Question for Open players who don't like PVP/ganking... help me understand

well you made the right choice by not task killing because that would indeed make you a cheater . all for a few bits of digital wealth,so
i respect you for that. Maybe solo is for you if thats how you feel. I have been where you are i promise you, just my response was different.
I don't think anyone likes having their time wasted. Say what you want. 😊 Hell yes I got upset.

Anyway, I hope you managed to pick up the cargo so it didn't just float into deep space. At least it will come to some use....
 
They dont. unless you want them too, no more than a new variant of Gas Giant in a far away nebula affects your game directly. Elite and its successors are a new breed, its hard to explain but a personal storyline would probably kill ED as it would be have a beginning, middle and end and a, yuck, endgame.
Oh, I get it - and I love open world sandbox games, and mostly (but not always) detest games with stories. Because the stories in most games are much less interesting or investing to me than the ones I wind up creating for myself in sandbox games as I play through them. Especially multiplayer ones.

In many ways, Elite is for me an embodiment of existential crisis as entertainment. You are presented with a vast and limitless world, of which you are a tiny, mostly insignificant speck. You can, through diligence and concerted effort, achieve greater than what you started with, but even at your heights, your highest pinnacle of achievement, you never cease to be a tiny, mostly insignificant speck in the grander scheme.

That kind of game isn't for everyone, but it does appeal to a certain type of player. I am quite assuredly one of them, and I suspect almost everyone who is attracted to and sticks around in Elite finds it appealing as well.

It does cast into light one of the true challenges of existentialism, though: in a world where meaning is largely created by humans, instead of delivered from on high, what is "the good"? To what should we direct our efforts, and why?

As in life, Elite provides no direct answers to this question.
 
But long before that theres an old documentary (1984, 1985 ish, sure it was 80s) about Elite and the development of the game. Its presented by John Snow (if you werent confused before you sure are now) and if you watch it and get the whole thing about why Elite was such a success, why it was so different, what the publishers said and why they didnt get the publishing deal it may make more sense. Its definitely on YT. ED is elite updated, not the new Fortnite or trying to be SC or MSFS or anything else.
👆
 
i played this game for 5 years and tried everything except goids i had by far the best time on DG2 over any other thing i did in this game, i made friends and enemies and tbh i probably did more Ly's than 90% of the distant world tag alongs. 2700 player deaths later i am still playing, i cannot say that would be the case if i had not taken an alternative path. also @Vikestart it was pleasure parting you from your cargo, you nearly made it.

This. I started off an absolute unknown to the ganking and pvp community when DG2 kicked off. The gankers had no real reason to know who I was or to care. My initial interaction with DG2 was getting shot at by a full wing of experienced gankers camping the launch system. Which I escaped, because I had taken all the existing knowledge provided by those before to make sure my ship was a beast that could jump and fight. This just further reinforced my confidence in my own capability to do this. And ooooh boy did I. Over the course of that first day, I tore through the nav beacon repeatedly. Many CMDRs died that day. It was my single biggest kill streak to date.

In the Discord with people who didn't know me I remained fairly quiet. I didn't really even start talking to the other DG2 people until well into the second waypoint. I wasn't even tagged as part of it initially, until Harry himself MC'd into my ship just in time to see me catching someone at one of the early points of interest and helping to blow them up.

After that, it was when I knew I had found my people. Over the coming weeks I opened up more and more, I learned so much about the depths of combat, engineering and flight thanks to the gankers. I reached Colonia for the first time as part of our own side trip, and got to unlock things I had never touched before. I got to see Sag A*, and immediately kill someone there. It was glorious.

And now here I am, a DG2 veteran, a horrible ganker. And people like Albino and the whole pvp community get the credit for that. Now I mentor new ganklings. I'm even working on an initiative for new players who want to pvp to help them beeline engineering.

One day CMDRs, I hope to see you all on Distant Ganks 3. And blow you up.
 
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You know, I'm a jolly third party observer here really. But Fisto doesn't strike me as bitter at all - if anything it seems more the opposite.

I'm not trying to start on you River, I'm just saying how it appears to someone reading this. You seem to be falling for a lot of trip-ups, although I have no idea if they are or not? It just seems like the bitter or angry person is throwing those claims about, not the other way around.

And the third quote above kinda illustrates my point.

I'm not trying to start on anyone here, I just thought it might help to see how things are appearing to others. You may want to call me anything you wish, and as far as I'm concerned, go nuts!! It makes no odds to me.

Anyway, I'll put my head back below the parapet now!


(Btw hope you don't mind my spelling your name Phisto, I just find it too funny ;) )
@Phisto Sobanii please make this your new profile picture

I'll think about it. I do have a counter proposal.

fisto-fisto-is-programmed-to-please-48388868.png
 
no cargo dropped, no mats, no bounty payout unless youre wanted, no profit - its almost as though its not an 'intended' career path to just kill someone.
You're quite right - ganking is not a career in the least, there's no direct in-game incentives at all, unlike in EVE or some other games.

PVP bounty hunting at least gives some amount of compensation, though ironically the bounty hunters have some incentive to see ganking continue, insofar as that is the source of their own income.

Which means of course that gankers are still having to do all the other "stuff" that all players do in the game. Whether that be missions, mining, trading, or, like many, some combination of them all.

Presumably, one could try to do strategic ganking, i.e. targeting a specific system where they were trying to influence PP or BGS. But of course, any direct PVP of that type can be subverted by other players using PG or Solo to nullify it. Which is one of the main reasons I completely fail to understand the appeal of both BGS and PP as implemented in Elite. I'm not very interested in indirect competition of that type.... it's too contrived and arms-length for me to find entertaining.

So, I mine, I run massacre missions, I gather credits and mats, and then I go a-roving.
 
tbh it was a challenge in itself to kill vikestar, monetary/material rewards are not everything, i had to instance, intercept and stop him landing, i then had to engage him right over the pad without hitting the carrier with my pacs, you might say i am a dirty murderhobo but trust me when i say the gamble does not always pay off. Although it usually does.

I don't feel that our lawful counterparts properly appreciate just how much skill we have to cultivate to murder them right under the nose of station and carrier guns. Like all art Albino, it'll only be appreciated long after you're gone.
 
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