No Ship Interiors: - Oops!

Dear me - "whats the point ? , "wheres the game play ! " ....I gained a modicum of stability on SC over the weekend , gave up trying to get my HOTAS to work and stuck to keyboard and mouse . Managed to get to a point where I had the ability to create save points in places I wanted ...and lo and behold the SC Alpha suddenly became much more enjoyable for me . What do I do in SC apart from work my way through the limited game loops ? - Make my own game-loops - explore my ship ! , sit in my ship , walk around my ship , enjoy the inside of my ship . Will the attraction remain once I hit a few more nasty bugs ? Not sure - but it is considerably more immersive than ED . Thats the point of Space legs - "Immersion"
 
I've watched a lot of the old videos recently and I found it funny that on the first video, the one they made to announce the kickstarter, they've shown a lot of pictures of.... Ship interiors...

Also while watching other early videos I noticed how much progress the game has made in 6 years since release, you get use to it and becomes hard to notice but the evolution since Kickstarter has been huge...
 
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That is all good and nice but for the small ships they have had a massive increase in internal modules

The Sidewinder in 1.0 had
2 size 2 Optional Internals
1 Size 1 Optional Internal

When that chap did his video on the Sidewinder it had
2 size 2 Optional Internals
2 Size 1 Optional Internals

As a Size 1 was added with Horisons

Source: https://www.youtube.com/watch?v=KP-WWSSUscI


The Sidewinder now has
2 size 2 Optional Internals
4 Size 1 Optional Internals

So even if the ship had a planned out interior back in the day, they have had a lot more optional internal which will cause issues for the small ships

What this and try to figure out where the additional 2 size 1s could even go

Source: https://youtu.be/RfGfBX2gj2g




The Eagle also gained 3 size 1 internals and the rest 2 size 1s

And whilst size 1 internals are not small, the ships are not large, and all the internals need access to the cargo hatch as they can all carry cargo

This is why I’m doubtful any significant ship interior can be done right. The module system is largely ludicrous. Somehow a refinery can be anywhere from a size 2 somewhere tucked in the sides to a size 5 or larger.

LOL.

The “my ship can do anything” aspect is great for getting everyone buying ships and livery to go with since they can do their fetish in everything from sidewinder to ‘vette but it’s really non-sense and how do you map the interior of some guys Orca mining vessel and have it make sense against the other guys Orca bounty hunter vs Orca passenger. I don’t think “modules” and interior space are coupled now.

Best I can imagine is some standard set of halls leading from entrance to cockpit and some stations/terminals/quarters as part of it. Doubt we will walk into the purchased modules much.
 
This is why I’m doubtful any significant ship interior can be done right. The module system is largely ludicrous. Somehow a refinery can be anywhere from a size 2 somewhere tucked in the sides to a size 5 or larger.

LOL.

The “my ship can do anything” aspect is great for getting everyone buying ships and livery to go with since they can do their fetish in everything from sidewinder to ‘vette but it’s really non-sense and how do you map the interior of some guys Orca mining vessel and have it make sense against the other guys Orca bounty hunter vs Orca passenger. I don’t think “modules” and interior space are coupled now.

Best I can imagine is some standard set of halls leading from entrance to cockpit and some stations/terminals/quarters as part of it. Doubt we will walk into the purchased modules much.

I don't really see it as a problem - make modular compartments that fit into the smallest ship(s) that can carry that size of compartment, base everything else off of that.

Make some extra modular compartments which bits of extra, bits less "superfluous" space for corners, edges, rounded bits of ships.

Cram it all into the ships.

It's a design problem sure, but it's certainly not in any way insurmountable.
 
Making it all connect together in meaningful ways from smallest to largest in whatever order and config a player might create. Yeah. I’m going to remain skeptical.
 
Making it all connect together in meaningful ways from smallest to largest in whatever order and config a player might create. Yeah. I’m going to remain skeptical.

You'd be surprised, I've seen people making systems that can move various elements of rooms around in real time depending on where you place other things like doors, or connecting rooms, it's totally do-able for clever designers artists and coders.

Various base building or the like type games do this kind of thing.

Not sure what you meant by "meaningful" though, could you elaborate?
 
Making it all connect together in meaningful ways from smallest to largest in whatever order and config a player might create. Yeah. I’m going to remain skeptical.
That tells me you never played Traveller!
It's possible and not really difficult, look at the 'modular interiors of many of Bethesdas 'Morrowind' buildings, the 2x2x2mtr blocks fit no matter what you place in them and with a few angled/rounded pieces for the edges and you have a ship you can walk around, the fuel is the most fluid of areas and can go where nothing else fits, as I've said before if you have a mesh for the outside of the vessel you can have one for the inside then you just wedge in what you want and fill the other bits with fuel... it really shouldnt be that difficult, the tricky bit might be getting those areas to travel through space (though it might not be trivky...I don't know) now, it might take time that FDev can't be bothered to spend, and the more players give then escape routes the easier it will be to give us less than they could.

you folks are too soft on these guys, expect and demand the best and complain when you don't get it... cos you wont get it, but make em' at least try.
 
That tells me you never played Traveller!
It's possible and not really difficult, look at the 'modular interiors of many of Bethesdas 'Morrowind' buildings, the 2x2x2mtr blocks fit no matter what you place in them and with a few angled/rounded pieces for the edges and you have a ship you can walk around, the fuel is the most fluid of areas and can go where nothing else fits, as I've said before if you have a mesh for the outside of the vessel you can have one for the inside then you just wedge in what you want and fill the other bits with fuel... it really shouldnt be that difficult, the tricky bit might be getting those areas to travel through space (though it might not be trivky...I don't know) now, it might take time that FDev can't be bothered to spend, and the more players give then escape routes the easier it will be to give us less than they could.

you folks are too soft on these guys, expect and demand the best and complain when you don't get it... cos you wont get it, but make em' at least try.

FDev keep managing to find new slots tucked down the back of the couch, so there's no guarantee that they can actually fit the required modules inside a ship. Plus, any time that they choose to add a module slot, they need to remodel the interiors of all the ships they've changed - which on occasion is all of them.

I'd much rather FDev spent their development time on some gameplay, rather than interior ship fidelity which most players aren't going to give a monkey's about after the initial novelty has worn off.
 
That tells me you never played Traveller!
It's possible and not really difficult, look at the 'modular interiors of many of Bethesdas 'Morrowind' buildings, the 2x2x2mtr blocks fit no matter what you place in them and with a few angled/rounded pieces for the edges and you have a ship you can walk around, the fuel is the most fluid of areas and can go where nothing else fits, as I've said before if you have a mesh for the outside of the vessel you can have one for the inside then you just wedge in what you want and fill the other bits with fuel... it really shouldnt be that difficult, the tricky bit might be getting those areas to travel through space (though it might not be trivky...I don't know) now, it might take time that FDev can't be bothered to spend, and the more players give then escape routes the easier it will be to give us less than they could.

you folks are too soft on these guys, expect and demand the best and complain when you don't get it... cos you wont get it, but make em' at least try.
Oh my lord, that is a name I've not heard in years. If you are referring to "Traveller" the role playing game, THANK YOU SO MUCH FOR BRINGING BACK SUCH FOND MEMORIES! I loved that game SOOOO much. Still have all of the original booklets and modules. One of the things I love best about that game was the starships. It was so much fun racing around in a little scout ship looking for new adventures. The ship interiors were quite simple in terms of how they were modelled but that somehow made them all the more endearing. I don't think folks here though would want the interiors of their ships to look so simplistic.
 
It's all space magic it can fit wherever your mind steers it. Now with that said let's design it for the best experience and not some Arbitrary limitations based more on unwillingness than possibility.
 
That is all good and nice but for the small ships they have had a massive increase in internal modules

The Sidewinder in 1.0 had
2 size 2 Optional Internals
1 Size 1 Optional Internal

When that chap did his video on the Sidewinder it had
2 size 2 Optional Internals
2 Size 1 Optional Internals

As a Size 1 was added with Horisons
...
Remove all the different limpet modules and just have a 3D printer controlled by a chip on the dashboard, same with Autodock (we have autodriving cars now that don't require a ton of space) - it's been a while since I played so can't remember all the attachments, but pretty sure some of those modules could easily be doubled or tripled up into 1 size 1 internal slot.
 
FDev keep managing to find new slots tucked down the back of the couch, so there's no guarantee that they can actually fit the required modules inside a ship. Plus, any time that they choose to add a module slot, they need to remodel the interiors of all the ships they've changed - which on occasion is all of them.

I'd much rather FDev spent their development time on some gameplay, rather than interior ship fidelity which most players aren't going to give a monkey's about after the initial novelty has worn off.

Thing is, as they haven't actually released any ships yet - the size of each of those slots hasn't been determined at all. They can just scale them based on the new situation.
Once they DO make ship interiors though - yeah, that's when they can no longer change ship modules (if they make all module SLOTS accessible, which it's possible they don't)
 
So far walking appears to only be on planet surfaces. The assumption is a fade to black loading screen or similar as we have currently with the SRV to transition from seat to feet.

Pretty sure you are correct. The fact that there will be no EVA/Seamless transition from your seat to surface/ship interiors successfully killed my interest in Odyssey. All I wanted was so little, but nope, more immersion braking (muh immersion) loading.
 
Seriously, apart from taking a leak into the kitchen sink perhaps, what engaging gameplay could possibly result from ship interiors being made available?

Nothing personal, just taking this post as an example of a widely spread sentiment. In response I can only say I do not understand this question, not even remotely. Even if you personally couldn't think of anything, surely at some point in your life you must have watched a sci-fi movie or series, or read a sci-fi novel, in which something interesting happened inside a spaceship? I struggle to come up with a single spaceship-centered series or book where everything happens outside the spaceship.

Something may get damaged while flying, and you have to abandon the controls in a scramble to fix it in time. Maybe that alien species you were transporting in the hold broke loose. Maybe someone infiltrated your spaceship, maybe a crew member turns out to be a traitor. And that is just on your spaceship. What about finding spooky derelict ships in deep space? What happened to the crew? Is there still a danger? Maybe some alien lifeform, maybe something toxic? What about infiltrating a carrier with a stealth SLF?

For heck's sake; you can make an entire game about nothing but stuff happening inside spaceships. Whether FD will do any of it is a whole different question but we should really have moved beyond the question of 'what can happen inside a spaceship' quite literally half a century ago. :p
 
at some point in your life you must have watched a sci-fi movie or series, or read a sci-fi novel, in which something interesting happened inside a spaceship? I struggle to come up with a single spaceship-centered series or book where everything happens outside the spaceship.

Thing is - in books and films & tv something happens once - you say wow, that was cool - and then it moves on. Things happen more often in games ...

Something may get damaged while flying, and you have to abandon the controls in a scramble to fix it in time

I am less convinced that your ship breaking will be fun after the 100th time. And the time it is most likely to break is in combat - and that might be fun - or deadly. (Though in some ways it might allow ships to be rebalanced to make smaller ships competitive - if you have to run to the other end of your Corvette to fix the engines then the smaller downtime of an Eagle might be attractive. Unsure.).

Maybe someone infiltrated your spaceship, maybe a crew member turns out to be a traitor

Requires loads of new game work (NPC crew etc), and again I'm not sure if the 100th time will be as fun. Much as when people talk about boarding other ships, I'm not sure they're thinking about the hoard of gankers that will try to board them if they try to get to Founders.

And that is just on your spaceship. What about finding spooky derelict ships in deep space? What happened to the crew? Is there still a danger? Maybe some alien lifeform, maybe something toxic?
Agree on this - mostly I'm not convinced that things inside your own ship will be other than a time-sink, but the gameplay on other ships is endless and I'd really like it - if we get to wander our own ships as a side-effect then that's fine.
 
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