Game Discussions Star Citizen Discussion Thread v12

Roads are a major tool to create gameplay for all ground vehicles. There is more and more ground vehicles on SC, they need specific gameplay and roads are usefull for this..

Stanton Truck Simulator!

After all one would imagine not all commerce would be done by Spacecraft
 
Roads are a major tool to create gameplay for all ground vehicles. There is more and more ground vehicles on SC, they need specific gameplay and roads are usefull for this.

An example among others : on some planets, you can't go from one outpost to another with a rover because of all rocks/steep hills/mountains. Roads are needed.

Your comment instantly highlights another big SC issue - Gravity.

Yes, higher gravity will often require roads. Unfortunately, with all planets at 1G (and moons at 0.3G I think? Mole/sovapid please correct me), CIG is lumbered with predominantly Earth-like thinking for their gameplay and physics. Is that what a space game should be like? Is that what the BDSSE should be like?

Just think what ED provides in terms of gameplay and immersion with only a single vehicle, the SRV, with gravity ranging from 0.02 to 12 G - jumping, flying, spinning, crashing. Then think of the game design opportunities completely missed by CIG had the entire gamut of gravity ranges been available for their gameplay - the extra player choices, options, loadouts, strategy and fun. They've restricted players to what might as well be Call of Duty, just because they find physics difficult.

It highlights how much more engaging and immersive the real universe is when we see it against a quite primitive simulacrum. I'm being harsh, as most space games take a similar path, but at least in ED we see a very good galaxy/physics simulator, albeit very light on vehicles for ground-based play. If CIG want a BDSSE, they need to expand their thinking well beyond Earth-like constraints.
 
Your comment instantly highlights another big SC issue - Gravity.

Yes, higher gravity will often require roads. Unfortunately, with all planets at 1G (and moons at 0.3G I think? Mole/sovapid please correct me), CIG is lumbered with predominantly Earth-like thinking for their gameplay and physics. Is that what a space game should be like? Is that what the BDSSE should be like?

The big planets are all 1G, some of the moons are 1G, and then some of the moons have less gravity. .3G is probably close.

I've brought this up on Spectrum. With the latest flight model changes some people are happy that some ships barely fly in atmo at 1G. Similar question. Does this mean SC will never see high/higher G planets? At least accessible by any type of cargo ship ? If a ship barely flys at 1G, good luck at 2G much less something like 5G.
 
Roads are a major tool to create gameplay for all ground vehicles. There is more and more ground vehicles on SC, they need specific gameplay and roads are usefull for this.

An example among others : on some planets, you can't go from one outpost to another with a rover because of all rocks/steep hills/mountains. Roads are needed.



Once again you don't understand why I post. I've never say it's impressive because it's not. You seem to think I post news here with a desire to impress everyone. It's not the case.
I just post what I find interesting about the alpha for other to see it. Nothing more.
I talk about roads because I have info about roads and a lot here doesn't know that CIG want to add roads in the alpha. I just give an info to people I know they don't have this info.

Umm.. you borked the first quote, someone else said that.

As for ther second part, ok, so you find roads in the alpha interesting. CIG want to add roads in the alpha... but, did they? CIG want to do lots of things in the alpha, but they haven't.

It looks like the info you gave wasn't actually information at all, but wishful thinking on the part of the creator of those images. In other words, it was misleading.
 
I don't see any meltdown as such...at least not amongst the grown ups who feel no guilt about liking both games... or certain elements of both. If FDev manage to make the planetary FPS stuff as nice looking as it is in SC, I'll be quite content. One thing I do love about SC is just the getting out on foot bit, a bit of hand mining occasionally or just wandering about... don't care about any form of FPS pew in the slightest...there are many, many other games that do it properly, way too many to suffer Ci¬G's pathetic efforts in regurgitating it.

I'm cautiously looking forward to Odyssey... mostly expecting a pointless grindfest of something or other involved with the hand scanner/sampler or similarly prohibitively gated gameplay involved with the FPS stuff...we'll see. As long as it's not turning Elite into Arc evolved or cloning base building gameplay from NMS in some way...and if it drags me back into to Elite for even a short time, I'll be dutifully grateful. :)

Engineers 2.0. This time, its on foot!
 
. If FDev manage to make the planetary FPS stuff as nice looking as it is in SC, I'll be quite content.
I assume it won't. From a polycount, texture res and shiny eye candy standpoint. And you know what? That's not an issue if I don't spend half an hour wandering shiny overdetailed but bland corridors and phase out of existence taking a lift or a stair, or struggle with an atrocious UI fighting lobotomized AI or interacting with the environment or a never done before box.
 
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That doesnt mean there will be roads all over the planet to support vehicle gameplay like you claimed before.
You are right. It's just me that talk about gameplay. They want to add long roads but they had said nothing about how they want to use them.

Thinking about it, they talked also about rivers last year. Rivers and roads have some similarities on planetary tech.
 
Your comment instantly highlights another big SC issue - Gravity.

Yes, higher gravity will often require roads. Unfortunately, with all planets at 1G (and moons at 0.3G I think? Mole/sovapid please correct me), CIG is lumbered with predominantly Earth-like thinking for their gameplay and physics. Is that what a space game should be like? Is that what the BDSSE should be like?
Rocky planets are supposed to be 1G - but player movement and vehicle bounce makes it feel like 0.5G maybe... Even less sometimes seeing how easy those armored vehicles can do headstands by just driving over a rock. There's the issue of object mass still, with the CE physics engine being so jittery and everything being so bouncy all around, plus the Doom-like player movement that defies laws of physics. Walking on moons is not different. I know, "magic gravity boots" and all that.. goes with "magic sounds in space" for me.
As for ships "barely" able to fly in 1G i found out by switching to VTOL they were quite comfortable doing so. I supposed wings should help for flying at speed by adding lift (cant really see if it's the case yet, my winged ships have zero issue with 1G planets even without VTOL) which at least, would make sense. And then bigger ships should be using their main thrusters to lift up in VTOL then pitch up and boost away.. gives a little extra spice to high G if that exists down the line (high G in Elite is not a walk in the park either, and the game does cheat on the power of downwards facing thrusters...).
 
Has anyone else noticed that a planet-sized flight simulator with unparalleled fidelity went from Alpha to Beta to Live, all between May 2020 to date.

I wonder if that's ever been done before?

On topic: has anyone seen or heard anything of the sand wormies recently, and when does SQ42 video and/or beta release? (Asking for a friend.)
 
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