VR support 'not at launch' for Odyssey

By people who never really played the feature but still felt they knew more than you; yes. As to what FD intend to do in the end- no -one knows. I asked Arthur (the new CM) to inquire in a broad strokes yes its being developed / no its not for EDO and...............hes gone missing.
I suspect we've gotten him into trouble, as in he has been taken to a "corporate reeducation facility" with a solid curriculum of water boarding and sleep deprevation. "Will you stop engaging with the forum?" - "No!!" [splash]

We just have to wait. For me, I'm lucky in that my waiting time is coming to an end; if EDO does not have PP improvements in it then I'll be off or become casual. For you, well, I fear your journey of waiting is just beginning. Unless FD bring it in soon I'd say FD won't do it at all.
If I don't bail before you because they nixed VR I'll miss you if you leave because of powerplay o7
[I don't expect anyone would miss me though]
 
I suspect we've gotten him into trouble, as in he has been taken to a "corporate reeducation facility" with a solid curriculum of water boarding and sleep deprevation. "Will you stop engaging with the forum?" - "No!!" [splash]

No, its brain slugs for the CMs. I noticed Arthur was on this morning but the slugs might have been in control.

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If I don't bail before you because they nixed VR I'll miss you if you leave because of powerplay o7
[I don't expect anyone would miss me though]

Its sad when anyone moves on, when the black sidewinder takes us to the final rebuy:

 
I suspect we've gotten him into trouble, as in he has been taken to a "corporate reeducation facility" with a solid curriculum of water boarding and sleep deprevation. "Will you stop engaging with the forum?" - "No!!" [splash]
Joking aside, I read on his twitter that he doesn't have any internet after moving house and (I guess BT Openreach) are being typically prompt (ha) in getting him setup. Tricky for working from home ...
 
As an aside, I seem to remember VR rendering problems (things only appearing in one eye)- is this related? It might be something hard coded does not play well with VR now across ship and foot (sort of like the HUD colours being fixed).
I remember the rendering in one eye issue. This to me highlights how during 2015 (I think) when this happened, Frontier QA clearly were not testing the game in VR at all, and it was only resolved once us VR players starting reporting we're not pirates in real life (ooh-arr).
 
I wish we could just min raw ore... bring it back the tonnage back to a processing station as a way to keep the economy going.
That way it would not be something where people are focusing on just one thing to make all the biggest money.

Just basic mundane jobs. I would be happy with that as I can keep doing that in VR
 
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I remember the rendering in one eye issue. This to me highlights how during 2015 (I think) when this happened, Frontier QA clearly were not testing the game in VR at all, and it was only resolved once us VR players starting reporting we're not pirates in real life (ooh-arr).
It happened the same during the Beyond open beta with the new pulsewave scanner
 
As I commented on his video ...

I wish [he'd] focused more on the option of simply continuing to support the seated part of the Elite experience in Odyssey and not worry about the rest. I think for most people it's pretty obvious that supporting the walking around stuff in Odyssey in VR is a big ask and that what's perplexing most existing VR players is why FD can't simply continue to support the seated experience exactly as now (except with flying through atmospheres for example) and have the game do something like say "you must remove your headset to continue on foot". Perhaps [he could do] a follow-up video exploring the issues with that? (is the Odyssey engine too resource hungry to [support] that on current hardware? is having a game which only partially supports VR too weird for the industry? is getting out of the seat so fundamental to Odyssey that you can no longer even pick up missions without doing so? etc etc).
now where is the double like button???
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Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside? :unsure:

That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers :mad:

For reference (if it hasn't been posted already), this is his video ....

The more he talked in that video, the more I wanted him to shut the frack up. This is the same Elite streamer who complains about travel times in space ships? I don't like that frickin Galut, and I think his "It needs to be as good as Alyx" gripe has set our cause back no end.

If I ever go to a community meeting I'll be armed to the teeth with this:
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Ninja'd I was about to post it too. He's also mentioning the unsupported/beta VR extension that would be the solution for many players.

I also agree with him when he said that actually VR is in a stagnant position since 2014 and nothing has been improved or added so far and that we don't need a master piece like Alyx anyway to enjoy the game in VR.
Did we watch the same video? I'm pretty sure he said the exact opposite, that Odyssey VR FPS needs to be on par with Alyx / Boneworks or it isn't worth doing? And that makes it a much harder sell to frontier, so setting the bar that high is lowering the odds of any VR in Odyssey.

...But I'd be interested in seeing what the problem is- FD could do a dev diary on it and explain openly what the issues are rather than letting the forum boil over.
+
It depends what they are- but also a lot of angst would be dissipated if FD simply were honest. Otherwise its stringing people along.
This!/These!

It could even be that they are getting their nickers in a twist about something we'd shrug off... If they'd communicate with us, we could negotiate and find something acceptable to us to play that isn't a ball ache to deliver, but that's not a very frontier way of doing things is it.
 
As I commented on his video ...

I wish [he'd] focused more on the option of simply continuing to support the seated part of the Elite experience in Odyssey and not worry about the rest. I think for most people it's pretty obvious that supporting the walking around stuff in Odyssey in VR is a big ask and that what's perplexing most existing VR players is why FD can't simply continue to support the seated experience exactly as now (except with flying through atmospheres for example) and have the game do something like say "you must remove your headset to continue on foot". Perhaps [he could do] a follow-up video exploring the issues with that? (is the Odyssey engine too resource hungry to [support] that on current hardware? is having a game which only partially supports VR too weird for the industry? is getting out of the seat so fundamental to Odyssey that you can no longer even pick up missions without doing so? etc etc).

To do that would mean having to abandon the position of FDev apologist, which let's face it was what the piece was intended as, from thumbnail to end credit...

"I know this music. Let's change the beat."

To be fair though there have been instances in the past of issues with patches/releases, which have broken elements of VR's stereoscopic rendering and some of that may be because the rendering part of the COBRA engine deviates from pure DirectX calls to achieve certain effects.
However, given the look on Adam B-W's face during the FSS livestream, when asked about VR, I suspect its just that until recently VR has dropped so far off of the corporate development radar, that asking about its development, would have provoked that look you have when you've forgotten to turn the gas boiler off when going on holiday...

If I get bored/drunk enough over the weekend I'll try and post a timestamped video clip of the aforementioned moment...
 
Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside? :unsure:

That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers :mad:

For reference (if it hasn't been posted already), this is his video ....

The more he talked in that video, the more I wanted him to shut the frack up. This is the same Elite streamer who complains about travel times in space ships? I don't like that frickin Galut!
View attachment 183834


Ninja'd I was about to post it too. He's also mentioning the unsupported/beta VR extension that would be the solution for many players.

I also agree with him when he said that actually VR is in a stagnant position since 2014 and nothing has been improved or added so far and that we don't need a master piece like Alyx anyway to enjoy the game in VR.

...But I'd be interested in seeing what the problem is- FD could do a dev diary on it and explain openly what the issues are rather than letting the forum boil over.
+
It depends what they are- but also a lot of angst would be dissipated if FD simply were honest. Otherwise its stringing people along.
This!/These!

It could even be that they are getting heir nickers in a twist about something we'd shrug off, if they'd communicate with us, we could negotiate and find something
 
Meanwhile, the world moves forward:

Really looking forward to Star Wars Squadrons myself.

I'm one of those who predict a significantly expanding VR user base going forward, as there's continued major investment in the tech, and a specific type of technology in active development will make VR rigs cheaper whilst simultaneously making performance and graphics fidelity better. This will increase the percentage of the potential VR market by making it a more economically inclusive prospect, and by satisfying the quality of experience requirements of the more critical. That will in turn have a feedback loop effect in attracting more game and software development, which brings in more users.

There are concurrent technologies in the works focusing on aspects of QoL and comfort, and there is a growing convergence of accessibility across eco systems as well. All the indicators I'm seeing convince me that Frontier allowing Elite to fall off the VR MVP list by dropping VR support in Odyssey is a near-sighted decision.
 
They could, but ...
I'm surprised how much Microsoft and Asobo were open with the community in the last year of development. They really changed their roadmap to accomodate players requests and this demonstrate that they listened and acted accordingly.
This is the future gents! Communication!
Communicate with your player base, that's the road to the success.
Don't go on blindly and then you're surprised when the community replies to your latest 3-year-development-DLC "But this is not what we've been asking for"
 
To be fair though there have been instances in the past of issues with patches/releases, which have broken elements of VR's stereoscopic rendering and some of that may be because the rendering part of the COBRA engine deviates from pure DirectX calls to achieve certain effects.
It's an interesting and smart observation.
And the loop closes again because we already know of the current limitations of the Cobra engine in terms of lighting and special effects. It would not be a good idea for them to take different roads from the current libraries.
For example I don't expect Odyssey to be RTX compatible, but they should better start look into it because this is the direction where the game industry is heading to, rather than developing some strange and customized library not optimized for the next gen hardware... because next gen will be soon contemporary tech (see VR)
 
If I get bored/drunk enough over the weekend I'll try and post a timestamped video clip of the aforementioned moment...
If you do get intoxicated enough, I'd like a gander at the moment please... I'm afraid I share the view that Frontier simply do not concern themselves enough with consideration for VR players.
 
If you do get intoxicated enough, I'd like a gander at the moment please... I'm afraid I share the view that Frontier simply do not concern themselves enough with consideration for VR players.
Despite being stone cold sober I did a bit of tracking and so far I found this bit, where Adam B-W refers back to a previous broadcast/stream where he was asked if he had tried VR and had not at that point, but had by the time they streamed this episode - tracking down the video he was referring to in this one (PS. 1:19:00 onwards if the timestamp doesn't work):
and found it:
Adam's a great guy and I felt for him there...
 
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