While the video exhibited quite a bit of aliasing on the environment, I am really eager to see what the improved (...whilst hopefully not hopelessly performance-draining...) terrain LOD detail is like! ...because the current fuzzy state is a long standing bugbear of mine, especially since I play in VR, where 100 degrees of field of view is not compressed into 40 or less, the way it becomes on a monitor (unless you sit really close). :7
Absolutely flabberghasted that such things as atmospheric influence on the flight model, vehicle-to-foot transitions, and making use of upcoming generation console hardware resources are supposedly matters undecided and/or deferred to post-launch, this late in development... I guess that last at least means hardware demands should probably not have increased too drastically, unless one have simply decided that a significant drop in frame rate is acceptable... :7
Heh, must say the air of finality that comes with the words: "promise fulfiled", jarred me each time they were used; Sounding more like: "We're ticking the "legs" box here: Done, dusted, and never brought to mind again", than: "First step about to be taken - now let's build on this".
Looking at that SRV climbing a snowy slope, I wonder if the ground surface it still rather flat, with some normal maps to go with the textures, or if there could be any chance at all it might have smaller scale geometric detail, tesselation with heightmap offsets, or parallax mapping... (I suppose that is partly the VR player in me speaking again; The flatness is not quite so apparent/annoying without depth perception).
