Question for Open players who don't like PVP/ganking... help me understand

It's not difficult to understand. They're just saying that if you act this way, you're an ole.

The freedom to choose to be an ole does not somehow magically absolve you of being an ole. It just allows you to exult in your full oley glory.

Just don't be surprised when people witness your oley behavior and call a spade a spade.

I kindly point you in the direction of this link: https://elitedangerous.com/features/fight/

Below relevant bits are bolded for emphasis.

It’s a cutthroat galaxy out there and you’ll need combat skills to survive. Whether you’re a trader, miner, explorer or dedicated combat pilot, you’ll need to be ready to stand your ground and fight.

Every ship can be outfitted weapons that fit your combat style, from rapid-fire multi-cannons to auto-targeting beam lasers. Combined with a selection of shields and armor, your ship can be armed to take on the galaxy’s pirates, law enforcement or even rogue commanders.

If you choose to fly in Open Play you’ll encounter other commanders in a galaxy where friendly fire is always on. Rogue commanders are those pilots who have betrayed the Pilots federation by turning on their own; those pilots can carry huge bounties, making them prime targets for skilled hunters.

And combat pilots now face a new challenge, rising from the shadows. Combat pilots are humanity’s frontline against the Thargoid alien incursion. The Aegis research initiative has been created to arm and equip Commanders with experimental technology to defend the galaxy from the Thargoids.

There are credits to be made taking on assassination missions, hunting criminals or being a mercenary for the galaxy’s superpowers. Arm your ship, choose your battles and take on the galaxy. Combat offers direct progression to the rank of Elite.

Shooting you down just for kicks is literally working as intended.
 
Shooting you down in Elite doesn't make me a jerk in real life. Full stop.

Actually, I'd say it's far more an indicator than anything else. In real life there are consequences to your actions. Only when there are no consequences can you truly be judged fairly for who you truly are.

And what kind of person harms another person for no benefit other than their own entertainment? The answer should be fairly obvious.
 
Actually, I'd say it's far more an indicator than anything else. In real life there are consequences to your actions. Only when there are no consequences can you truly be judged fairly for who you truly are.

And what kind of person harms another person for no benefit other than their own entertainment? The answer should be fairly obvious.

This attitude is the single most toxic expression of immaturity there can be in any game, much less Elite. Here's why:

Do you think Anthony Hopkins really wants to eat people? Do you think James Earl Jones dreams of choking people to death with his mind? How about Jay Ward, animator of Snidely Whiplash? Did he have a secret fetish for running women over with trains?

Of course not.

It's because they, not unlike players in any game, can seperate fantasy from reality. Why can't you?
 
I'll never get whats fun about seal clubbing a ship and CMDR a thousand times below your skill level, but you be you I suppose.

As you point out solo is an easy opt out to involuntary PVP which I agree, it's too late in now to change things. But I do think this Dev has left allot of money on the table by choosing not to protect it's player base. A likely guess is many gank victims don't bother complaining on boards, or "gittin gud" they just leave.
Seal clubbing itself is lame imho And I don't do it. Most NPCs offer a better fight then a player's 3D shielded Asp.
But the fluke chance of somebody surprising you is really worth it.

What people complain about isn't inherently the players; it's douchey to obliterate undefended players, but that's not the fundamental problem. If that happens in an Anarchy system, for example, it's not an issue.

The problem is that it makes no sense in what is supposed to be a realistic universe. If a pirate obliterates a helpless trader in a high security system, there would be outrage from the local population. That person would lose their rights to use that faction's facilities for years, and should be chased and interdicted constantly by the local police, with more and more ships chasing them until they run away, and even continuing to chase them for a ways out of the system. If that player kills someone in a permit-locked system, they should instantly lose their permit. No second chances, they're there by permission, and that permission should be gone.

There's a dramatic disconnect between the supposed rules of the universe and what actually happens in gameplay, and every time that disconnect is highlighted, it brutally rips the player out of their immersion and back into the reality of a poorly designed game.

If players could lose their Shinrarta Dezhra permit, they'd be a LOT more careful of what they did there, and the permit and security ratings would actually mean something.
I'd say most Gankers in Elite wouldn't have problems with those changes.
On the other hand, Anarchy systems should be upgraded then too, with better missions there because like in the original Elite,
it should be dangerous to go to Riedquat.
Of course, in a system where you can opt out of all danger by clicking solo, changes are useless anyways.
It's not difficult to understand. They're just saying that if you act this way, you're an ***hole.

The freedom to choose to be an ***hole does not somehow magically absolve you of being an ***hole. It just allows you to exult in your full ***holey glory.

Just don't be surprised when people witness your ***holey behavior and call a spade a spade.
Shooting another player IS NOT MAKING YOU AN ***hole. Full stop.
I was once like that, took attacks on me personally.
That is unhealthy. It's a game. Breathe. If you explode, you explode.
Do everything so that you don't explode.
And accept that it's allowed in this game to "just hunt other CMDRs"
It's even in the marketing. It belongs to this game. Accept it.
 
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You are correct, this is a tired argument.

People requesting that they not be shot at by other players, and those players demanding the right to shoot everyone they please, for no reason, v people that want to play without combat, is what is being discussed. Your purposefully disingenuous statements that you aren't forcing your play style on anyone aren't fooling anyone.

I could be mistaken, but shaming people for not playing in Open, mocking people that don't play your way, and wanting Open Only, all point to wanting to force people into Open. The first two are referred to as peer pressure, the last is called compulsion. None of them is considered to be non-coercive. I suppose your argument is technically correct in that no one IS forcing us into Open, but that has much more to do with Frontier than the stated desires in this, and others like it, thread.

You want PaP, where a represents Against. V for versus is not accurate because versus includes the concept of competition in its definition, and you people want easy targets, not people that are going to fight back effectively.

I don't know if you understand what I am arguing for. Perhaps that's on me.

Base assumption #1 - click on open and you agree to unconsensual attacks.

Base assumption #2 - you are not beholden to fly in Open if you don't want to. Perhaps in 2014/5 I used to advocate open only, not any more. I want you (generic) to enjoy the game in any mode you want.

My issue is with CMDRs who choose Open and don't understand assumption #1.

FWIW, I always play the blockade runner/trader/smuggler. I always run away, but I always get to my destination (or die trying) all my builds and skills are designed around this.

In summary, no one is trying to take your other modes away - I will likewise argue against anyone who does so. (refer to the other Open only incentive thread for proof)

I'd like you to experience open, as a non PvP build because for me it's exciting and fun. If it isn't for you then that's fine.

Oh and BTW, being technically correct is the best form of being correct.




/jk
 
Actually, I'd say it's far more an indicator than anything else. In real life there are consequences to your actions. Only when there are no consequences can you truly be judged fairly for who you truly are.

And what kind of person harms another person for no benefit other than their own entertainment? The answer should be fairly obvious.
In this thread, we've had some really great discussions and sharing of perspectives from people who both enjoy and dislike engaging in PVP in Elite.

We've also established that, without doubt, the way Open is structured is designed and intended by FDev to be an "anything goes" gaming space, which includes emergent PVP, whether mutually desired or otherwise.

This is explicitly as much a feature of the game as the 400 billion star systems. The game was designed and developed to operate this way. The game is marketed around this feature. "Cutthroat galaxy" "rogue commanders" and all that, which has already been mentioned more than once here.

We've talked about the desires of PVE -focused, noncombatant players for a different, PVP-free way of collaborating, but have confirmed that unfortunately, the Open game mode was really not designed to cater to that wish. This is something those players need to take up with FDev, not with the rest of the playerbase who are playing the videogame as FDev designed and intended.

All players are free to engage in this Open game mode or not, and no one will think or care either way as to how anyone chooses. The modes are there to serve the goals and desires of the players, within the limits of what has been developed.

Videogames are escapism; we purchase games that provide interactive escapist entertainment we cannot get from books, movies, music and other entertainment art forms. Many if not all video games provide escapism in the form of combat and killing, whether it be against NPCs or other human players. In games such as these, "harming" other players - meaning killing their in-game avatar, virtually - is in fact what constitutes the "entertainment" aspect of the videogame. Elite also features this, and is far from unusual in that regard.

PVP videogames are not for everyone. Open is not for everyone (though all are welcome). Each person must make their own choices about how to spend their time, and allow others the freedom to do the same.

TLDR: this is in fact the videogame working as intended. If it's not for you, that's your choice, but take it up with FDev, not the players who bought and play the game in the manner that FDev intends.
 
TLDR: this is in fact the videogame working as intended. If it's not for you, that's your choice, but take it up with FDev, not the players who bought and play the game in the manner that FDev intends.
Indeed it is working exactly as intended, with the freedom to choose any mode for any in-game activity. That you make the point so absolutely should be a shining example to every player in the game.

It has been fascinating following this thread, even with the expected 'diversions' from various 'invested' parties ;)

Open isn't 'special', nor does it present additional risk for the majority of players most of the time, hotspots are obvious and if a player doesn't want to encounter randoms one simple choice removes all of them for as long as the player wishes.

Enjoy your freedom to do as you choose, I hope you remain playing for as many hours as many of us have done (y)
 
This is explicitly as much a feature of the game as the 400 billion star systems.
This is another huge thing. Even in the bubble there's tens of thousands of inhabited systems, yet the majority of players seem clustered around just a few hotspots - and aside from a few exceptions that are mostly places that youtubers have talked about in "best places to make your home system" lists like Diaguandri, most of those hotspots are in spitting distance of the starter systems.

When I first started the game, my friends who were playing before me based themselves out of Cubeo, so they had me run enough missions in the sidewinder to work my way up to an adder, then use the adder to go out and meet them - it took 50 jumps because I didn't know that fast route plotting was a thing. I mostly stayed in private for it.
Later we moved to Wu Guinagi, and it was a totally different environment - outside of the powerplay bubble, and nowhere near the core systems, the feel of the place was nothing like what it was near, say, Shinrarta. I wouldn't be surprised if I could go there right now in a shieldless trade ship, see another hollow pip, and get nothing but o7's. Assuming the place is still populated, of course.

The thing is, there are a ton of places like that if you just get out there and go roaming. Systems where little groups of players have stuck together to make their home. Big enough to meet people from time to time, but not big enough to attract the attention of gankers - nobody's going to hang out in a gankboat in somewhere like Kolaga where it could be hours between people showing up.
 
More so wings tend to stick to pg not because it's PvP free but for sheer practical reasons.
Uninterrupted time to focus on wing related stuff both at home system or nearby.
Further afield on wing related combat zones that's where fun could be in the open and indeed I do 90% of combat zones in open. Can't think why hehe.
Fact is open is slightly redundant in as far as wing progression is relevant. Bgs powerplay etc all via pg.
Time! Time is important. We have to allocate it with maximum effect.
 
The fact it's a game absolves me of responsibility. It's like how you can't step into a boxing ring to participate in a boxing match and then later sue your opponent for punching you.

That's actually a pretty good analogy. :)

Edit: On another note, SDC are still around? Haven't seen much of the purple facejobs around much recently (until this thread).
 
And what kind of person harms another person for no benefit other than their own entertainment?

Well, this is on ED designers mostly, not only for allowing it, but to actually encourage it by inactivity
Why? Because i don't know if there is another multiplayer game where killing another player brings absolutely NO direct benefit to the killer, but only a loss to the deceased.

So in ED you dont kill someone to win something in the game, anything at all.
You kill them to make them lose something. And in certain cases, that something can be disproportionately big

That should say something about multiplayer premises in ED 🤷‍♂️
It's a ganker's paradise, by design.

Insert deep grave music to put emphasis on the dark atmospherics present in the game
 
Well, this is on ED designers mostly, not only for allowing it, but to actually encourage it by inactivity
Why? Because i don't know if there is another multiplayer game where killing another player brings absolutely NO direct benefit to the killer, but only a loss to the deceased.

So in ED you dont kill someone to win something in the game, anything at all.
You kill them to make them lose something. And in certain cases, that something can be disproportionately big

That should say something about multiplayer premises in ED 🤷‍♂️
It's a ganker's paradise, by design.

Insert deep grave music to put emphasis on the dark atmospherics present in the game

Elite lacks a lot of features to name it a PvP game (CQC excepted). The main game multiplayer is designed like a social network. Open is as much a ganker paradise as Facebook is for stalkers. Users should just be selective with their friend list and aware of the block function.
 
If dying in a video game causes someone distress, they need to put down the controller and find a different hobby.
Very well, since you are insistent on going down this path, I'll play along.

Presumably, you have some selection criteria for your targets. Do they include:
  • A preference for people that cannot fight back effectively
  • Overwhelming odds, such as four to one
  • Disengaging from fights you KNOW you cannot win (four to one of similar capability and skill applied against you)
Do you perform your money making tasks in Solo, PG, or dead times?

If you are a PP or BGS player and you know a system you want to influence is guarded (last bullet point), do you continue to perform your manipulation? If so, do you switch to Solo or a PG?

If you answered yes to any of the above, you know exactly what people are talking about. I should point out that I don't expect honest answers, but have no way to prove it. After all, most of you can't be expected to take responsibility for you own trigger pulls.
 
What people complain about isn't inherently the players; it's douchey to obliterate undefended players, but that's not the fundamental problem. If that happens in an Anarchy system, for example, it's not an issue.

The problem is that it makes no sense in what is supposed to be a realistic universe. If a pirate obliterates a helpless trader in a high security system, there would be outrage from the local population. That person would lose their rights to use that faction's facilities for years, and should be chased and interdicted constantly by the local police, with more and more ships chasing them until they run away, and even continuing to chase them for a ways out of the system. If that player kills someone in a permit-locked system, they should instantly lose their permit. No second chances, they're there by permission, and that permission should be gone.

There's a dramatic disconnect between the supposed rules of the universe and what actually happens in gameplay, and every time that disconnect is highlighted, it brutally rips the player out of their immersion and back into the reality of a poorly designed game.

If players could lose their Shinrarta Dezhra permit, they'd be a LOT more careful of what they did there, and the permit and security ratings would actually mean something.
Yes, I would really like to see more consequences for criminal career. Permits revoked, services denied, law enforcement actively hunting criminals. Also those consequences should be long lasting. Meaning it would take months of "clean" playing untill record is clean and services restored.
 
Very well, since you are insistent on going down this path, I'll play along.

Presumably, you have some selection criteria for your targets. Do they include:
  • A preference for people that cannot fight back effectively
  • Overwhelming odds, such as four to one
  • Disengaging from fights you KNOW you cannot win (four to one of similar capability and skill applied against you)
Do you perform your money making tasks in Solo, PG, or dead times?

If you are a PP or BGS player and you know a system you want to influence is guarded (last bullet point), do you continue to perform your manipulation? If so, do you switch to Solo or a PG?

If you answered yes to any of the above, you know exactly what people are talking about. I should point out that I don't expect honest answers, but have no way to prove it. After all, most of you can't be expected to take responsibility for you own trigger pulls.
No, yes, yes of course, yes, no (sorry answered wrong, of course i continue, but not in solo/PG)

What does that make me in your view? I answered yes.
To elaborate on the first yes I gave... it's the only way to blow up an experienced player against his will.

Take a look at this video:

Gank? Am I a ganker (now)?
The pilot we blew up is part of a group fighting against us. Many pvpers keep their combat rank deliberately low.
He's 'just' an expert, but he would've gotten away if he didn't make a tactical error.
And he fought us for several minutes before this.
They do the same with us when they get us 4v1.
A competent build is generally impossible to blow up if not in a gank aka bringing overwhelming force.
I can assure you we all had fun that day, and I bet Linux also. He might be a bit mad we blew him up (on video even :LOL:)
but I'm pretty sure it was thrilling for him as much as for us...
 
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