I will fund (max 50 €) and give goodwill to EVERY project with good graphics, the scope of SC and a minimum of seriousness. I have fund SC and I've bought ED when I've heard about Odyssey. If you know other serious projects with good graphics and the scope of SC, I will fund them too.
And I don't met other project with ice-cold calculus and skepticism... I don't know where you have seen that from SC backers. The Odyssey news have been mainly a good news for them because having competitors to SC is a good news for all.
I will fund (max 50 €) and give goodwill to EVERY project with good graphics, the scope of SC and a minimum of seriousness. I have fund SC and I've bought ED when I've heard about Odyssey. If you know other serious projects with good graphics and the scope of SC, I will fund them too.
And I don't met other project with ice-cold calculus and skepticism... I don't know where you have seen that from SC backers. The Odyssey news have been mainly a good news for them because having competitors to SC is a good news for all.
FTL is a prime example. And it has space legs ! Oh and it doesnt need a supercomputer to reach 30fps. How come such a great game can have such simple graphics ? hmmmmWhy is scope so important? There are some fantastic games out there with tiny scopes but immense playability and loads of fun.
There are other problems related to ED and the next expansion that are out of scope for this thread.. (and yeah we're not all happy about it far from there)ED theoretically has a possible scope of SC and perhaps NMS as well. But FD don't go around saying they will do that much scope (as CIG have said they would), presumably because FD know the game will long be past its EOL before they could add even half of that.
...CIG's big brain move of nerfing the ever living ... out of the mission payout economy. First off across the board, missions receive reductions in payouts but added to that they gutted the old delivery system of carrying boxes to a destination and replaced them with three boxes instead. What this means is in 3.9 and every patch prior, you would take a delivery mission, go pick up a box and then deliver it to a destination.
In patch 3.10 you pick up a mission that has you either picking up three boxes at one location and delivering them to three different drop-offs or picking up three boxes at different locations and then dropping them all off at one destination. Summary is that you're now in one form or another going to three different destinations but the real kicker is that you're doing three times the work for a fraction of the pay...
Not only are you doing way more work for way less money, it's now three points of potential failure just to do one [bad] paying box mission. What i mean by that is that box missions have been notoriously buggy for years...
It doesn't matter as Tyler had already played through all SQ42 mssions 4 years ago.In another case of historical revisionism, just had someone in youtube comments try to tell me that in 2014 CR never planned to release SQ42. He only planned to have chapter 1 ready (implying, 1 mission).
So, when CR said we would have it "in your hands" in 2014, he was talking about only 1 mission? LOL.
Now, what is scope anyway?Why is scope so important?
With it's graphics it should be able to run on 486, but somehow Pentium from ~2005 is not enough.FTL is a prime example. And it has space legs ! Oh and it doesnt need a supercomputer to reach 30fps. How come such a great game can have such simple graphics ? hmmmm
You don't understand Chris Roberts development. The grind is the test piece.I'm sure it also helps with bughunting and alpha testing that the testers have to grind for weeks to unlock the things they're supposed to test, as opposed to, you know, letting the testers have full access to the test pieces.
I have a hundred of games with little scope in my library. I enjoy a lot of them (FTL, Paper please, Undertale, Doki Doki Litterature Club, Vailant hearts, Ghost of a tale, etc). Just for yesterday, I've bought Townscaper.Why is scope so important? There are some fantastic games out there with tiny scopes but immense playability and loads of fun.
Remember when he contemptuously compared a crater to the world of Skyrim?Even Chris Almighty was the first to spit on any other game back at the start of the project.
I have a hundred of games with little scope in my library. I enjoy a lot of them (FTL, Paper please, Undertale, Doki Doki Litterature Club, Vailant hearts, Ghost of a tale, etc). Just for yesterday, I've bought Townscaper.
Loving little games doesn't prevent you to play also big AAA games and wanting to play games with bigger scope than what the game industry offer you.
For instance Cyberpunk 2077 is one of those game, a game where the scope is important. If Cyberpunk 2077 was kickstarted, I most certainly would have backed it.
the scope is the dream, basically we want the dream game, or we're dreaming the ultimate game to end all other games, the difference between skeptics and citizens at this point is that skeptics see the dream is a lie while citizens are still dreaming despite the reality.Why is scope so important? There are some fantastic games out there with tiny scopes but immense playability and loads of fun.
And as we see with SC, scope doesn't make jack schitt if you can't deliver on it (at least in anyone's lifetime).
ED theoretically has a possible scope of SC and perhaps NMS as well. But FD don't go around saying they will do that much scope (as CIG have said they would), presumably because FD know the game will long be past its EOL before they could add even half of that.
In french I don't think we have a 'scope' word like you use it in english. In french I often talk about SC as an 'ambitious game'.In other words, could you clarify what you think scope means?
Fundamentally, that's the whole trap that the backers have chosen to dive head-long into.the scope is the dream, basically we want the dream game, or we're dreaming the ultimate game to end all other games, the difference between skeptics and citizens at this point is that skeptics see the dream is a lie while citizens are still dreaming despite the reality.
You should use the word ambitious, then, because it's more accurate.In french I don't think we have a 'scope' word like you use it in english. In french I often talk about SC as an 'ambitious game'.
I use 'scope' because I've seen a lot of english post using this word.
The 'scope' I refer is (simplified) a graphicaly beautiful MMO game in space were you can walk in ships, flight, dogfight, EVA, trade, board other ships, fire from turrets in ships, put vehicles in other vehicles, do FPS combat, explore space and planets and do some roleplay.
In french I don't think we have a 'scope' word like you use it in english. In french I often talk about SC as an 'ambitious game'.
I use 'scope' because I've seen a lot of english post using this word.
The 'scope' I refer is (simplified) a graphicaly beautiful MMO game in space were you can walk in ships, flight, dogfight, EVA, trade, board other ships, fire from turrets in ships, put vehicles in other vehicles, do FPS combat, explore space and planets and do some roleplay.
Oh dear, since CIG don't document exactly what the "scope" is that's as pointless as saying you will donate to every project that has as much AI as the bartender.
I suppose since the current "scope" is just what they deliver in the Alpha which is some unfinished multi vehicle, deliver and load box missions and standing on trains... you probably need to buy out all German supermarket games with "simulator" and, as much of the scope seems to be about "laughing at bugs on Twitch", all goat simulator titles. Enjoy: