Distant Ganks was not really good stunt considering PR image of PVP'ers.
The counterargument is that choosing the Open play mode - with its explicit "you may encounter other CMDRs connected to this mode" - is essentially logging into that game of FIFA or PES.Of course, exception being competitive/adversary games. Ganking doesn't fall into this category, but consenting PvP definitely does. A game of FIFA or PES would be a classic example, and ganking is the equivalent of being able to force something to play a match against you - not cool.
Distant Ganks was not really good stunt considering PR image of PVP'ers.
I didn't buy Elite to hold another person's hand.
Why should I care? I'm under no obligation to confirm a player knows what they did when they clicked Open Play.
Frankly, it's ridiculous to suggest I sound "confirm consent." We all bought the game. We all installed the game. We all open the game on our computers. We all have mode choice. We all click Open Play or not of our own free will.
I didn't buy Elite to hold another person's hand.
You'll be pleased to know the people behind Distant Worlds are just as capable as Distant Ganks in this regard.
Nah, it was spectacular to watch.
Well that your Cmdr doesn't care about the consequences, or perhaps just doesn't consider them before acting on another ship is part of the fun, a choice of playstyle. But consent is a specific thing, it is well defined & definitely not implied by 'clicking on Open'. It's just that the consequences of non-consensual acts in the game are (usually) restricted to in-game reactions, which you presumably are okay with.
Some of these "professional explorers" can be real snobs here in the forum, but I've never had an explorer disrupt my actual gameplay in any way.You'll be pleased to know the people behind Distant Worlds are just as capable as Distant Ganks in this regard.
Nah, it merely showed what GvP'ers truly are, for everyone to see.
No surprises here - despite all the denial and aplogists seen here in the Forums over years.
In a sense, though... it was quite honest, albeit unintentionally.
Still, similar to i.e. the SDC ganking a cancer charity Livestream, it re-confirmed the zero-tolerance policy many Players already have towards GvP'ers.
There will never be a change of mind, do not have hope, it is futilethats odd. well if you ever change your mind, hit me up.
Could have been because DW2 wasn't a combat event.You're forgetting a lot of them were in DW2's Discord trying to help people with strategies and builds should they choose to fly in Open. Then DW2 management freaked out about having "gankers" around and banned a bunch of folks. ...
You're forgetting a lot of them were in DW2's Discord trying to help people with strategies and builds should they choose to fly in Open. Then DW2 management freaked out about having "gankers" around and banned a bunch of folks. In my view, their campaign against DW2 was wholly justified.
But then again, a lot of these DW2 are the same folks my group is fighting in Colonia. I dare say I know them a little better than you.
In regards to the charity Livestream, I'd be more worried about the fact I have cancer... not whatever shenanigans SDC got up to. Still part of the game, in any case, and if the streamers didn't plan for what Open Play allows that's again their problem.
Take Danque's point about soccer. It's like doing a cancer stream in FIFA and then getting mad people kicked the ball into your goal.
Just because they donts damage your ship, doesnts mean they don't damage your gameplay.Some of these "professional explorers" can be real snobs here in the forum, but I've never had an explorer disrupt my actual gameplay in any way.
Now traders barreling through a mailslot in their T9 regardless of who is "next in line", they're griefers just like you lot![]()
Could have been because DW2 wasn't a combat event.
On terms of Colonia and some current/recent wars - it's my opinion that the CEI members merely have failed - miserably.
Gankers use all three of those tools constantly, but really, anyone playing in Open can and arguably should be doing the same.Comms panel is nice though as before you scan them, it tells you what kind of ship they are in, making it somewhat faster to find them in the contact panel on the left, if it's a busy instance (or by spamming next target)
I was actually trying to be a bit of a Richard(abbreviated) about the OP - but you ruined it by giving out handy info.
Gankers use all three of those tools constantly, but really, anyone playing in Open can and arguably should be doing the same.
Step 1: CTRL + B shows the bandwidth meter. If you're alone in an instance, it will show very little incoming and outgoing bandwith, but when it spikes to 10,000 KB/s and above, you can be sure something is afoot. This is your "early warning" device and, honestly, one of the best ways of knowing when other players are about. IMHO it's an essential tool for playing in Open and I tell people about it all the time.
Step 2: The Comms > History panel is the next one. When you see the bandwidth spike, you pop open the Contacts panel and see who has come into the instance. Anyone with "Now" next to their name is instanced with you, and you need to find them, ideally before they find you if at all possible. The CMDR's name and Holo-Me can give you some clues about their level of experience and intentions. I.e. garish hair & face paint and a punny name? Likely another ganker. Etc.
Step 3: Find them in supercruise and scan them. Maneuvering to their 6 o'clock position for an interdiction (and to prevent them from being able to interdict you, of course) is optional and will likely be considered a hostile action. This will tell you their CMDR name, combat rank, ship type & name, whether they are wanted in the current system, and what (if any) loyalty they have. You will also see the status of their hull and shields. Sidebar: the number of CMDRs who run completely shieldless in Open will never cease to baffle and amaze me.
Step 4: Once the scan is complete, go to your Contacts panel on the left and see what their ship is like. What kind of weapons are they carrying (if any)? What kind of shield? How many shield boosters? Etc. This step is optional and honestly I don't always do it - I am almost certainly going to interdict them regardless of their loadout. However, if you're at all unsure about whether you're biting off more than you can chew, this is the place to make that go / no go decision.
Although it's possibly painful for some players to hear this, the steps above are what every prudent CMDR should be doing whenever confronted with another CMDR in Open. Assuming other CMDRs are hostile until proven otherwise is the only safe way to play in Open, at least, in my experience. It truly is the Wild West and the only way to reliably prevent becoming a victim is to prepare yourself using the information provided in the game to all players, which is gleaned from the process above.
Well they don't damage MY gameplay.Just because they donts damage your ship, doesnts mean they don't damage your gameplay.