Game Discussions Star Citizen Discussion Thread v12

I have a hundred of games with little scope in my library. I enjoy a lot of them (FTL, Paper please, Undertale, Doki Doki Litterature Club, Vailant hearts, Ghost of a tale, etc). Just for yesterday, I've bought Townscaper.
Loving little games doesn't prevent you to play also big AAA games and wanting to play games with bigger scope than what the game industry offer you.

Ok, but i got the impression from your statement you wouldn't kickstart a game with a big scope.

For instance Cyberpunk 2077 is one of those game, a game where the scope is important. If Cyberpunk 2077 was kickstarted, I most certainly would have backed it.

If CP2077 was kickstarted i'd still have waited. A lot of hype to live up to, and i'm very wary of things with too much hype.

If CR was the lead of CP2077 and it was kickstarted they would still be working on the gameplay after having spent years making shiny assets to sell to backers. They would have sold cyber impants for thousands of dollars.
 
the scope is the dream, basically we want the dream game, or we're dreaming the ultimate game to end all other games, the difference between skeptics and citizens at this point is that skeptics see the dream is a lie while citizens are still dreaming despite the reality.

True. I've generally found in life that dreams rarely stand up to cold hard reality though.
 
In french I don't think we have a 'scope' word like you use it in english. In french I often talk about SC as an 'ambitious game'.
I use 'scope' because I've seen a lot of english post using this word.

The 'scope' I refer is (simplified) a graphicaly beautiful MMO game in space were you can walk in ships, flight, dogfight, EVA, trade, board other ships, fire from turrets in ships, put vehicles in other vehicles, do FPS combat, explore space and planets and do some roleplay.

The scope promised is waaaaaay much more than just those. Over the years they have effectively promised second life in space.
 
i feel scope defines the entirety of a project. I use the term mostly as in to scope out a project.
This to me means to define the project’s ambitions.
CI<G has never scoped out the project in any sensible way, as ambitions are added whenever CR sees another game/movie/tv-series.
It’s impossible to scope a project without nailing down the ambitions! I charge my clients extra if they want to scope the project themselves. :)

Well, when clients don't have a fixed scope, then you use agile and a time and materials base, so whatever they dream up next, you can keep charging.

The other way is to get them nailed down on a scope for the first iteration, make a fixed price/fixed scope project, and if they want to make any changes during that you make them go through a RFC process and slap on time and costs to the billing. Basically making sure that no matter how much the client changes their mind, you get your money.
 
Of course SC isn't only "old vg celeb crowdfunding project" that underdelivered or didn't deliver, but it's the one that's killed any desire to back any future projects like this ever for me.
 
Hey Sovapid, I know your into the pvp side of this, would you be able to give a current synopsis of how engaging the pvp is? Is it skill based and how much is pay to win a factor? Do you like the direction its going in?

Do you have any particular videos where you take on the most expensive ships in the game with something entry level?

It can be, but is usually pretty unbalanced.

The changes to the flight model (since 3.5) have made it less fun/skill based. It is not easy to fly evasively to avoid shots so combat can devolve to face tanking each other. Or because ships can go so fast it devolves into high speed joust. At high speed ship control is not good.

They have also been messing with shields. Shields on mediums size ships and up have been buffed quite a bit. So fighter size ships can struggle to bring down the shields of medium and bigger size ships. A way around this is to use ballistic ammo, as some ballistic damage pass through shields. However the Banu Defender and Prowler have an "alien" shield which blocks ballistic damage. Only way to get the shield is to own the ship. It does have the downside of very slow recharge when taking damage. However many mediums ships have two shields so it can be paired with a normal shield.

Also, right now missiles and torpedoes are horribly overpowered. The big torpedoes one shot just about everything. They are somewhat slow so you can out run them in space. If you get caught in atmosphere now and have one launched at you, you are pretty much screwed. But there isnt a way to tell the difference between torps and missiles launched at you. There are three types of "tracking" in SC, IR (tracks your heat), EM (tracks your electronic emissions) CS (tracks your size/cross section). Counter measures sorta work for IR, don't work for EM and dont exist for EM.

If just doing straight dog fight against other people who want to dog fight, the Arrow (cheapest effective fighter) is competitive. Can also buy it in game.

A big part of PVP is also have a properly outfit ship. Some of the parts you want are only available to buy in game.

In terms of small ships taking down big ships, the ability to do that is pretty low right now compared to other patches.

Prison is also a decent deterrent to PVP in the PU right now. Generally someone has to be the bad guy. And now that person is risking up to 12 hours in prison. There is a tiny lawless area around Grim Hex. So can just sit and wait for PVP there. Also Arena Commander.

As far as direction, I have not liked the direction things were headed from 3.5 to maybe 3.8. CIG has a new team focused on ships/combat. The main developer, Yogi, has been very engaged and says the right things. They havent actually done much yet, but the things they have done are positive.
 
Last edited:
The 'scope' I refer is (simplified) a graphicaly beautiful MMO game in space were you can walk in ships, flight, dogfight, EVA, trade, board other ships, fire from turrets in ships, put vehicles in other vehicles, do FPS combat, explore space and planets and do some roleplay.
In your description of SC you missed mining, train-riding, box-fetching, bartender-waiting. You have also missed the bits of working as bartender, standing on tables, watching NPCs standing on tables, and death by elevator.

They're dreaming of an everything-sim, but the problem with those is that every time they've been attempted, they've ended up endlessly tedious. This doesn't kill them outright, mind, since there are a lot of people who confuse tedium for breadth of content or (as is often the case on these forums and indeed many other sim-whatever forums) who confuse tedium for difficulty. But from a good-game-design perspective, they're not good games. It turns out gameplay affordances, conveniences, simplifications, and shortcuts exist for a very good reason.

The silly mistake they've made is that they're trusting their (mutually incompatible) dreams to a man whose dream game is a movie. A man who, when given the chance to make that dream movie made something really horrible, and sacrificed other people's money and trust towards that goal to the point where he was thrown out of the industry because of how casual he was with both the trust and the cash. A man who then went on to waste even more of other people's money and trust trying to live his dream as a big movie industry hotshot, to the point where he was also thrown out of the movie industry.
Chris Roberts is not trying to make their dream game. He's trying to make his — which is actually a movie. Again.
I beg to differ. Almost everything you said is true, but there is one catch. The dream is ruined only after the game is finished. And Holy Roberts understands that. That is why he directed his movie with the actors he wanted, and, instead of releasing the game, just dumped all materials and pretended to "start from scratch".
If a person has vivid imagination, no computer game or movie can even compare to his dream. So they like the game while it is in production more than they like the finished game - given that they have enough sparks to keep their dream ignited and rolling.
There is a reason why SC is still actively backed - Holy Roberts manages to keep backers' dream of everything-sim alive without actually ruining it.
This is why every big show from CI-G reinvigorates people and they pledge more.

The current uproar amongst them is not because they realize that GI-G will fail to deliver the promised game - it is purely because CI-G had failed to provide the promised sparks. Backers don't want Holy Roberts to release the game and ruin their dreams - they want him to keep their dreams rolling.
 
torp trolling ( twitch clip )

The guy redlir is shooting (spacecutlet) in the game is another pvp'er (he also streams) who knows what he is doing. SpaceCutlet is the first person i've seen to actually turn around and shoot down torpedoes.

The eclipse in particular is OP in addition to the torps. Properly set up the Eclipse can get its detection range to like 1500 meters. It can target other ships and launch torps at much longer distances. In that clip SpaceCutlet would not be able to see Redlir, and was just getting torps launched out of thin air. You do get a warning that you are locked, but it is still pretty annoying. Stealth torping like that is too boring for me.
 
Back
Top Bottom