Question for Open players who don't like PVP/ganking... help me understand

This kinda reminds me of the phrase, "If you outlaw guns then only outlaws will own guns." If you chase everyone but combat PvPers from Open, then Open basically disappears from the game except for combat PvPers. Many of us get so much more from Open than this little niche segment of the player base. This is why I block, so I can easily encounter like-minded players without having my game ruined by wings of G5 FDL frag cannon gank squads - it's the best of both worlds :D

That is also an option.
 
If you chase everyone but combat PvPers from Open, then Open basically disappears from the game except for combat PvPers.
I would be totally OK with having the sandbox being full of only willing PVPers. I derive zero pleasure from sealclubbing, and prefer a stand-up fight - even one I'll likely lose.

With that said - it's just my preference. I think, again, this is one of the main themes we're exploring in this thread. The many and varied interests and expectations that different players bring to Open.
 
I would be totally OK with having the sandbox being full of only willing PVPers. I derive zero pleasure from sealclubbing, and prefer a stand-up fight - even one I'll likely lose.

With that said - it's just my preference. I think, again, this is one of the main themes we're exploring in this thread. The many and varied interests and expectations that different players bring to Open.
so you're ok with Open being only PvP?
 
Experiment -

Pirates take over and set up a Pirate system.
PVPers "" "" (San Tu already done? tick?)
Gankers "" ""

And advertise it. Manipulate the BGS to get good prices and advertise them. 'If you build it they will come'. Youd be surprised how many PVE will drop in and run the gauntlet. The E in PVE can sometimes include player, but only on an informed consent basis, its just not the main only thing we do in game.

Griefers - just try and spoil it for everyone then spill salt about why you got banned/blocked whatever. You know the drill you dont need me to explain it.
 
so you're ok with Open being only PvP?
I'm not exactly sure I follow the question?

Do you mean to say, strip everything out of a game mode except for PVP activites? Like, CQC?
Or do you mean something different?

Open is already the "PVP is possible anywhere, anytime" mode. But there are all the other PVE and co-op things available, too.

If you're asking my personal opinion, I've given it - I'd like everyone participating in the only mode where PVP is explicitly allowed and expected to have the expectation and willingness to participate in it.

However, that's just me, and we've had hundreds of replies from other people sharing their own perspectives.
 
Ah, I see what you did there but it doesnt really fit the brief. Its implied that these systems are not impinging on any other gameplay, they are their own reason to exist and not a by product of fdev gameplay.

Actually since I posted I thought, actually advertise you are doing it in the first place and see how many people help out. I would. It could be a community event, one where you get targets and help and everyone knows the specific risk. Its more fun that way than the 4 step process mentioned earlier. Sod looking, just go into Deciat or Shin and full speed ahead is my way of dealing with it. Then see if hollow anywhere. Then see what happens. my process is, if chat I slow down or stop and wait for them then submit, if not I always submit then:

1. No chat - wake out
2. Chat or RP - play along and see, if I say no to a pirate Im consenting/asking for PVP, probably with the expectation i can 'surrender' and give cat any time and stop fighting
3. Offer PVP - depends
4. Abuse - block and wake
 
I would be totally OK with having the sandbox being full of only willing PVPers. I derive zero pleasure from sealclubbing, and prefer a stand-up fight - even one I'll likely lose.

With that said - it's just my preference. I think, again, this is one of the main themes we're exploring in this thread. The many and varied interests and expectations that different players bring to Open.
You already have this sandbox, it's called CQC :p

(I know, it's not the same)
 
Ah now everyone knows* that CQC isnt part of the game.

*Using the 'everyone knows' defence nullifies me against making any backup statement or proof.

On that subject though, +1 fdev for the matchmaking in game, so much better than before.
 

Deleted member 121570

D
This thread has been interesting and fun.

I reckon it's largely confirmed and even solidified everyone's original positions, shared some perspectives and salt, and made everyone feel better about their own decisions for how they play. Most folks still seem to consider the people on the other side of the fence as misguided idiots, and all the fun has seemed mostly to come from slinging crap at each other - with occasional moments of dialogue that whilst respectful, failed to construct any point of significant agreement on anything across that fence.

If there's been anything else, I might have missed it. Overall, a feelgood thread of rare quality!

I hope OP has managed to gain something out of it. I know I have! :)
 
Nah, it was spectacular to watch.

Distant Ganks was spectacular to participate in too. I feel not a scrap of guilt over it all. It was no secret what was happening. It was being streamed from multiple CMDRs, videos were posted, warning were made. And despite all of that, people still clicked open. Honestly the funniest thing was all the people confidently assuming, somehow, we couldn't possibly have the fortitude to make this journey. They learned otherwise.
 
Experiment -

Pirates take over and set up a Pirate system.
PVPers "" "" (San Tu already done? tick?)
Gankers "" ""

And advertise it. Manipulate the BGS to get good prices and advertise them. 'If you build it they will come'. Youd be surprised how many PVE will drop in and run the gauntlet. The E in PVE can sometimes include player, but only on an informed consent basis, its just not the main only thing we do in game.

Griefers - just try and spoil it for everyone then spill salt about why you got banned/blocked whatever. You know the drill you dont need me to explain it.
When it comes to pirates setting up a pirate system - right now, people are going after the Code's BGS. I think there's something about some beef they've got going on with some other player group so there's a bit of plain ol' BGS war in there as well. Same story in Carcosa, it's part BGS politics, part "we don't like you". Same with another, relatively minor, pirate group I know of. There's a few other pirate systems, including some that are specifically set up in systems that have the best conditions for NPC miners with LTDs to spawn, but I don't actually feel comfortable revealing their locations on the forum because there are people petty enough to go over there and kick it over because how dare you indulge in gameplay I don't like.

I've got a whole bunch of little anarchies on the go and I've been manipulating the BGS to get them going - a few weeks ago one of the systems I'd flipped months prior ended up as the best painite sell system, but unfortunately there are people who get mad enough about people that play differently to them to go out of their way to sabotage such systems.

As for PvP in general, the exact same thing happened to San Tu for a while as well. The PVPers had their system set up and it was great - then another group literally inserted a PMF there and flipped it to take it away from them.
 
That might explain why San Tu was empty when I visited.

I know an opinion has been expressed by some egos that they want to get rid of every inhabited Anarchy system. I do not agree with that.

I know there has been a lot of meta which has led to a current 'war' or 'invasion' or 'non-judgemental non-political description of whatever you call it individually, Ive seen the salt when someone gets it wrong'. I'm pretty sure if the 'antagonist' had stayed and been blown up 40 times the egos would have got bored and gone home but its too late for that and the 'innocent' are suffering. And judging by certain threads they are suffering. For a given definition of innocent (Open, in Anarchy sometimes).

PMF & BGS soap operas go on all the time but anybody targeting purely pirate sectors is not good for the game imo. I dont see a proper Lore reason for Anarchy to sell Imp or Fed ships though so both sides will hate me equally :)

I dont mine so missed those hotspots probably. Still if I knew a Pirate faction was in a system Id chance it (chance that gankers are there too)
 
When it comes to pirates setting up a pirate system - right now, people are going after the Code's BGS. I think there's something about some beef they've got going on with some other player group so there's a bit of plain ol' BGS war in there as well. Same story in Carcosa, it's part BGS politics, part "we don't like you". Same with another, relatively minor, pirate group I know of. There's a few other pirate systems, including some that are specifically set up in systems that have the best conditions for NPC miners with LTDs to spawn, but I don't actually feel comfortable revealing their locations on the forum because there are people petty enough to go over there and kick it over because how dare you indulge in gameplay I don't like.

I've got a whole bunch of little anarchies on the go and I've been manipulating the BGS to get them going - a few weeks ago one of the systems I'd flipped months prior ended up as the best painite sell system, but unfortunately there are people who get mad enough about people that play differently to them to go out of their way to sabotage such systems.

As for PvP in general, the exact same thing happened to San Tu for a while as well. The PVPers had their system set up and it was great - then another group literally inserted a PMF there and flipped it to take it away from them.

Stuff like this only convinces me there's a bigger conflict going on in Elite at all times. The emergent politics are fascinating.
 
I know there has been a lot of meta which has led to a current 'war' or 'invasion' or 'non-judgemental non-political description of whatever you call it individually, Ive seen the salt when someone gets it wrong'. I'm pretty sure if the 'antagonist' had stayed and been blown up 40 times the egos would have got bored and gone home but its too late for that and the 'innocent' are suffering. And judging by certain threads they are suffering. For a given definition of innocent (Open, in Anarchy sometimes).

What's with anti-anarchists being scared of naming names?

It's like... you don't think we can read between the lines about who you're talking about?
 
Well, just got ganked on my way to docking with 270 tons of Painite.

So 250 million loss + 20 million rebuy.

I am never playing in Open again when mining or carrying any valuable cargo. 😅 It's simply too risky.

Maybe more people would play in Open mode if dying didn't give you such an unbelievable punishment. Just saying...
 
I'm not exactly sure I follow the question?

Do you mean to say, strip everything out of a game mode except for PVP activites? Like, CQC?
Or do you mean something different?

Open is already the "PVP is possible anywhere, anytime" mode. But there are all the other PVE and co-op things available, too.

If you're asking my personal opinion, I've given it - I'd like everyone participating in the only mode where PVP is explicitly allowed and expected to have the expectation and willingness to participate in it.

However, that's just me, and we've had hundreds of replies from other people sharing their own perspectives.
Simply put, do you believe the Open option should only be for those into PvP all others must play PG/Solo? Because I often see a number of people on the forums believe PvP should be the only option for anyone playing in open. And while that sorta is the case not everyone wants to PvP in open.
 
Back
Top Bottom