Well, you see something new every day. About two jumps from Shin is a system called "Tripitaka". I should stop Monkey-ing around.
How about both being gimballed?
EDIT: Also, aren't turrets effectively a fixed point weapon if you don't have other players as crew?
What works for me is not worrying about the ceiling in my bathroom collapsing and a bathtub filled with water falling into my apartment. Unfortunately, we can't always have nice things due to fish excrement being in a snit. So I have to worry about my bathroom ceiling collapsing and my apartment having a bathtub fall into it.
Well, you see something new every day. About two jumps from Shin is a system called "Tripitaka". I should stop Monkey-ing around.
How about both being gimballed?
EDIT: Also, aren't turrets effectively a fixed point weapon if you don't have other players as crew?
What a miserable situation to be in. I hope everything stays intact and the whole thing gets cleaned up.
Turrets have a ‘fire at will’ and ‘target only’ setting. Fire at will automatically fires at all hostile targets, target only will fire at what you have selected, after hitting the fire button once.
I've been bounty hunting at the nav beacon in LFT 926 with my new X56 hotas in a Viper. More work required on the weapons arrangement in the Viper and the flight controls. I spent the first session opening menus while looking for the secondary fire button. So much for defaults.
"DIE, filthy pirate!"Nothing quite like wanting to open fire on a goit and doing a system scan instead. Ah, mode switching.
"DIE, filthy pirate!"
swish swish swish BOOOOOO
"Uhm" fiddles with controls "Give me a sec"
"DIE, filthy pirate!"
CLICK "Collector limpet. Deployed."
And I thought I was old and forgetfulengages frameship Drive, only for the laser canons to fire instead
"AAARRRGH!"
And I thought I was old and forgetful![]()
That was a joke. Both with Keyboard & mouse and the T-Flight HOTAS 4 presets it's impossible to accidentally fire your ship's weapons when you try engaging the FSD. Heck, unless you specifically toggled it to do so, trying to fire weapons with the hardpoints retracted flat out doesn't work because they are retracted. And if you're engaging the FSD, you've retracted hardpoints. I'd imagine other HOTAS setups also have things mapped so you can't accidentally fire weapons when trying to engage the FSD. But it made for a funny conclusion to the "oh god, how do I switch to combat mode" problem a HOTAS can initially have or trying to figure out where the secondary fire button is mapped to (if it's mapped).
XBox controller, throttle is (per default) on the shoulder switches, fire buttons are on the main triggers. Entered a station, wanted to speed up a little, hit the trigger instead of the shoulder switch - no effect on speed. Hit the trigger again. Oooops...
From then on, I made sure that I disable the "firing deploys weapons" first thing whenver I touch my bindings.
And here I was thinking that they had added a new control option besides the default to device and custom ones, Random hours of fun trying to guess where your key controls have moved to this time.That was a joke. Both with Keyboard & mouse and the T-Flight HOTAS 4 presets it's impossible to accidentally fire your ship's weapons when you try engaging the FSD. Heck, unless you specifically toggled it to do so, trying to fire weapons with the hardpoints retracted flat out doesn't work because they are retracted. And if you're engaging the FSD, you've retracted hardpoints. I'd imagine other HOTAS setups also have things mapped so you can't accidentally fire weapons when trying to engage the FSD. But it made for a funny conclusion to the "oh god, how do I switch to combat mode" problem a HOTAS can initially have or trying to figure out where the secondary fire button is mapped to (if it's mapped).
And here I was thinking that they had added a new control option besides the default to device and custom ones, Random hours of fun trying to guess where your key controls have moved to this time.
The reason I disabled that option for my X52 Pro was the delays it caused when trying to run away from security at a High RES if I fired a stray shot, the delay was due to having the KWS on continuous fire via a rotary on the throttle which had to be turned off before I could retract the hard points.There's a setting "firing deploys weapons" or somesuch, meaning that the fire button will also deploy weapons if they're not deployed.
Lost one of my first ships that way.
XBox controller, throttle is (per default) on the shoulder switches, fire buttons are on the main triggers. Entered a station, wanted to speed up a little, hit the trigger instead of the shoulder switch - no effect on speed. Hit the trigger again. Oooops...
From then on, I made sure that I disable the "firing deploys weapons" first thing whenver I touch my bindings.
You still have Chaff on a trigger?Ha, yes!
Quick! Chaff!
"Programming limpet drone"