Question for Open players who don't like PVP/ganking... help me understand

Or the ganker gets blocked by everyone he ganks, and thus he eventually runs out of people to gank. I'm telling you, the block feature is the best PvP feature in this game!

FWIW, my block list is very small, especially since Frontier "solved" the problem of griefing by removing all community-based content...

Blocking is not solving the issue, because its not the ganker who is the problem- its the player using the block. True power comes from overcoming obstacles, and not hiding them. This is a game about being small and helpless, and your path to empowerment. None of that can happen if you run from that path because that is the game.
 
You appear to have mistaken "playing by the rules" for playing within an absence of rules. You aren't being told what to do, but are choosing what to do within scope of what you can do.

Your so called "absence of rules" is in actuality not even knowing what the rules are.

Our ships have guns, armor, shields, interdictors, and an entire mode that explicitly features players interacting with each other. Never mind that Frontier explains this on their website about the game and have repeatedly said you can attack players for any reason or none.

It doesn't take a rocket scientist to figure out that shooting each other down is within the rules of playing Elite.

I don't gank, and I don't get ganked. I have no vested interest, and try to see it from both sides.

You have no dog in the fight so you don't see any of the sides. Therefore your opinions on the matter are frankly worthless. I'd expect the same in return if I dropped into Elite's racing community, apropos of nothing, and started spouting off on things I knew nothing about.
 
Blocking is not solving the issue, because its not the ganker who is the problem- its the player using the block. True power comes from overcoming obstacles, and not hiding them. This is a game about being small and helpless, and your path to empowerment. None of that can happen if you run from that path because that is the game.
Okay Shakespeare :p
 
As stated prior I'm personally OK with things as is. When I go into open I know I'm taking a higher risk. For better or worse that's the choice this dev made. I think it's the worse choice as it's generally accepted in the game development world to protect your players from other players in open environments. To do otherwise is akin to taking a giant pile of money and lighting it on fire, but welcome to F'Dev they have been experts at that for years.

The gaming world has changed allot since the launch of ED. There are a substantial and growing number of gamers that solo is not an option, they want social interaction. If anything the pandemic has only accelerated that growing number. Even though I'm personally accepting of ED as is, I can understand where those folks are coming from.
 
Open isn't exclusively for pvp, despite what some people would like you to believe.

That's very true. However when you log into open, you are giving implied consent to PVP. That's because you know PVP can happen, you know it's within the rules, such as they are and you still choose to enter that mode.

You know when you see one of those signs at a car park that advises you you're using it at your own risk and the owners will not be responsible for any damage, theft etc. If you then park there, you're giving your implied consent to those conditions. That's open. So although it's not exclusively for PVP, that doesn't change the fact that if you play in open, you absolutely have to accept that PVP is a possibility and that no other player is required to take your wishes into account when deciding whether to engage in PVP with you.

You can like it or dislike it as you see fit, as long as you accept it.
 

Deleted member 121570

D
Your so called "absence of rules" is in actuality not even knowing what the rules are.

Our ships have guns, armor, shields, interdictors, and an entire mode that explicitly features players interacting with each other. Never mind that Frontier explains this on their website about the game and have repeatedly said you can attack players for any reason or none.

It doesn't take a rocket scientist to figure out that shooting each other down is within the rules of playing Elite.

The rules don't say that you have to shoot each other down - it's something you're allowed to do though. Whether you do or not is up to you, as indeed is who you choose to shoot.
Some people might choose to shoot back, others might not. They're also allowed this.

There's no rule against these things, only open possibility for them to occur. They still represent choices, and those are made by us individually, as players.

An absence of a rule against a thing is not a rule to do it. You're right - it's really not rocket science, is it? :p

You have no dog in the fight so you don't see any of the sides. Therefore your opinions on the matter are frankly worthless. I'd expect the same in return if I dropped into Elite's racing community, apropos of nothing, and started spouting off on things I knew nothing about.

Did they print a special Gatekeeper badge for you to wear? I can see the sides perfectly well, thanks - and I have an equal right to share an opinion here or anywhere else.
Wind your neck in a little, otherwise you might appear to be getting a little upset. ;)

If you were to drop in on the racing community and express an opinion; I'm sure folks might engage in a civil manner with you and answer your questions. Generally encouraging folks to get involved works a lot better than gatekeeping the content, trivialising arguments, and calling people's views worthless.

Those are all beginning to undermine some of your previous "i'm not a jerk' statements.
 
Do you get mad when someone carjacks you in Grand Theft Auto?
Oddly enough, the GTA online ‘carebear’ community makes everyone on Elite look mild.

Seriously. People buy a game that is about being a criminal, and has always been about being a criminal since the first iteration— and complain that people shoot/destroy them for fun. They treat it like the Sims lol.

There are different modes, methods, and built in ways to avoid that sort of thing, but it’s easier to call everyone a psychopath... in a game where being a psychopathic criminal is encouraged lol.

At least with Elite, folks can argue that the game isn’t centered around being a criminal, because it isn’t. Unless you want it to be.

I do wish there were more ‘legit’ ways to be illegitimate in Elite, if that makes any sense.
 
The rules don't say that you have to shoot each other down

They. Don't. Have. To.

Did they print a special Gatekeeper badge for you to wear? I can see the sides perfectly well, thanks - and I have an equal right to share an opinion here or anywhere else.

You're welcome to share it. Just don't be surprised when it gets called out for what it is!

Those are all beginning to undermine some of your previous "i'm not a jerk' statements.

Let me clarify for you. The crux of my argument these past few pages has been that shooting down another player in Elite does not make me, or anyone else, a jerk.

If pointed criticism of uneducated and thoughtless views makes me a jerk... so be it. I'll wear the badge proudly and without shame.
 
You can't be a jerk when you're playing a game by the rules. Elite's rules specifically allow and encourage antagonistic behavior. Do you get mad when someone carjacks you in Grand Theft Auto? No? Then why get mad when someone shoots you down in Elite?
Off course you can. Just as you can in real life do completely lawfull actions and still be considered jerk.
 

Deleted member 121570

D
If you think someone is a jerk for jacking your car in Grand Theft Auto you're a moron.

They. Don't. Have. To.



You're welcome to share it. Just don't be surprised when it gets called out for what it is!



Let me clarify for you. The crux of my argument these past few pages has been that shooting down another player in Elite does not make me, or anyone else, a jerk.

If pointed criticism of uneducated and thoughtless views makes me a jerk... so be it. I'll wear the badge proudly and without shame.


I'll clarify equally for you.

People have a complete right to consider anyone else an ***hole, for any reason. Being ganked is therefore a completely fair reason.
Equally, gankers can consider people who just flip out and do not learn as ***holes. That's also a completely fair reason.

Choosing to do things that you know will inconvenience others is likely to provoke the response of being considered an ***hole by the person inconvenienced.
They might even say that on a forum.

Expressing disbelief or objection on said forum about that, when having chosen to instigate the entire exchange in the first place - is kinda funny.

You have a right to be a jerk if you like. You have earned your special badge, and can wear it with pride.

Nobody cares about GTA. This is an ED forum. Do you know where you are today?
 
Very well, since you are insistent on going down this path, I'll play along.

Presumably, you have some selection criteria for your targets. Do they include:
  • A preference for people that cannot fight back effectively
  • Overwhelming odds, such as four to one
  • Disengaging from fights you KNOW you cannot win (four to one of similar capability and skill applied against you)
Do you perform your money making tasks in Solo, PG, or dead times?

If you are a PP or BGS player and you know a system you want to influence is guarded (last bullet point), do you continue to perform your manipulation? If so, do you switch to Solo or a PG?

If you answered yes to any of the above, you know exactly what people are talking about. I should point out that I don't expect honest answers, but have no way to prove it. After all, most of you can't be expected to take responsibility for you own trigger pulls.
Apparently we haven't met.
First of all, no I do not prefer weak targets, which is why I spend most of my time fighting the best pvpers in Elite. I start ganking when I get bored and can't find anything else to do.
The only time I want overwhelming odds is when I'm fighting Spear and that's about it. And I never run from a fight unless it's against Spear.
The only time I've ever switched to solo for anything is when I've done mat grind relogging.
I also run a gank evasion school where I teach players how to survive ganks. (Link is in my signature).

You don't have to believe me but many people on this forum know me and have received help from me or had legit PvP fights with me and know what I'm all about. So to answer your question, no, I don't know what you're talking about.
 
Last edited:
I'll clarify equally for you.

People have a complete right to consider anyone else an ***hole, for any reason.

Fair enough. But remember, when all you have is a hammer everything is a nail.

Choosing to do things that you know will inconvenience others is likely to provoke the response of being considered an ***hole by the person inconvenienced.
They might even say that on a forum.

Any perceived inconvenience stems from not understanding no one can make you play Elite, much less log into Open Play.

Expressing disbelief or objection on said forum about that, when having chosen to instigate the entire exchange in the first place - is kinda funny.

I don't disbelieve anyone said that. I have two eyeballs and learned how to read, of course.

Plenty of objections, of course. Like I've said, it's stupid to call someone names for beating you by playing a game by the rules.

Nobody cares about GTA. This is an ED forum. Do you know where you are today?

Yes. Gods forbid I use analogies to make a point. Does that make me a jerk, too?
 
You can't be a jerk when you're playing a game by the rules. Elite's rules specifically allow and encourage antagonistic behavior. Do you get mad when someone carjacks you in Grand Theft Auto? No? Then why get mad when someone shoots you down in Elite?
So, the rules REQUIRE you to go out and prefer targets that will not fight back effectively? Don't confuse the social contract with the game rules. Being a jerk is about how you treat other players, not about what the game rules allow. Interdicting someone, killing them out of hand, costing yourself money and then simply leaving IS being a jerk. The "game" you are playing isn't Elite, that is merely your method.

This is especially evident in the fact that you are arguing your behavior in the only game on the market with the kind of death penalty found in Elite. If all you wanted was human targets, you would be playing games that didn't, first, have a physical cost, Warthunder being one example, and, more importantly, didn't impose a penalty on players for dying, the latter point being important because you are costing the person investment time & progress, as well as in game finance.

The fact of the matter is that you are employing Online Disinhibition Effect. That is to say, you are being abusive to other players because you know there is no significant repercussion for your behavior. In other words, you won't be penalized for being a jerk because the person isn't somewhere that you have to care about their reaction to your behavior.

Quit lying to yourself and admit that you are using a computer game to try to cause emotional hurt to random people because you can just walk away without cost when it is done.
.
.
.
To, hopefully, prevent the, bitter explorer, rebuttal, I have never been killed by gankers (although, I have killed 2x Suicidewinders) and, personally, have plenty of money for my in-game desires. I also, until recently, gave up on the game for roughly 18 months because of what the exploration rewrite did to the game.

I am writing here about your ethics as a player, not about the Lore, the rules, or any of the other misdirects commonly employed in this sort of argument. By ethics, I don't mean your choosing of a faction, a Power or any other in-game structure.

When I express ethics, I am referring to how the player conducts themself in their gaming. You could consider it my version of ganking, except that I have never initiated this type of discussion, relying instead on your own statements and the fields of Psychology and Ethics.
 
So, the rules REQUIRE you to go out and prefer targets that will not fight back effectively? Don't confuse the social contract with the game rules. Being a jerk is about how you treat other players, not about what the game rules allow. Interdicting someone, killing them out of hand, costing yourself money and then simply leaving IS being a jerk. The "game" you are playing isn't Elite, that is merely your method.

This is especially evident in the fact that you are arguing your behavior in the only game on the market with the kind of death penalty found in Elite. If all you wanted was human targets, you would be playing games that didn't, first, have a physical cost, Warthunder being one example, and, more importantly, didn't impose a penalty on players for dying, the latter point being important because you are costing the person investment time & progress, as well as in game finance.

The fact of the matter is that you are employing Online Disinhibition Effect. That is to say, you are being abusive to other players because you know there is no significant repercussion for your behavior. In other words, you won't be penalized for being a jerk because the person isn't somewhere that you have to care about their reaction to your behavior.

Quit lying to yourself and admit that you are using a computer game to try to cause emotional hurt to random people because you can just walk away without cost when it is done.
.
.
.
To, hopefully, prevent the, bitter explorer, rebuttal, I have never been killed by gankers (although, I have killed 2x Suicidewinders) and, personally, have plenty of money for my in-game desires. I also, until recently, gave up on the game for roughly 18 months because of what the exploration rewrite did to the game.

I am writing here about your ethics as a player, not about the Lore, the rules, or any of the other misdirects commonly employed in this sort of argument. By ethics, I don't mean your choosing of a faction, a Power or any other in-game structure.

When I express ethics, I am referring to how the player conducts themself in their gaming. You could consider it my version of ganking, except that I have never initiated this type of discussion, relying instead on your own statements and the fields of Psychology and Ethics.
Read your own link.
What your link describes has nothing to do with people shooting other people's spaceships in a spaceship shooting game.
What's next? Gankers eat little babies for breakfast again?
:rolleyes:
 
So, the rules REQUIRE you to go out and prefer targets that will not fight back effectively? Don't confuse the social contract with the game rules. Being a jerk is about how you treat other players, not about what the game rules allow. Interdicting someone, killing them out of hand, costing yourself money and then simply leaving IS being a jerk. The "game" you are playing isn't Elite, that is merely your method.

This is especially evident in the fact that you are arguing your behavior in the only game on the market with the kind of death penalty found in Elite. If all you wanted was human targets, you would be playing games that didn't, first, have a physical cost, Warthunder being one example, and, more importantly, didn't impose a penalty on players for dying, the latter point being important because you are costing the person investment time & progress, as well as in game finance.

The fact of the matter is that you are employing Online Disinhibition Effect. That is to say, you are being abusive to other players because you know there is no significant repercussion for your behavior. In other words, you won't be penalized for being a jerk because the person isn't somewhere that you have to care about their reaction to your behavior.

Quit lying to yourself and admit that you are using a computer game to try to cause emotional hurt to random people because you can just walk away without cost when it is done.
.
.
.
To, hopefully, prevent the, bitter explorer, rebuttal, I have never been killed by gankers (although, I have killed 2x Suicidewinders) and, personally, have plenty of money for my in-game desires. I also, until recently, gave up on the game for roughly 18 months because of what the exploration rewrite did to the game.

I am writing here about your ethics as a player, not about the Lore, the rules, or any of the other misdirects commonly employed in this sort of argument. By ethics, I don't mean your choosing of a faction, a Power or any other in-game structure.

When I express ethics, I am referring to how the player conducts themself in their gaming. You could consider it my version of ganking, except that I have never initiated this type of discussion, relying instead on your own statements and the fields of Psychology and Ethics.

giphy.gif
 

Deleted member 121570

D
Read your own link.
What your link describes has nothing to do with people shooting other people's spaceships in a spaceship shooting game.
What's next? Gankers eat little babies for breakfast again?
:rolleyes:

Without getting into all that jazz there: it's not just a spaceship shooting game. There's a lot of other things to do.

If this was a complaint in say - Star Wars Squadrons - I'd be right there with ya :)

OP's original point was to understand the other aspects of why people seek social engagement with others in Open and run the gank risk. It's about encountering random new folks and - whilst there's a risk ofc they'll just kill you - they might do other stuff too.

I think it's wrong to characterise ED as purely a spaceship shooting game. It's a spaceship game, allowing interactions with others if you're lucky enough to see em.
How they choose to act is a different matter. etc. etc. etc.
 
So, the rules REQUIRE you to go out and prefer targets that will not fight back effectively? Don't confuse the social contract with the game rules. Being a jerk is about how you treat other players, not about what the game rules allow. Interdicting someone, killing them out of hand, costing yourself money and then simply leaving IS being a jerk. The "game" you are playing isn't Elite, that is merely your method.

This is especially evident in the fact that you are arguing your behavior in the only game on the market with the kind of death penalty found in Elite. If all you wanted was human targets, you would be playing games that didn't, first, have a physical cost, Warthunder being one example, and, more importantly, didn't impose a penalty on players for dying, the latter point being important because you are costing the person investment time & progress, as well as in game finance.

The fact of the matter is that you are employing Online Disinhibition Effect. That is to say, you are being abusive to other players because you know there is no significant repercussion for your behavior. In other words, you won't be penalized for being a jerk because the person isn't somewhere that you have to care about their reaction to your behavior.

Quit lying to yourself and admit that you are using a computer game to try to cause emotional hurt to random people because you can just walk away without cost when it is done.
.
.
.
To, hopefully, prevent the, bitter explorer, rebuttal, I have never been killed by gankers (although, I have killed 2x Suicidewinders) and, personally, have plenty of money for my in-game desires. I also, until recently, gave up on the game for roughly 18 months because of what the exploration rewrite did to the game.

I am writing here about your ethics as a player, not about the Lore, the rules, or any of the other misdirects commonly employed in this sort of argument. By ethics, I don't mean your choosing of a faction, a Power or any other in-game structure.

When I express ethics, I am referring to how the player conducts themself in their gaming. You could consider it my version of ganking, except that I have never initiated this type of discussion, relying instead on your own statements and the fields of Psychology and Ethics.
Where are you getting this "we only prefer weak targets" from? Nearly all the gankers in Elite are the best pvpers in the game and fight each other to the death on a regular basis.

We're not lying to ourselves, you're just making up what you think we're about to fit your narrative.

There are 4 discords that I know of, made specifically for helping players of all levels of experience, backgrounds and playstyles. All of them are ran by gankers.

You know nothing about us and our motives.
 
The fact of the matter is that you are employing Online Disinhibition Effect. That is to say, you are being abusive to other players because you know there is no significant repercussion for your behavior. In other words, you won't be penalized for being a jerk because the person isn't somewhere that you have to care about their reaction to your behavior.

Quit lying to yourself and admit that you are using a computer game to try to cause emotional hurt to random people because you can just walk away without cost when it is done.

You do not "employ" the online disinhibition effect. The fact that you term it this way says you not only didn't look into the actual research, you didn't even read the definition on the wiki page for it. You don't like gankers, we get it.
 
Back
Top Bottom