Probably this, imo.For me the forerunner is purely that having Legs as a primary pillar of your DLC, and then not supporting it in VR, is an unprofessional muddle. You just can’t sell that as a VR compliant DLC.
(frontrunner?)
Probably this, imo.For me the forerunner is purely that having Legs as a primary pillar of your DLC, and then not supporting it in VR, is an unprofessional muddle. You just can’t sell that as a VR compliant DLC.
I suspect we've gotten him into trouble, as in he has been taken to a "corporate reeducation facility" with a solid curriculum of water boarding and sleep deprevation. "Will you stop engaging with the forum?" - "No!!" [splash]By people who never really played the feature but still felt they knew more than you; yes. As to what FD intend to do in the end- no -one knows. I asked Arthur (the new CM) to inquire in a broad strokes yes its being developed / no its not for EDO and...............hes gone missing.
If I don't bail before you because they nixed VR I'll miss you if you leave because of powerplay o7We just have to wait. For me, I'm lucky in that my waiting time is coming to an end; if EDO does not have PP improvements in it then I'll be off or become casual. For you, well, I fear your journey of waiting is just beginning. Unless FD bring it in soon I'd say FD won't do it at all.
I suspect we've gotten him into trouble, as in he has been taken to a "corporate reeducation facility" with a solid curriculum of water boarding and sleep deprevation. "Will you stop engaging with the forum?" - "No!!" [splash]
If I don't bail before you because they nixed VR I'll miss you if you leave because of powerplay o7
[I don't expect anyone would miss me though]
Joking aside, I read on his twitter that he doesn't have any internet after moving house and (I guess BT Openreach) are being typically prompt (ha) in getting him setup. Tricky for working from home ...I suspect we've gotten him into trouble, as in he has been taken to a "corporate reeducation facility" with a solid curriculum of water boarding and sleep deprevation. "Will you stop engaging with the forum?" - "No!!" [splash]
I remember the rendering in one eye issue. This to me highlights how during 2015 (I think) when this happened, Frontier QA clearly were not testing the game in VR at all, and it was only resolved once us VR players starting reporting we're not pirates in real life (ooh-arr).As an aside, I seem to remember VR rendering problems (things only appearing in one eye)- is this related? It might be something hard coded does not play well with VR now across ship and foot (sort of like the HUD colours being fixed).
It happened the same during the Beyond open beta with the new pulsewave scannerI remember the rendering in one eye issue. This to me highlights how during 2015 (I think) when this happened, Frontier QA clearly were not testing the game in VR at all, and it was only resolved once us VR players starting reporting we're not pirates in real life (ooh-arr).
now where is the double like button???As I commented on his video ...
I wish [he'd] focused more on the option of simply continuing to support the seated part of the Elite experience in Odyssey and not worry about the rest. I think for most people it's pretty obvious that supporting the walking around stuff in Odyssey in VR is a big ask and that what's perplexing most existing VR players is why FD can't simply continue to support the seated experience exactly as now (except with flying through atmospheres for example) and have the game do something like say "you must remove your headset to continue on foot". Perhaps [he could do] a follow-up video exploring the issues with that? (is the Odyssey engine too resource hungry to [support] that on current hardware? is having a game which only partially supports VR too weird for the industry? is getting out of the seat so fundamental to Odyssey that you can no longer even pick up missions without doing so? etc etc).
The more he talked in that video, the more I wanted him to shut the frack up. This is the same Elite streamer who complains about travel times in space ships? I don't like that frickin Galut, and I think his "It needs to be as good as Alyx" gripe has set our cause back no end.Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside?
That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers
For reference (if it hasn't been posted already), this is his video ....
Did we watch the same video? I'm pretty sure he said the exact opposite, that Odyssey VR FPS needs to be on par with Alyx / Boneworks or it isn't worth doing? And that makes it a much harder sell to frontier, so setting the bar that high is lowering the odds of any VR in Odyssey.Ninja'd I was about to post it too. He's also mentioning the unsupported/beta VR extension that would be the solution for many players.
I also agree with him when he said that actually VR is in a stagnant position since 2014 and nothing has been improved or added so far and that we don't need a master piece like Alyx anyway to enjoy the game in VR.
+...But I'd be interested in seeing what the problem is- FD could do a dev diary on it and explain openly what the issues are rather than letting the forum boil over.
This!/These!It depends what they are- but also a lot of angst would be dissipated if FD simply were honest. Otherwise its stringing people along.
As I commented on his video ...
I wish [he'd] focused more on the option of simply continuing to support the seated part of the Elite experience in Odyssey and not worry about the rest. I think for most people it's pretty obvious that supporting the walking around stuff in Odyssey in VR is a big ask and that what's perplexing most existing VR players is why FD can't simply continue to support the seated experience exactly as now (except with flying through atmospheres for example) and have the game do something like say "you must remove your headset to continue on foot". Perhaps [he could do] a follow-up video exploring the issues with that? (is the Odyssey engine too resource hungry to [support] that on current hardware? is having a game which only partially supports VR too weird for the industry? is getting out of the seat so fundamental to Odyssey that you can no longer even pick up missions without doing so? etc etc).
The more he talked in that video, the more I wanted him to shut the frack up. This is the same Elite streamer who complains about travel times in space ships? I don't like that frickin Galut!Having watched OA's video summarizing the main issues with introducing VR, it made me pause for thought about walking around in ship interiors, or even outside ships in space: if it is difficult to introduce realistic VR for weightless conditions, would a push to get VR into the game kill walking/floating around ships inside or outside?
That would be a dreadful state of affairs: game feature abandoned to accomodate VR lovers
For reference (if it hasn't been posted already), this is his video ....
Ninja'd I was about to post it too. He's also mentioning the unsupported/beta VR extension that would be the solution for many players.
I also agree with him when he said that actually VR is in a stagnant position since 2014 and nothing has been improved or added so far and that we don't need a master piece like Alyx anyway to enjoy the game in VR.
+...But I'd be interested in seeing what the problem is- FD could do a dev diary on it and explain openly what the issues are rather than letting the forum boil over.
This!/These!It depends what they are- but also a lot of angst would be dissipated if FD simply were honest. Otherwise its stringing people along.
Meanwhile, the world moves forward:
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Hitman 3 VR looks like a ridiculously good time
IO shared new footage of Hitman 3’s extensive VR mode It’s starting to dawn on me just how cool Hitman...www.destructoid.com
They could, but ...The Fidelity™ would be awesome. But I'd be interested in seeing what the problem is- FD could do a dev diary on it and explain openly what the issues are rather than letting the forum boil over.
I'm surprised how much Microsoft and Asobo were open with the community in the last year of development. They really changed their roadmap to accomodate players requests and this demonstrate that they listened and acted accordingly.They could, but ...
It's an interesting and smart observation.To be fair though there have been instances in the past of issues with patches/releases, which have broken elements of VR's stereoscopic rendering and some of that may be because the rendering part of the COBRA engine deviates from pure DirectX calls to achieve certain effects.
If you do get intoxicated enough, I'd like a gander at the moment please... I'm afraid I share the view that Frontier simply do not concern themselves enough with consideration for VR players.If I get bored/drunk enough over the weekend I'll try and post a timestamped video clip of the aforementioned moment...
Despite being stone cold sober I did a bit of tracking and so far I found this bit, where Adam B-W refers back to a previous broadcast/stream where he was asked if he had tried VR and had not at that point, but had by the time they streamed this episode - tracking down the video he was referring to in this one (PS. 1:19:00 onwards if the timestamp doesn't work):If you do get intoxicated enough, I'd like a gander at the moment please... I'm afraid I share the view that Frontier simply do not concern themselves enough with consideration for VR players.