Elite Dangerous: Odyssey | The Road To Odyssey Part 1 - One Giant Leap

You can have a Yamiks rant after reading this quote from DB...

It must be nice living in a world where every promise ever made automatically comes true. Game development at this scale isnt so simplistic.

Its perfectly plausible that indeed yes, that was the intention (and the interiors were designed with that future in mind), and then as time passed the evolution of the game design shut the door on a seamless transition from chair to ship interior.
 
It must be nice living in a world where every promise ever made automatically comes true. Game development at this scale isnt so simplistic.

Its perfectly plausible that indeed yes, that was the intention (and the interiors were designed with that future in mind), and then as time passed the evolution of the game design shut the door on a seamless transition from chair to ship interior.
Why is the door shut on walking around ship interiors?
 
In order to have a seamless transition from chair to ground you would in essence have to make sure all ships have entrances reasonably close to the cockpit/bridge. If not, traversing the full length of a large ship just to get out would quickly become old.

Still, a fade to black transition does not necessarily mean you are teleported to the planetary surface. You ould just as well be transported to inside the airlock of your ship and manually have to open the door before stepping out.
 
No, but you would think they should have been by now.
Possibly, but for what reason, what gameplay would we do. All repairs, engineering and synthesis can be done in the cockpit/bridge. There is very little use to do the internals.

The only things I'm interested in is the bridge, a crews quarters where you can have equipment and decide what to wear, the SRV bay and a way to leave the ship with corridors or lifts connecting them. The rest is just a waste of development.
 
Possibly, but for what reason, what gameplay would we do. All repairs, engineering and synthesis can be done in the cockpit/bridge. There is very little use to do the internals.

The only things I'm interested in is the bridge, a crews quarters where you can have equipment and decide what to wear, the SRV bay and a way to leave the ship with corridors or lifts connecting them. The rest is just a waste of development.
See Star Citizen for a £300 million reasons why.
 
Assuming you're not trolling, try re-reading the posts more carefully. You`ll quickly see I never said it was.
Oh!. Seamless transition. Ok. Why is the door shut on seamless transitions from chair to interior. My take is that it has not been in the game because they didn't have a character animation for it, because they didn't need it.
 
I think it's more likely they simply chose to prioritise walking outside your ship over walking inside your ship.
Not abandoning the latter entirely.

Both of them seem big enough features to be the headline of their own expansion.
Walking outside just seems it has more potential for the kind of open-ended, exploration/travel/combat/missions gameplay Elite is known for and presents a lower hanging fruit in terms of technological and game design challenges. Many of those challenges were already solved when the SRV's came out.

An example of a game design challenge would be, what would you actually do while inside your ship? I'm sure they could come up with something, but it certainly would be easier to answer the same question for the vast, expansive environments outside your ship.

Easier to do + higher potential = higher priority feature. Higher priority = they release it first.

Kind of like how VR, hopefully, is just a lower priority feature and they'll eventually get around to it.

As for why it's taking them long, well why they're a small indie company. If they're too destitute to afford to support VR, what makes you think they could release ship interiors and planet surfaces at the same time? Thankfully there are developers like Boundless Dynamics who march at the forefront of technology.
 

Yeah. Mhm. Called Odyssey I believe. You ought to check it out. ;)

Why is the door shut on seamless transitions from chair to interior .. snip .. they didn't need it.

Who's saying the door's shut?

You know how animation works yeah? (You never know) You can do the in-flight game play, then you can skip to the on-foot gameplay and add the transition drawings in when it suits you, if it suits you. It can be argued though that watching a character get in and out of a chair is like watching very slow paint drying. We don't have cut scenes for loading cargo either, probably because that wouldn't add anything to the game either. So the truth is we just don't know if FD plan an update on going for a space wee or not.
 
I’d like to introduce a rule, you’re only allowed to say ‘it can’t be that hard’ if the same post contains an example of your attempt at doing the thing that ‘cant be that hard’.
Maybe you can quote the post that makes you think you need this rule?
 
Maybe you can quote the post that makes you think you need this rule?

The fora are littered with armchair developers proclaiming - as fact - how things are or should be and their relative difficulty to implement. There's nothing wrong with speculation, it's what these threads are for in part, but stating something as absolute fact when you haven't got a clue is unhelpful to the discussion.
 
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