i am omnivalent and eternal, like a bad case of diahorea i am unending
It does cast into light one of the true challenges of existentialism, though: in a world where meaning is largely created by humans, instead of delivered from on high, what is "the good"? To what should we direct our efforts, and why?
As in life, Elite provides no direct answers to this question.
I thought it was your carrier and that you waited for a prey to come along.tbh it was a challenge in itself to kill vikestar, monetary/material rewards are not everything, i had to instance, intercept and stop him landing, i then had to engage him right over the pad without hitting the carrier with my pacs, you might say i am a dirty murderhobo but trust me when i say the gamble does not always pay off. Although it usually does.
I thought it was your carrier and that you waited for a prey to come along.
I should probably have flown around the carrier a bit, making you hit the carrier eventually.
My ship was in no condition to fight, so options were limited.
It would probably be an appropriate time to mention that Albino Sanchez here once informed me that my stats were rookie numbers, and that I needed to lift them up.i am omnivalent and eternal, like a bad case of diahorea i am unending
kill to death ratio
You...you've never worked in a support role have you?
Yes... gankers have their ways ofThat's an actual thing?
Oh dear.
I really, truly suck.![]()
Yes... gankers have their ways ofkeeping scorecreating meaningful gameplay loops, as well.
Sadly, no. Besides, it would be a net wash for the ratio.Does killing yourself count?![]()
Painting the map is certainly a fun part of it. When I was in a more populated area, some people got really steamed that an anarchy existed near them and wasn't at the bottom of the inf board - I hadn't even taken control of the system, not even a port, just an orbital installation, when they started flooding in to this relative backwater and dropping bounties like crazy to stop those nasty pirates.OK - and as a ganker, this next bit is absolutely delicious for me - but: Why?
Just to paint the map? Just to make some numbers change? Does it give you an in-game benefit of some kind?
I'm sincerely in appreciation of the fact that this sounds like trolling of the first order, but I genuinely do not understand the appeal.
It's as hard for me to understand player investment in the BGS as it is for many people to understand my choice to be a ganker.
I do not disrespect the choice - I just don't understand it. What do you get out of it?
See, now you're speaking my language. If I can experience some meaningful change in my own personal gameplay - even if it's for something as simple as ship availability - then that's at least a tangible way of making the BGS meaningful.Changing the controlling faction can have positive or negative benefits - for example when Carcosa was returned to Anarchy (it is The Nameless' home system) from Corporate or something, it made Federal ships available in the shipyard (not the Corvette) and is the only system in Colonia to sell Fed ships...
well said, not all PvP is arranged or ganking, the game was desingend to have this organic PvP but sadly most people are scared of it.Painting the map is certainly a fun part of it. When I was in a more populated area, some people got really steamed that an anarchy existed near them and wasn't at the bottom of the inf board - I hadn't even taken control of the system, not even a port, just an orbital installation, when they started flooding in to this relative backwater and dropping bounties like crazy to stop those nasty pirates.
And then I caught some of them in a CZ and blew them up.
I saw another one cruising through the system. I'd seen them around before, damaged. Then I watched them drop into the nav beacon, followed them, and caught them in the act bounty hunting. I blew them up too.
Having a fight in an arranged match against a hyperoptimised PvP ship and both of us spending 45 minutes chipping away at each other's shields is boring to me. The two of us in PvE builds randomly bumping into each other while we're doing PvE? Now that's fun. It's still a fair (ish) fight, but it's neither ganking nor duelling.
My current campaign is in less trafficked space and I'm honestly just seeing how far I can spread yellow dots on the "government type" map filter before anyone shows up to stop me. It's still PvP in a way, but it's... slower. More methodical. "Fights" can take days or weeks to play out, and aren't just limited to what happens in conflicts. I guess in a way it's a different sort of game - almost like playing a massively multiplayer game of Stellaris or Crusader Kings or something. Sooner or later I'll bump up against a system someone cares about. If nothing else I'll almost certainly end up brushing against a favourable powerplay system, and at that point I'll get to find out whether the powerplayers consider it an acceptable loss. Maybe they'll accept losing one, anarchies are neutral rather than actively undesirable. Two? Three?
I guess a lot of it is just to see if I can. A big stonkin' "Screemonster was here".
.... maybe I should write that in dots on the map. Hmmmmmmmmmmmmmmmmmmmmmmmmm.
All of this sounds great right up until the point where your opponent (and yourself, for that matter) can do all of this via PG or Solo.It's still PvP in a way, but it's... slower. More methodical. "Fights" can take days or weeks to play out, and aren't just limited to what happens in conflicts. I guess in a way it's a different sort of game - almost like playing a massively multiplayer game of Stellaris or Crusader Kings or something.
No problemSee, now you're speaking my language. If I can experience some meaningful change in my own personal gameplay - even if it's for something as simple as ship availability - then that's at least a tangible way of making the BGS meaningful.
Otherwise, it can honestly feel like just another bit of the procedural puzzle. Like, it exists, but regardless of whether you go 10LY, 1,000LY or 10,000LY, it's some more-or-less samey variation of what you've already seen. All games with procedural generation suffer from this to some degree or another.
Anyways - please don't misunderstand my comments. I would love for BGS and PP to be impactful in the game, and to provide more purpose beyond just making this collection of faces & words control a system rather than some other. Those changes need to be meaningful to me via in-game consequences for me to take them seriously. Creating availability for Federation ships at a location where they did not exist before is a good example. I'd be very interested in learning about other, similar types of things that can be influenced via BGS & PP.
Now that you say that, I guess I've been participating in BGS, though I don't think of it as such.The 'easiest' thing to not tread on anyones toes is to watch ship traffic and changes in influence, if a particular faction is rising in a quiet system, chances are there is a player (group) behind it.
Can you actually wipe out a faction from a system? Like, not just send it into retreat, but literally kill it off?And that's just an example of one of the systems I'm juggling right now. Like I said, it's an entirely different level of planning to a straight-up fight.