Abducted by Fleet Carrier

I am a man of few rules:
1. Don’t fecate where you eat.
2. Don’t upset your wife or sysadmin.

I always made their "problems" stop if they had the balls to show up in my office and apologise for the difficulties they'd given to my team.

Amazing how many never did that, though.
 
On the other hand...it's shocking (not quite a disgrace though) that you feel it's perfectly fine to park your ship on someone else's carrier then demand they hold up their game for you to do what you want to do with their game asset.

Swings n roundabouts innit brap
I’m just going to put my ship and some other engineered modules on your FC, don’t go running though because I’m susceptible to emergency situations.
 
This idea, again, that it is the noob we have to worry about. If a noob lands on an FC in the Bubble, logs off, goes on holiday or for a snooze or whatever and logs back on to find themselves in Sag A*, then they learned not to land on an FC and go on holiday or have a snooze or whatever. Same way they learn not to go nose down, top speed on a 9G planet. Same way they learn not to go in open now they G3'd their lasers on their Sidewinder, get on the comms and ask 'Who wants some then?'. Same way they learn not to fly without rebuy. Same way they learned not to chew through the cable connecting their PC to the power socket. Let 'em learn.
 
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As a carrier skipper, I'd LOVE to be able to post a persistent MOTD about my future movement plans and/or see who was docked in what ships. As it is, I can't so anyone who docks on "Box of Rain" and comes back to the game after I've been playing will find themselves wherever my whim took me between then and now without it being possible for me to give them any warning or even know that there was anybody who might need one....
I'd absolutely love that.

I'd also love to see a traffic report similar to the one you get at stations, just showing how many people have visited the carrier. Even if they're not on it right now.

The ability to leave messages would be ideal, but I've been agitating for an offline messaging system in this game (even if it's friends only!) for a while.
 
You cant just kick em off as the owner coz believe it or not some people would jump to the Anaconda graveyard and evict people just for lolz

Its not a game design flaw for reasons already stated and its not fdev RESPONSIBILITY to tell you where to land or not.

The onlysolution is for the player to choose whether to dock or not with associated risk that they may not be able to undock for any reason. If the risk is unacceptable, dont dock there.

Noob players dont realise how 'bad' or 'evil' something is, they just think its the game and get on with it. Thats why we've had two 'Won't somebody think of the children!' threads and none from the children themselves yet.

The one exception where you may have a complaint against the owner is one I have seen. My mate on his 'Squadron' FC being told 'Dont worry I aint moving for a couple of days', 12 hrs later 'Oh sorry I forgot you were on board'. Still funny though and everyone thought it amusing.
 
why would you dock overnight on a strangers carrier? Did it say free candy?

Troll carrier pilots be like

s8Iu04k.jpg
 
Not much sympathy here for OP.

It's like you go to bar, have a few too many, end up "meeting" someone.

You wake up in the morning and you look around and say to self; "What in he** could I have been thinking of!":eek:

Oh, wait, you weren't thinking.

Deep :poop:...
 
I can see OP's point. Perhaps Fdev can drop a short warning screen with a 10 second hold on it, the first half dozen times a player lands on someone else's FC.

Something along the lines of:
!WARNING! Other players fleet farriers can and do jump, with little to no warning. We advise you not to log off while aboard this fleet carrier unless you accept that you may log back in thousands of LY from your current location.
Yeah, it does break the 4th wall a bit, but well, after that it's on the player really.
 
You don't like whining, then get in line. I myself don't particularly like whining when I dish it out, but in some cases, people like yourself who seem to have an issue with a game being better designed just tip me over the edge a little. It's pointless allowing this to be the design.
No I don't. Don't like it when my kids do it. Even less when so called adults do it. I have no issues on improvement of the game. I do have issues with juvenile self entitlement.
it's a disgrace!!!

Brilliant. Now, get off my carrier.
Easy. I don't allow undesirables on mine. This way the OP can't land his sidey and all these A rated modules on my carrier, when I jump to Colonia, come on here and bemoan how awful FDev is that they didn't implement a system where the OP is booted to the nearest station, modules and all.
 
It's a disgrace that as Admin you cannot see which players are docked, if any, and eject them when you know you're about to undergo a massive journey.
Again, this would not solve the problem.

I also find it interesting that you seem to claim a monopoly on judging what is good game design and what is not. Some in this thread have already said they want to play a game where actions have consequences. You should accept that they have a different view than yours.
 
Again, this would not solve the problem.

I also find it interesting that you seem to claim a monopoly on judging what is good game design and what is not. Some in this thread have already said they want to play a game where actions have consequences. You should accept that they have a different view than yours.

Hardly the same issue as genuine risk. This is a design issue, isn't it. Why wouldn't a carrier commander have an idea who's onboard or not and why shouldn't the player docking have the option of auto undock upon any Fleet Carrier jumps.

It's a simple request for better functionality. Anybody not setting the option for it must then accept the risk. Isn't that OK?
 
No I don't. Don't like it when my kids do it. Even less when so called adults do it. I have no issues on improvement of the game. I do have issues with juvenile self entitlement.

Easy. I don't allow undesirables on mine. This way the OP can't land his sidey and all these A rated modules on my carrier, when I jump to Colonia, come on here and bemoan how awful FDev is that they didn't implement a system where the OP is booted to the nearest station, modules and all.

Self entitlement? By wishing Frontier would implement greater functionality in a game some people here would class as "amazing". I could get behind saying that Elite is amazing, but only with regards to it's scale and some areas of uniqueness, but it lacks in many other areas and has done for years. Unless you have a goal, the game quickly dries up. For an MMO it has serious issues with instancing, the missions board is lacking and has absurd mission types, demanding thousands of cargo be delivered for miniscule payouts, or worse, demands you source materials at greater expense than the reward itself. Powerplay is uninspired and totally out of touch, as is military rank in general. Thargoids came and went like a fart in the wind. And in saying that, if Fdev released one, would you sniff it right up?

Juvenile indeed 😀

Look, I just want a game that doesn't get worshipped for areas it fails in. Nobody should have to worry about a simple docking mistake costing them a hard earned and worked for ship - not this far into development. The company have zero excuses after taking the liberty of bolting on 2 years to into the development of a megaship you can control the location of. Would you defend the fact ships are popping in and out of supercruise because of a broken thrust mechanic that is apparently working by design, too?
 
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Hardly the same issue as genuine risk. This is a design issue, isn't it. Why wouldn't a carrier commander have an idea who's onboard or not and why shouldn't the player docking have the option of auto undock upon any Fleet Carrier jumps.

It's a simple request for better functionality. Anybody not setting the option for it must then accept the risk. Isn't that OK?
I am not rejecting the functionality, I am rejecting the idea that seeing who is docked would solve the issue of ”abductions” or that the switch to undock at jump would solve all issues related to this.
 
We all know you have to request permission to dock at a station, platform, surface base or FC, what isn't explicitly said, but I have always thought, is by pushing 'auto-launch', you are again asking for permission, this time to 'un-dock'. It will never happen in a million years but I would love this functionality to be addressed. Lay open my FC like a jam sandwich, waiting for the wasps, they all land, then in carrier admin, switch off the 'permission to un-dock automatic' option. Take my hostages to some terrible place, 40,000ly away and then eject them all.

Nobody should have to worry about a simple docking mistake

Alternatively, no one should make a simple docking mistake. If they do, they'll only do it once.
 
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