

These limits are most likely imposed for balance as well as instance size limitations. Yeah, missiles should have a much greater range, and their speed should be relative, but then again, so should the ships speed. Ships and missiles should keep accelerating while under thrust, not max out at some arbitrary speed. How fast it accelerates/decelerates should be decided by mass and thrust but it is not. They needed a certain level of arcadiness to facilitate combat and to differentiate ships.
One change I want to see to the space combat for the Odyssey update is actually to add a bit more realism to certain types of weapons. If the weapon is supposed to be a ranged one, like those heat seeking missiles, then they should behave like they would in real life. I should be able to target someone 30-40 nautical miles away if real life weapons like the AIM-120 are any indication. These types of changes would make the combat a bit more interesting, because right now it just plays more like your typical Star Warsish space shooter with the WW2 style dog fights. Its gotten old and played out to be quite frank. We've seen it in just about every space shooter before at this point. The planes already have counter measures, point defense systems and jamming equipment, so giving certain weapons more range like they should have won't break the gameplay. The game is already ready made for it.
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I don't get it.
Missiles in ED are useful VS unshielded targets.
Even if our "targeting system" would be able to get a lock on something say 40 nm away, (but we are limited to just few kilometers....the wonders of future space tech! ), what would be the point in firing missiles to a far away shielded target?
Seekers lock range is really the only gripe you have with them?...
Ships and missiles should keep accelerating while under thrust, not max out at some arbitrary speed.
The lore for that is that your ship will disintegrate if it flies too fast. Frame can't take it.
The lore for that is that your ship will disintegrate if it flies too fast. Frame can't take it.
How can speed affect hull stress in space ? Acceleration does.That sounds very plausible actually....sort of. What exactly do you mean by "too fast"? I reckon the frame can take a hell of a pounding given speeds it moves at during a hyperspace jump.
...what would be the point in firing missiles to a far away shielded target?
That made my day, thanks for laughsactually more likely, nukes that deter all forms of aggression for fear of mutual destruction over being offended