Its fascinating to watch so many people clinging to fantasy trying to avoid reality as long as possible coming up with rather creative ways to dismiss the cold, hard truth but its not going away.
You're right. When I said someone more competent, I included in that that someone would know they'd have to strip it quite a bit. Similar to Freespace but the added ability to walk around a little bit in the places you land? The things they've started adding after about 2015, are so incredibly useless but still require processing power etc, that the game as talked about now is quite impossible. I remember from a few discussion threads ago someone <maybe you? or DS?> pointing out that since the internet is limited by the speed of light, or something, it's just not possible to make SC work without a bunch of predictions going on.
Anyways, I agree that the game as they talk of it, just isn't going to happen, ever. So maybe we draw a line at some point, and talk of how can this thing work? Like, do CI-G's work for them? lol. Number 1, what they're trying to achieve always reminds me of a time when a couple Star Wars games, in mind, were out and a third was on its way. The 2 that were out were Xwing vs Tie Fighter and Dark Forces. Battlegrounds was coming. What happened was a number of websites popped up, people wanting to use Battlegrounds to plan movements, then use XWing vs Tie for space battles and Dark Forces for ground assaults. I signed up on one, but dont recall ever getting into that. The idea was great, but time is time, so things go by the wayside. But the interest was there to use 3 games to make 1. For SC, I'm thinking the opposite. Break SC up into 3 or 4 games and make them modular...sell ships and modules? A module, for example, could be used to jump to a new system. Oh the refactoring...right! I hope I just didn't give them an idea which would take EA 1 year to do, but CI-G 10 years.
p.s. meant to reply to this Tuesday....20 pages ago.
