've retracted hardpoints. I'd imagine other HOTAS setups also have things mapped so you can't accidentally fire weapons when trying to engage the FSD. But it made for a funny conclusion to the "oh god, how do I switch to combat mode" problem a HOTAS can initially have or trying to figure out where the secondary fire button is mapped to (if it's mapped).
And here I was thinking that they had added a new control option besides the default to device and custom ones, Random hours of fun trying to guess where your key controls have moved to this time.
 
And here I was thinking that they had added a new control option besides the default to device and custom ones, Random hours of fun trying to guess where your key controls have moved to this time.

That would cause so much rage quitting. Can you imagine it? Every time you sign into the game, and every 10th time you dock, your entire control layout changes at random leaving you having to figure everything out. Gods, there would be so many problems if that happened.

EDIT: And for maximum frustration, no measures in place to ensure critical things like thrust, pitch, yaw, and rolling are mapped.
 
There's a setting "firing deploys weapons" or somesuch, meaning that the fire button will also deploy weapons if they're not deployed.

Lost one of my first ships that way.

XBox controller, throttle is (per default) on the shoulder switches, fire buttons are on the main triggers. Entered a station, wanted to speed up a little, hit the trigger instead of the shoulder switch - no effect on speed. Hit the trigger again. Oooops...
From then on, I made sure that I disable the "firing deploys weapons" first thing whenver I touch my bindings.
The reason I disabled that option for my X52 Pro was the delays it caused when trying to run away from security at a High RES if I fired a stray shot, the delay was due to having the KWS on continuous fire via a rotary on the throttle which had to be turned off before I could retract the hard points.
 
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