Game Discussions Star Citizen Discussion Thread v12

That is the 400 million dollar question.
Indeed it is.
The reason I mentioned it is that I have only really been interested in the PU not SQ42. (ED in live was a great experience for me)
However since the Calder investment, I have become more concerned that the long term success of the project hinges on SQ42 being successful, including on next gen consoles.
 
Its fascinating to watch so many people clinging to fantasy trying to avoid reality as long as possible coming up with rather creative ways to dismiss the cold, hard truth but its not going away.

You're right. When I said someone more competent, I included in that that someone would know they'd have to strip it quite a bit. Similar to Freespace but the added ability to walk around a little bit in the places you land? The things they've started adding after about 2015, are so incredibly useless but still require processing power etc, that the game as talked about now is quite impossible. I remember from a few discussion threads ago someone <maybe you? or DS?> pointing out that since the internet is limited by the speed of light, or something, it's just not possible to make SC work without a bunch of predictions going on.

Anyways, I agree that the game as they talk of it, just isn't going to happen, ever. So maybe we draw a line at some point, and talk of how can this thing work? Like, do CI-G's work for them? lol. Number 1, what they're trying to achieve always reminds me of a time when a couple Star Wars games, in mind, were out and a third was on its way. The 2 that were out were Xwing vs Tie Fighter and Dark Forces. Battlegrounds was coming. What happened was a number of websites popped up, people wanting to use Battlegrounds to plan movements, then use XWing vs Tie for space battles and Dark Forces for ground assaults. I signed up on one, but dont recall ever getting into that. The idea was great, but time is time, so things go by the wayside. But the interest was there to use 3 games to make 1. For SC, I'm thinking the opposite. Break SC up into 3 or 4 games and make them modular...sell ships and modules? A module, for example, could be used to jump to a new system. Oh the refactoring...right! I hope I just didn't give them an idea which would take EA 1 year to do, but CI-G 10 years.

p.s. meant to reply to this Tuesday....20 pages ago. :)
 
lol they explain in the video quantum is the technobabble they use instead of just saying NPC.
at the best part @7:24
Source: https://youtu.be/J46wYc0iCfE?t=444
Watching around that time, for a few minutes, I'd say they could have 100,000 working economy systems easily. In fact, if you set up some algorithm (is that the right term?) it could pop out economies to infinity in no time. Look at the date of the video, this game should be out by last Christmas. So if they have all these wonderful toolsets to make things so fast, where the f* is the game? Or any game? Also, if CR is watching these kinds of things, he'd be as convinced as anyone it's all fine and working. It becomes more and more apparent the reason not to release anything is for ships sales, i.e. free money. The game could be sitting there and complete, unable to work on a network though, but we wont see it till ship sales are done.

Is SC a single player/story driven game? I dont need networked stuff for that to work, right?
 
Excellent comment... with some caveats. Even if you think something is against the law, doesn't mean a) it is and b) you have evidence to support your theory.

Moreso, even if CIG are being used to launder money, its not clear what the FBI or any other TLA can do about it. As I understand, Valve stopped their RMT not because of the legal implication but because of the optics of it. It wasn't good for business being known as a company that was being used for money laundering.

So with what, two dozen shell companies in different countries and the fact that Roberts and circle took advantage of German government tax holes in the movie schemes, and now has the people from that involved now I am pretty sure hes not technically breaking any laws and maybe if he is in one place its routed to companies in other jurisdictions where it wouldn't be.

It being technically legal doesn't make it right. Even if there was blatant evidence of crime you could report thats a hell of an onion to tear apart at this point.

I am sure no expense was spared and everything carefully consulted and crafted not to break the law. What good is a mansion and millions if you can't be free to enjoy it.
 
Are you suggesting Chris Roberts showed an investor a vertical slice and "gummed it together"?

Chris don't do that no more remember?
I bet all those investors are actually dealing with Ortwin not CR. I didn't know Calder had a history with Ortwin before people mentioned it several pages back, now it's all make sense to me, these investors never invested in any kind of stuffs relating to the game development, they're laundering money there... That's what I'd do if I were Ortwin and Calder and if I could have some guarantee not to easily get into trouble.

The ingredients are all there for this operation to succeed, a front business (game development, hahaha), the leniency of the legal stuffs (backers failed to sue CIG, and crytek), largerly being ignored (even from game journalism, Forbes made an article sure but does anyone actually care? Apart from people like us?), the business infrastructures are there (hello shell companies), the experienced personnel are there (Ortwin experienced with this, also CR to some degree, both surely familiar with all those Hollywood accounting schemes)

Based on Ortwin and CR history, money laundering operation hypothesis make more sense than the hypothesis that a random billionaire honestly investing on a random game development that is plagued with all kinds of problems and hasn't produced any substantial result.

It's not that the whole CIG is laundering money per se, but the Calder and Ortwin surely are with CR getting some of the benefit.
 
I'm thinking of dipping in the next free fly with a open mind and try and see if I can understand the other side.

Maybe ill record some uninterrupted video and do a little review after.
It's always nice to get a fresh perspective...but you really do need that open mind to tolerate SC for any length of time :D

At least they've fixed the mining for the greater part in the latest PTU patch...scanners are stilll missing rocks even when I can see them...sometimes within a few yards of something else they've picked up...but, no more vibrating rocks and it all works besides the random scanner results.

Still haven't tried that little ROC mining buggy since nobody I've met in the PTU seems to have one. I'm not forking out for one either, I'm done giving Ci¬G money for ships/buggies...and they've deviously kept the price range just exactly the same as the Ursa Fortuna so nobody can upgrade from it. I might buy one with store credit if I melt something since it'll be of more use to me than an Ursa. The Corsair that's been sitting in my hangar as a jpeg concept for 2 years is a likely melt since that's not appearing anytime soon. I might melt the Corsair, get the Drake Loot&Scoot deluxe package out of buyback with the store creds and upgrade the dragonfly to a ROC...seems a good plan. I miss my Cutty Black.

Edit:

After melting the Corsair, found there was a Cutty black + ROC warbond package with LTI...got that and kept the $35 change in store credit :)
 
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Elevator panels still at 0%

I begin to fear they will be pushed back again!

joY52WC.jpg

Ah ha! Next patch is already ahead of the current patch! The power of staggered development.... also the power of pushing things back to the next patch when already half done :p Will 3.12 be ready before 3.11? :O
 
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