Hello, popping back here in case there are still VR gamers lingering about just to say VTOL VR came out of early access a few days ago.
This game would be the primary example of how to do motion controls in a cockpit-based flight sim RIGHT. It's light years ahead of the fiddly functionality of the NMS virtual joystick. Honestly controls like these would be more than good enough for something like ED, given that VTOL is around the same ballpark in flight model and systems complexity. I'm not really missing having a physical joystick at all, and I can't overstate the immersion and intuitiveness afforded by the diegetic buttons, switches and multi-functional displays IN the cockpit that you can actually see and use with your hands. Not to mention not having to suffer the frustration of having to bind/remember a bazillion of keys/HOTAS buttons every time you decide to return to a game like this after a couple of months' hiatus.
Want to retract the landing gear? Just flip the switch that says "GEAR". Open the bay doors? Right, there's a switch that says "DOORS". Wow. How do they come up with this stuff?