VR support 'not at launch' for Odyssey

EVA with very minimal support in VR can work and is still better than no VR.


Sure potentially, although Adrift was actually pretty infamous for causing nausea in the susceptible, so not the greatest example necessarily. Flatscreen control schemes frequently don’t translate directly to VR that well on that front. (FDev would likely have to nuance a flatscreen scheme a fair bit for VR in 2020. Stripping out canned animations that take control of the camera, replacing acceleration curves with stepped speed changes, nerfing yaw rotation etc. Stuff like that. Even a simple scheme still entails dev.)

One reason that a metric ton of VR games have used Lone Echo style schemes is not just because it’s a cool solution, but because it’s also a low/no nausea control scheme as well.

(I’ve mentioned elsewhere though that I reckon ED is unlikely to ever see such a system. The luxury dev involved, plus balancing it with flatscreen, all makes it seem pretty unlikely).
 
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Out of curiosity, how many people are boycotting MSFS 2020 specifically because it's not releasing with VR support at launch either?
Not comparable. VR is confirmed for MSFS 2020 to come along side the Reverb G2.
That said I had zero intention of buying it without VR and every intention of buying it with VR
Same logic I used for NMS, Dirt Rally 2, Early access support or assetto Corsa 2 etc etc etc

If FD made such a firm post launch commitment to ED:O I doubt many vr users would have a problem
 
Sure potentially, although Adrift was actually pretty infamous for causing nausea in the susceptible, so not the greatest example necessarily. Flatscreen control schemes frequently don’t translate directly to VR that well on that front. (FDev would likely have to nuance a flatscreen scheme a fair bit for VR in 2020. Stripping out canned animations that take control of the camera, replacing acceleration curves with stepped speed changes, nerfing yaw rotation etc. Stuff like that. Even a simple scheme still entails dev.)

One reason that a metric ton of VR games have used Lone Echo style schemes is not just because it’s a cool solution, but because it’s also a low/no nausea control scheme as well.

(I’ve mentioned elsewhere though that I reckon ED is unlikely to ever see such a system. The luxury dev involved, plus balancing it with flatscreen, all makes it seem pretty unlikely).
ADR1FT was an intense experience and oculus rated it as such. That anyone could think it is better to just give up and ditch VR fullstop than just warn users makes no sense to me. (I am not saying that is your view btw)

Don't get me wrong I support the idea of VR in ship and big screen VR on foot as well... But it isn't the only way it could be done without going full HL:A
 
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Not comparable. VR is confirmed for MSFS 2020 to come along side the Reverb G2.
That said I had zero intention of buying it without VR and every intention of buying it with VR
Same logic I used for NMS, Dirt Rally 2, Early access support or assetto Corsa 2 etc etc etc

If FD made such a firm post launch commitment to ED:O I doubt many vr users would have a problem
^THIS
I was curious but not so much interested about Flight Simulator until they confirmed VR coming later this year.
I've bought it in pre-order and now I'm doing the count down (-1 hour for the download).
It's already the 3rd time in a year that I spend the money saved for ED somewhere else. At the moment FDEV already lost around 200€ from my pockets.
 
Not comparable. VR is confirmed for MSFS 2020 to come along side the Reverb G2.
That said I had zero intention of buying it without VR and every intention of buying it with VR
Same logic I used for NMS, Dirt Rally 2, Early access support or assetto Corsa 2 etc etc etc

If FD made such a firm post launch commitment to ED:O I doubt many vr users would have a problem

They also said that it would be available for other headsets (Rift/Vive/Etc) later - just that the initial VR release was for the Reverb G2. For blindingly obvious & typically Microsoft reasons. 🤷‍♀️

Still, what a difference it makes to how customers feel when they are given clear, definite plans and a roadmap to buy into.
 
ADR1FT was an intense experience and oculus rated it as such.


You've noticed how few games release on the Oc store with an 'intense' tag now though right?

The top sellers are dominated by comfortable / moderate titles. Even the utter tat in the new releases section is all comfortable / moderate.

(PS, for what it's worth, thought this quote by the Adrift's Adam Orth was cute ;))

We weren't able to implement Touch Controls for ADR1FT simply because they didn't exist when we made and released the game (Rift launch title). We all moved onto new things shortly after and our publisher wasn't interested in financially supporting the work needed to do the arms/touch controls properly. Sad, but that's life. We'd do it in a second if we could. We talk about it all the time. Maybe someday...
(see the review section here)

That anyone could think it is better to just give up and ditch VR fullstop than just warn users makes no sense to me.


You need to stop thinking about it through the eyes of a veteran VR player, and think about it through the eyes of the guys making the games.

Sticking a warning on something doesn't stop the nausea. It just stops the sales to those individuals affected. That matters in a market where the ROI is bad.

What you're saying to them is: 'Make it more likely this product won't be broadly well received, or make money'. Surely you can see why that might not make sense to them? ;)

Don't get me wrong I support the idea of VR in ship and big screen VR on foot as well... But it isn't the only way it could be done without going full HL:A


Well I mean, you know my pitch is for a nausea-tastic, flatscreen-controlled quick fix right ;). (With the horribly meh 'projection screen' just to shortcut nausea in the meantime).

I guess the difference is that I just don't think they could ever launch an official version with just that level of locomotion support. Whereas loads of guys here do think that. Even though the market says they're very very wrong ;)
 
Out of curiosity, how many people are boycotting MSFS 2020 specifically because it's not releasing with VR support at launch either?
Not boycotting for that specific reason, just waiting for them to add a helicopter into the game (and hopefully VR will be in it by then) before buying it.
 
Not boycotting for that specific reason, just waiting for them to add a helicopter into the game (and hopefully VR will be in it by then) before buying it.
Asobo confirmed that the Helicopter flight models are already in, but they need some time to develop some proper "sample" (aka helicopters). They confirmed that they will come but you will probably have to buy a separate dlc. Alternatively helicopters will also be developed by 3rd parties so you can skip the standard ones and buy directly a more accurate model from an external developer.
 
You've noticed how few games release on the Oc store with an 'intense' tag now though right?

The top sellers are dominated by comfortable / moderate titles. Even the utter tat in the new releases section is all comfortable / moderate.
Here is the thing.
I took FD at their word when they launched the game they said they wanted to self publish the game to free themselves of the shackles of the big publisher.
To allow them to release.a game aimed purely at a niche , so that they COULD do the things which were cutting edge and not be forced to gimp their product for the main stream.
i am not totally stupid I realised they wanted to self publish ultimately to have more control over their own destiny and to make more money BUT I did also expect them to keep some of that passion and not to pander completely to the mainstream.
Stuff like supporting VR even IF it needed a large rig to support it and even IF it had to be a bit bare bones and not AAA polished is exactly what I thought them self publishing would allow.

Initially ED was not going to support the rift CV1 (this was pre revive). At the 11th HR it seems oculus made a deal with FD to launch a VR version on the oculus store. I wondered then if it was a ploy to get some of Facebook's millions.
Part of me is hoping this is the case here and just before launch we get a similar announcment WRT ED:O
 
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Out of curiosity, how many people are boycotting MSFS 2020 specifically because it's not releasing with VR support at launch either?

Outside of ED players? Doesn't seem like a large crowd, as the FS crowd seem to believe the dev's when they say it's coming. Whereas FDev could say exactly the same thing and some would demand proof.
 
Well at least MS has said it will be coming and there's a rough timeline for it. I'll consider purchasing a MSFS VR when it's available to my hardware, some time early next year it seems?
Whereas I already own Odyssey, but won't be wasting my hard drive space until it shows up with something to interest me.
 
Outside of ED players? Doesn't seem like a large crowd, as the FS crowd seem to believe the dev's when they say it's coming. Whereas FDev could say exactly the same thing and some would demand proof.
Do You have a link for where FD say it IS coming because you seem to be making a pretty big strawman there.
IF FD say VRis coming and give a rough timeline I WILL be back on board the ED hypetrain.
 
Here is the thing.
I took FD at their word when they launched the game they said they wanted to self publish the game to free themselves of the shackles of the big publisher.
To allow them to release.a game aimed purely at a niche , so that they COULD do the things which were cutting edge and not be forced to gimp their product for the main stream.
i am not totally stupid I realised they wanted to self publish ultimately to have more control over their own destiny and to make more money BUT I did also expect them to keep some of that passion and not to pander completely to the mainstream.
Stuff like supporting VR even IF it needed a large rig to support it and even IF it had to be a bit bare bones and not AAA polished is exactly what I thought them self publishing would allow.

Initially ED was not going to support the rift CV1 (this was pre revive). At the 11th HR it seems oculus made a deal with FD to launch a VR version on the oculus store. I wondered then if it was a ploy to get some of Facebook's millions.
Part of me is hoping this is the case here and just before launch we get a similar announcment WRT ED:O


Yeah but, like you say, they never promised to do things at a loss ;)

The whole of ED's initial production is writ through with cautious investment approaches. They only put their £8m into the project after the Kickstarter demonstrated concrete fan interest (and so likely ROI). Prior to that it was going to be a much slimmer product that was going to retail as low as £10!

VR itself was adopted in part because it was so painless to do. Braben has said it was quicker to add it than it was to prepare a business case ;)

(Which might also speak to why Legs VR gives them more pause for thought. Because they will have had to make a business case this time. The dev is more involved. The long-term support is probably more involved. The ROI becomes harder to come by at that point).

So yeah of course being a self-publisher frees you to make more creative choices of your own. But it doesn't free you from the limits of your market place. You've still gotta let pragmatics guide you on some of that. Or at the very least pick your risks.

FDev are already taking something of a creative and financial risk with EDO. They're adding character gameplay to an open world flight sim. That is genuinely nuts ;)

I can totally understand them concentrating on that key risky thing first. It's the thing that will sustain the franchise financially. Spreading out their risk etc, and getting to VR later, is reasonable in that sense. (I still reckon they will look to add VR, to some reasonable standard, post EDO launch. I suspect they still have passion for it internally. But it's definitely not guaranteed.)

I guess we'll see more on whether they've slipped too far into corporate cautiousness when we see EDO's content. (I've got a suspicion that they'll have done both some very conservative things, and some oddball leftfield stuff, on the design side. I think there's still some 'do our own thing' / 'let our geeky hair down' vibe within the company. But I guess we'll see).
 
Do You have a link for where FD say it IS coming because you seem to be making a pretty big strawman there.
IF FD say VRis coming and give a rough timeline I WILL be back on board the ED hypetrain.

I never said they did.. To quote myself:

Whereas FDev could say exactly the same thing and some would demand proof.

My point being, some people don't believe a word FDev says. Is their silence really a surprise?
 
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