Elite Dangerous: Odyssey | The Road To Odyssey Part 1 - One Giant Leap

Actually it would be much less work and make more sense in the long run (Considering apparently the ships are built with interiors in mind and pre designed if thats not a lie) for alot of very needed clipping, bug and fps combat issue related gameplay. Right now the only "gameplay" we know exists so far is walking on barren worlds with a different skybox with srv comp scanner with a different label and maybe srv trusters on our backs....Everything else? a bunch of maybes and lack of communication as always....
Then I suggest you read the Odyssey announcement as its obviously more then that, there are no maybes or a lack of communication. As to gameplay on your own ship I see very little gameplay involved.

I'm not saying I don't want ship interiors, I just see other things that are far more important to develop. And to me that's what they are doing from what I've seen and read so far.
 
If you can see the possibility of feet gameplay then your imagination is very poor.

Name an aspect of this game where the gameplay has met its full potential.

I was about to say possibly exploring but of course, for the most part, it has been the same rock we've been landing on a million times to find the same things. Vary rarely is new stuff found, like Guardian sites. So it's not the potential of gameplay that matters, it is realising that potential.

I know it's not an either or but what would you rather have right now, space legs or every single part of the game as it is now, hitting its full potential with no bugs? They'll release Space legs but you just know that it won't reach its full potential.

I love this game and am truly grateful to all involved who made it possible for me to play it but making an argument for something to be in ED based on the potential falls flat when you see how far behind its potential is right now.
 
If you can see the possibility of feet gameplay then your imagination is very poor.
Sorry, but what? So you're saying I don't have a good imagination because I can see possibilities of feet gameplay? Surely that's the opposite.

And yes I can see lots of opportunities for feet gameplay. Never said I couldn't, but unless Fdev do major changes to things such a repair Limpets and AFMUs most of those are dead in the water. There are some other possibilities, but they are mostly combat orientated, which is very limiting to the types of people that want that.

Of course there are other areas like EVA, exploring derelict wrecks in space etc which they would have to create ship interiors for. But that's a lot of work, and hopefully we will get that sometime down the line if we don't get it in Odyssey.
 
Then I suggest you read the Odyssey announcement as its obviously more then that, there are no maybes or a lack of communication. As to gameplay on your own ship I see very little gameplay involved.

I'm not saying I don't want ship interiors, I just see other things that are far more important to develop. And to me that's what they are doing from what I've seen and read so far.

"Then I suggest you read the Odyssey announcement as its obviously more then that, there are no maybes or a lack of communication. As to gameplay on your own ship I see very little gameplay involved." Again, this announces what Odyssey will entail...not what will release on the day, We have seen these "announcements" before then on release its flat and not what it was made out to be, have you been shown anything yet? Then not confirmed yet as stated, Concept art doesnt count, we have been shown concept art for years that never made it in the game yet was advertised as coming soon or in the next package etc...

"I'm not saying I don't want ship interiors, I just see other things that are far more important to develop. And to me that's what they are doing from what I've seen and read so far." But you havnt stated what you deem "more" important, are you saying fps combat clipping and everything else iv stated isnt important for such an update? we havnt been show any layouts of any close proximity places yet so until then my argument still stands, Personally the way i think its going to be is a walking srv with guns if someone else lands near you, and due to peer to peer issue that has plagued elite since launch I can see this go south

fps set combat will be exactly what Arena was most likely (I hope not) and left eventually abandoned (I hope not), I cant see the social hubs either being anymore than another station with a panel and maybe a cut scene of your Commander walking in...until we get more than concept art.

I have read the announcement yes....its very vague and can be interpreted in many ways and some of which make hype (I hope the hype is real) however judging from every update so far it has either been a letdown, grindfest, ignored and featureless and pretty much lackluster to what their "Announcements" said it would be.

So until we get actual footage in game, more actual live feed of the update/package the Jury is out but from 8 years of my own experience I wont bite my tongue for it.

Example from announcement "
Assemble Your Crew

Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.

Nothing there states social hubs will be anything more than a new style of panel like the new fleet carrier panel, all i see is you walk into outpost (or drive whatever) and it will be like docking in a station, a quick cutscene of your character entering the door seeing inside then the panel comeons up, maybe a section for chatting bigger than the comms box but limited to whos inside...i cant see it being anything else until its shown by Fdev...
 
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What makes people think that this is just a one-off DLC?!?! The last paid update-Horizons-came with a full year's worth of additional content beyond the non-atmospheric planetary landings. The notion that they'll chuck Odyssey out the door, then leave it at that, is totally laughable. Again I feel like this is just rampantly negative posters trying to twist the narrative to suit their negative outlook.

Lets face it, from a marketing perspective the ability to walk on planets with thin atmospheres is going to move many more units than being able to walk around your ship.
 
What makes people think that this is just a one-off DLC?!?! The last paid update-Horizons-came with a full year's worth of additional content beyond the non-atmospheric planetary landings. The notion that they'll chuck Odyssey out the door, then leave it at that, is totally laughable. Again I feel like this is just rampantly negative posters trying to twist the narrative to suit their negative outlook.

Lets face it, from a marketing perspective the ability to walk on planets with thin atmospheres is going to move many more units than being able to walk around your ship.

Fdev have stated seasonal content is stopped though....so until they actually come out and clarify these things nobody knows...thats the main issue they are to vague. Also they have chucked and ignored alot of content out so far, powerplay ignored, arena or as i know it cqc ignored etc etc they ended horizons without the last content releases and storyline with "Beyond" then chucked that out with "we have to do fixes to things in the game" then chucked that out the window also to work on odyssey....
 
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"The same could be said for letting us walk on planets before ships. There are many more different planets then there are ships. Plus most planets are big and vast, with close quarters being represented by the mentioned outposts, bases and the like. Ship interiors and walking about them may still come at a later time once they have fleshed out the First Person bit on planets."

Your first part for my argument "There are many more different planets then there are ships. Plus most planets are big and vast," Hence would it not make sense to introduce walking around ships since they are smaller, would rule out potential clipping and bugs early on.

"with close quarters being represented by the mentioned outposts, bases and the like." no feasible sight of this as of yet, for all we know we could be in a cutscene version of the contacts panel in stations within these "social hubs"

"Ship interiors and walking about them may still come at a later time once they have fleshed out the First Person bit on planets." again would it not make more sense to rule out clipping and bugs within small confined spaces first (this will be needed for FPS combat anyways) also making that initial first landing not just a teleport black screen and extra special, Also "Could come later" yet no direct confirmation of it yet which is mainly the reason people are getting irritated with frontiers way of communications.

We got a 1 hr stream that basically answered nothing, showed nothing we didnt already see in the 4 minute clip, and no questions bar 1 (That was very vainly and promptly misguided not answered) We all "Want" it to succeed, we can speculate on frontier adding this or that in the future however that future is now 6-8 years into development of a 10 year plan with hardly any shown approach, roadmap and very vague and narrow answered maybes.

Walking on planets seems easier to put in since there are less variables, there's always some amount of gravity and big open spaces so they can properly tweak character animations and stuff. Then they can build upon that for ship interiors in a later update/DLC/Expansion. That is how they have done things so far.

Actually it would be much less work and make more sense in the long run (Considering apparently the ships are built with interiors in mind and pre designed if thats not a lie) for alot of very needed clipping, bug and fps combat issue related gameplay. Right now the only "gameplay" we know exists so far is walking on barren worlds with a different skybox with srv comp scanner with a different label and maybe srv trusters on our backs....Everything else? a bunch of maybes and lack of communication as always....

Actually they have confirmed in both the announcement, livestream and in 2 seperate interviews that social hubs and different sized settlements and planetary ports are traversable on foot. And that there are NPC's and other Commanders to interact with in said spaces. I doubt that's going to be a cutscene.

At the surface it may seem that spacelegs are just a different SRV mode, but i think it'll expand on the game regardless.

And if there were just a handfull of planets it would be easy to change their skybox as you put it, but there are billions of planets in the game. They can't do that many by hand.

Plus it opens up even more planets for us to land on.

And this update will be used as a stepping stone for future content regarding spacelegs, planets and different atmospheres.
 
Hilariously, in spite of the claims made by some negative people, Beyond was called a SEASON of updates-back as recently as 2018-19. Given they put the bulk of their resources into Odyssey after that, I am unsurprised about the lack of new seasonal content for 2019-20. Heck, its not like we're paying a subscription fee for access to the game.
 
The reports of no next gen version is extremely troubling. Shows a lack of commitment to the platform. My hype is pretty low for this right now and I went from a definite buy to a pass just that quick.

They said that when they make a next gen version, they want to make it special. To me that implies commitment, they don't want to rush out a lackluster port.
 
I was fine with seasons too. I'll also be fine with how they are doing it now.
But they didn't confirmed a second roll after the Odyssey release.
They only said "not at launch" and that it's not currently in work which actually means nothing. The fact that those missing features will be released one year later is purely forum speculation. They could also come 5 years later or not coming at all as well.
This is FDEV communication at its best.
 
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