Question for Open players who don't like PVP/ganking... help me understand

Since a gank rarely produces anything of value within the game, your enjoyment must be external to the game. That means you are looking for a player level "interaction". Since you are not trying to connect with the player long term, your actions needs must be less wholesome. If you want it in more common terms, if it smells like feces and it looks like feces, it probably is feces.
Last night, my friend and I ganked a guy in a Corvette. It was over pretty quick, we teamed up on him, rammed him, and shot him to pieces with our frag cannons. It was a legit gank.

But you'll never believe what happened next. We both sent him friend requests. He accepted. We chatted via in-game messages. He joined our wing and hung out with us. I gave him a 1v1 fight, which he won - though I do like to think I did OK overall. We ended the evening by saying pleasant good-byes and see you laters.

Want to know the dirtiest secret about ganking of all? That kind of interaction happens on a near-daily basis.

PVP players are looking for PVP. The way we find each other is by interdicting everyone. If the target submits to the interdiction, it's quite likely they're a PVPer. They may be in their mining ship right now, or their mule, or their whatever - but that's not to say they don't have an FDL tucked away aboard their fleet carrier in the next system over.

So we fight, we send the friend request, we have emergent, truly wholesome gameplay experiences.

While roleplaying as awful, psychopathic murder hobos.

It's complicated, I know. But this is the true story of what it's like to be a ganker.
 
I think certain people should take a look at this video and undertake some deep self-consideration.


"Sociopaths often think they're doing their victims a favor by showing them how the world works."
 
That happened once at Beagle imho.
And yes, that was a duck move - from an ingame pov. And fuel rats don't care, or retaliate anyways.
They see that ganking thing relaxed, as everyone should.
That's an another great example why humanity is ripe to die off...
 
I think certain people should take a look at this video and undertake some deep self-consideration.


"Sociopaths often think they're doing their victims a favor by showing them how the world works."

CautiousSlimAbyssiniancat-small.gif


That's an another great example why humanity is ripe to die off...

If you think that's bad, try reading world history.
 
To answer the question posed initially, I'll sum it up.

People who gank are jerks and ***holes. Objectively, by any reasonable definition of the word.

And I have no interest in darkening my life interacting with such people.

Peace and love, brothers. I'm out.
 
Last night, my friend and I ganked a guy in a Corvette. It was over pretty quick, we teamed up on him, rammed him, and shot him to pieces with our frag cannons. It was a legit gank.

But you'll never believe what happened next. We both sent him friend requests. He accepted. We chatted via in-game messages. He joined our wing and hung out with us. I gave him a 1v1 fight, which he won - though I do like to think I did OK overall. We ended the evening by saying pleasant good-byes and see you laters.

Want to know the dirtiest secret about ganking of all? That kind of interaction happens on a near-daily basis.
Really, I am glad for you, but that is not a gank. He may not have been effective, but, I assume by your statement, he had the potential to fight back. I am guessing you are conflating in-game lawlessness with ganking. If so, we are talking about completely different things.
 
There's a reason most games continually edit out methods that make the game unfun for the losing side. Right now, 90% of the power is on the pirate side, which is a ridiculous idea from a gameplay balance perspective.
A small clarification: pirates and gankers are not the same thing.

Pirates interdict players, use a manifest scanner to view their cargo hold, and then make demands for goods carried there. Under threat of death, of course, but there's still some roleplay and demand for something of value.

Gankers, on the other hand, make no demands. Their motivations are varied. I've already outlined mine, and other people have their own.

Generally speaking, on the "bad guy continuum", pirates are given more of a pass than gankers. At least they've got an ethos.

So please, don't besmirch pirates by lumping them in with the gankers. There's an important distinction, and they are going the extra mile in their roleplay and interactions.
 
Really, I am glad for you, but that is not a gank. He may not have been effective, but, I assume by your statement, he had the potential to fight back. I am guessing you are conflating in-game lawlessness with ganking. If so, we are talking about completely different things.
He actually interdicted my friend before either of us had the chance to get on his tail and interdict him. So he was definitely looking for PVP! And we were all about it. It was an anarchy system, too, so no space police or bounties were in play.

But - trust me. It was over in about 30 seconds. It was absolutely a gank - an unfair matchup featuring overwhelming odds, or whatever that website's definition was.

The point is - afterwards, we were more than happy to give him a "fair" 1v1. He went and got his FDL, I remained in my Krait gank ship. He had gimballed weapons, I had no chaff and not a lot of actual skill, but in the end it was a challenging and very fun fight, that I learned from. We had a good time.

This is far from the first time this has happened, either. Just a couple days ago, the same thing happened. I ganked somebody in their mining ship, they came back a day or two later and tried to get the drop on me. I was camping a station (remember: bad guy!) and unfortunately the station guns got him. It was hilarious, but we were already in-game friends (that's how he found me) so we went off out of the station's range and had a series of four 1v1s, in various ships. It was awesome! I got my butt kicked. Again. Did I mention I'm really quite bad? LOL

Anyways, this kind of stuff happens all the time. I try to send friend requests whenever possible, and I encourage people to come and take their revenge whenever and as often as they like. It's not bravado. I know I'm going to lose, most likely. And if they have any questions I can help them with, I try to answer - like, if they're truly a new player.

This kind of stuff happens all the time. It's part and parcel of the rough-and-tumble of Open.

Honestly, it comes across a lot like hazing, and I don't deny it. But there's a world of open arms waiting for people if they push through. We all know how awfully grindy this game can be, and we are happy and willing to share our knowledge. This is what was done for me, and is the example I try to do for others.

I don't expect to convince anyone, but I do feel these stories need to be heard, too. It's not just the sob story of the newbie in the Cobra Mk III getting blown up in Deciat. There's a bigger, broader world of player interaction and it's mostly positive, honestly.
 
For me the debate about whether to play open or solo comes down to whether or not it's fun and interesting. I started off as an open player but ran into a few "problems" and moved to Mobius. I didn't bother with Mobius for long and moved into playing solo.... then the game got boring.

I stuck to playing solo for a year, but the NPC pirates are so dumb and largely invisble that the game just becomes an endless stream of undock > fly to destination > dock, with some mission stuff inbetween.

I'm rubbish at pvp combat, which means I tend to run away a lot, but at least other players actually make the bland "designed by spreadsheet" galaxy feel alive.
 
For me the debate about whether to play open or solo comes down to whether or not it's fun and interesting. I started off as an open player but ran into a few "problems" and moved to Mobius. I didn't bother with Mobius for long and moved into playing solo.... then the game got boring.

I stuck to playing solo for a year, but the NPC pirates are so dumb and largely invisble that the game just becomes an endless stream of undock > fly to destination > dock, with some mission stuff inbetween.

I'm rubbish at pvp combat, which meabs I tend to run away a lot, but at least other players actually make the bland "designed by spreadsheet" galaxy feel alive.
I feel this post so much.

The shallowness of the pure PVE experience was apparent to me within the first few hours of the game. I knew for sure that Elite was going to be about the PVP experience, for me. This is just my opinion, of course - not trying to convince anyone else, nor tell them they're wrong if they have a different opinion.

The thing is - I've had to invest literally hundreds of hours of time and effort in some of the most tedious, rote and meaningless videogame tasks I've ever done. All on the promise that hopefully the actual PVP would be worth it.

So far, the spaceship combat with actual players is a lot of fun, and far more challenging than the NPCs. I'm still not entirely sure if all that grinding was "worth it," honestly, but I'm willing to at least give it a fair shake.

The experience of community, however, has been mostly awesome so far. Very few salty messages, mostly just positive emergent interaction.
 
@Danquememe i urge you to spread my word, do not worry about reasons or people's thoughts other than your own. You are free to roam the galaxy however you want. And no one else can tell you how or why you should do a particular thing. That they try is their failure, not yours.
Damn straight. There's a reason why I set my squadron's public statement to "We go where we want to go and we do what we want to do".

That doesn't even mean ganking. Most of the squadron are middling-rank noncombat pilots. I'm the only one with more than one elite rank. It's just our ethos when it comes to the game in general: nobody gets to tell me who to fly with, and nobody gets to tell me where to fly.
 
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